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Wasteland Wasteland 3 - Brian Fargo does Colorado - The Battle of Steeltown DLC coming June 3rd

Discussion in 'inXile Entertainment' started by Infinitron, Aug 28, 2020.

  1. Acrux Learned

    Acrux
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    Not a word about the content so far. I know that Brian Fargo had said several months ago that they are "expansion packs" and not DLC in his mind. I really want it to be in Kansas. And there's already the concept of "Bleeding Kansas" from the American Civil War that they could draw from, and that would parallel themes from W3 pretty well.

    But, we'll probably get the unused content and new outfits no one cares about.
     
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  2. Cpt. Dallas Educated

    Cpt. Dallas
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    At this point I've completed Garden, Mini Vegas, Bizarre (and environs), rail station, and just hit Denver, playing 'Ranger' difficulty. Freed but dismissed Cordite from bunker. It seems that between the joinable companions and available recruits, the game tries pretty hard to make sure you don't have every skill covered w/o at least one retrain.

    For all the well deserved abuse heaped upon FO:The Frontier for it's rampant degeneracy-trying-to-be-funny, this game is freaking drowning in it.
     
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  3. FreshCorpse Learned Patron

    FreshCorpse
    Joined:
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    Strap Yourselves In
    I know a lot of people rated this post "YES!" but now that I'm out of Colorado Springs I've found that the difficulty has increased a bit. It's not immensely difficult but between the decent encounter design (unlike many other CRPGs this game seems to mostly only include encounters that are meaningfully novel or different from those before - the number of trash mobs is pretty low) and the the fact that I'm now doing level appropriate quests it's less of a steamroll for me.

    I think this thing is great. And it runs on a potato, so I'm playing with high graphics @ 2560x1440 on my aging RTX 580. Which is handy given the GPU market situation right now.
     
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  4. 680x0 Educated

    680x0
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    78
    Has anybody tried co-op recently?
     
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  5. Syme Savant

    Syme
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    IDK if it's that unlikely, things kinda fell into place for me on my one and only playthrough. I stayed on the good side with the Marshalls and the Hundred Families by arresting all the criminal scum and respecting tradition, sided with the Gippers by installing the great president Reagan into Valor and exterminated the robot menace for obvious reasons, killed the other two patriarch kids because they fucking deserved it, and somehow the refugees also loved me even after I arrested Mama Cotter. I also immediately killed the dude down in the secret jail for being a slaver warlord and just told Angela that he didn't make it, which ultimately didn't make a difference and she was still on board with overthrowing the patriarch. And at the end everyone got to live happily ever after in my newly formed police state. It was kinda neat actually.

    I gotta say though, it felt a bit too easy staying on everyone's good side. There's a couple of more or less no-brainer decisions that gave such huge bonuses (namely saving all the family hostages, blackmailing that one chick, saving the bizarre slaves and NOT selling out the runaway girl to slavers, duh), that most of the refugees/families stuff didn't really seem to matter. Same with the marshalls. If you simply enforce the law and hand over the criminals, you get to talk to the Sheriff about a coup after being in town for like 3 days.
     
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  6. His Dudeness Educated

    His Dudeness
    Joined:
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    Location:
    Quilmes, Argentina
    Yeah all in all the game is pretty easy. I've made a skill monkey that sat at base with maxed barter, armor and weapond mods (which I honestly forgot to use) and by the end of the game had all the bests armors, more than 25k in cash and a fully upgraded vehicle. Ranger difficulty with permadeth enabled.

    About Angela:

    Show Spoiler
    I think she had lost her marbles by Wasteland 3. The game keeps hammering how bad the patriarch is for making deals with all the horrible people you encounter, but at the end of the day that's what it means to be a leader.

    The Patriarch is not great, but as her daughter tells you when you go to arrest her, he wants to promote trade and stability, not rule with an iron hand.

    Besides, the dude has a fucking congenital disease and will be out of the picture in a few years. How bad can it be to gain his trust, become his counselor and when you have your power based stablished with contacts and your own network take over him when he finally dies.

    That is one thing I did not like about this game, the ability to tell Angela that the patriarch is sick and to knock it off, it will take a couple of years until he dies and the colorado belongs to the rangers.

    But no, stupid bitch had to start a mutiny in my own fucking base and kill my recruits, fuck her.
     
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  7. FreshCorpse Learned Patron

    FreshCorpse
    Joined:
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    Strap Yourselves In
    That just sounds like normal RPG endgame tbh.

    It happens in nuXCOM in about the same way: by the end of the campaign most battles are foregone conclusions in your favour. I forgive Firaxis for it because tactics games are hard to balance when there is player progression. Players have a huge number of tactical options by the late stages of an XCOM campaign - 8-10 abilties per character class and combinations of which have extra synergy. Enemies usually have 2-3 abilities and within one map there are usually just a couple of different types of enemy. If enemies did have the same number of tactical options as players have it would feel random and unplayable.
     
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  8. gurugeorge Arcane

    gurugeorge
    Joined:
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    London, UK
    I had a go with WL2 a wee while ago, and I did enjoy it for a time, but couldn't finish it, as it was becoming a bit samey and boring (as several Codexians had suggested it would). So time to give this a try.

    First impressions on this, it seems to be a little bit more smoothly designed in the build area, but a lot of the baffling WL2 UI/camera clunkiness is (bafflingly) still there. I guess it's another case of, "!"£$%$%^ consoles, grrrrr."

    I actually gave this a go a few months ago, but I refunded it in irritation when I couldn't switch E and Q for camera turning. (It's the nuXCOM equivalent of inverted mouse for me, I literally can't play this type of game without my Q and E being right - I think most people have a sense of "grab and turn the land", but a few mutants like me have a sense of "turn the floating camera.") I'd been checking in every now and then to see whether the keymapping had been fixed, and they finally did fix it with the Robots & Rangers update. Half discount on Steam, so off we go.

    The story and story presentation are surprisingly nice, it has to be said. Conversations and skill checks seem to flow naturally and make sense too. It's quite a comfy game in those areas.

    C&C-wise, I was disappointed right out of the gate with the Prisoner and the squatters in the base - checking online, basically it's Potemkin C&C, you get this great presentation (the prisoner really is a standout character, the squatters decision is presented as if it's going to be important) and you're supposed to feel that you've got to be careful making a decision with those two things, so it's disappointing to find out it doesn't make much difference which choice you make. And there was I worrying away at the decision for a few moments - more fool me. I guess there will be some decent C&C once the story picks up momentum (if not then the game's a farce), but as with the camera/UI clunkiness it's baffling - why "introduce the gravity of C&C" with those two scenarios when there's no actual there there?

    But yeah, it's enjoyable and moreish so far as it goes.

    Basically it is popamole - it's pretty easy even on Jerk of the Wasteland or whatever it's called - but it's the mindlessly enjoyable type of popamole, not the irritating kind that brings you out in hives. You just sort of build as you fancy, mosey along with the story and enjoy the sights. (I tested the game roughly comparing random builds I'd started a run with - just on the basis of skimming the stats and features when I started the game for the first time - with the same fights on the same difficulty with some online builds that seemed to have been sensibly min-maxed, and actually there's hardly any difference in overall performance really - I mean, yeah, a bit, but not like it's night and day. Maybe there would be later, to be fair, but I daresay you could get a monkey to randomly bash out a build and it would perform okay. Needs one more notch.)

    The funniest thing about it is that the Assault Rifle has been nerfed into the ground and the SMG is now godly. Does "getting it right" mean nothing to these people?

    However, all peccadilloes are forgiven for this awesome track. Great gaming moment when it comes in as you're facing the Dorseys in the introduction:-

     
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  9. Barbarian Arcane

    Barbarian
    Joined:
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    3,345
    The game actually has a tone of c&c. No complains on that front and it is kind of unfair for you to state otherwise right at the beginning of the game. Play it with confidence bro.

    On the matter of difficulty: yeah, that is an issue. And the game gets easier as you progress unless you made very shitty builds intentionally.
     
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  10. gurugeorge Arcane

    gurugeorge
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    I did allow for that in my comment of course, but it's just disappointing that two early "showcase" choices that seem to be highlighted don't seem to go anywhere. I mean, I was seriously thinking about those decisions, and it's a bit of a let-down that they're not actually important (the only reason I checked - something I normally never do) is because I had a hunch about it, precisely because they seemed to be a bit showcased.
     
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  11. DeepOcean Arcane

    DeepOcean
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    Game has different endings and the different outcomes from your decisions come mostly on the end sequence. Most of those little decisions you make on your base and on smaller side quests dont have much in terms of C&C, what matters is the bigger decisions around the factions that affect how the final fight at the end of the game will play out and the end slides, there is a bunch of stuff I wont spoil you about that affect that outcome. It isnt the most extensive C&C in the world but I wouldnt call it Potemkin C&C, it has decent enough C&C to at least guarantee a replay.
     
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  12. Serious_Business Best Poster on the Codex

    Serious_Business
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    Playing this now, bought it on sale. It's alright. I find it amusing that there's a Wasteland community that proclaims that W2 was an "old school crpg" and that W3 was a vile concession to the "mainstream". That shit doesn't mean anything anymore, apparently.
     
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  13. Higher Game Arcane

    Higher Game
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  14. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    It's happening!!




    https://www.gog.com/game/wasteland_...n?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8

    https://www.fig.co/campaigns/wasteland-3/updates/1393

     
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  15. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
    Joined:
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    Codex 2014
    David Rogers, now game director, says in the press release: https://presse.kochmedia.com/The-Battle-of-Steeltown-DLC-RESOLVE-A-WORKERS-REBELLION-AND-GET-THE-GE

     
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  16. Daedalos Arcane The Real Fanboy

    Daedalos
    Joined:
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    Awesome!

    I remember Steeltown being referenced in some datamined files in this thread, so yea, this waas the DLC. Can't wait to play it.
     
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  17. Fedora Master Arcane Patron

    Fedora Master
    Joined:
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    Level scaled loot and WoW-tier "Don't stand in the fire" mechanics :lol:
     
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  18. Saduj Arcane

    Saduj
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    Aug 26, 2012
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    1,908
    Level scaled mid campaign expansion. :negative:
     
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  19. Belegarsson Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°) Patron

    Belegarsson
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    Uwotopia
     
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  20. gurugeorge Arcane

    gurugeorge
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    Great news.

    I'm actually really enjoying the game now, and the others were right - it does have some nice intertwiney C&C as you dig into it.

    It's also the sort of game where the graphics (art and graphics) are good enough that one actually feels comfortable playing zoomed in on the action a bit, which makes the ka-booms feel more up-close and personal (whereas with WL2 one tended to be more zoomed out and distant from the action). The writing is quite mature as well - it's not too bad on the woke front, and the focus is definitely on the stories and characters as fleshed-out people who seem quirky and "real." And on reflection, the Jerk difficulty is pitched just right for gameplay where you have to be thoughtful and you can't just mash buttons, and things do got tits up sometimes; but it's not so difficult that every move takes an aeon of pondering. And that's good, because you do want to get on to the next bit of the story too.
     
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  21. Multi-headed Cow Magister

    Multi-headed Cow
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    That's my reaction too. As much as I liked Wasteland 3 that does nothing to make me want to replay it any sooner. They probably would've been better off with a little standalone mini-campaign or something, the base game's campaign is fine. To be fair that's not unusual for RPG DLC though, Obsidian's fucking awful about making tacked on side-areas as well. Still, it'll be around for whenever I do get the urge to play it again I guess.
     
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  22. Alienman Arcane Patron

    Alienman
    Joined:
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    So one more expansion than it's time for a replay.
     
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  23. Infinitron I post news Patron

    Infinitron
    Joined:
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
     
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  24. Saduj Arcane

    Saduj
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    Aug 26, 2012
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    Yeah, my preference would be a short, new campaign starting at level 1. But I'm drawing blank on any expansions that actually did this. My second choice would be sequel campaign. I really have no desire to re-play the whole game just for some extra side content. I suppose just loading up an old save would work and isn't much different than playing a sequel campaign.
     
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  25. Roguey Codex Staff Sawyerite

    Roguey
    Joined:
    May 29, 2010
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    [​IMG]

    :what:

    Is Microsoft money paying for youtube shills? Wasteland 3 wasn't terrible, but it's weird seeing this kind of enthusiasm for it.
     
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