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Watch Dogs: Legion - wacky adventures in dystopian London

anvi

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It is fun, more fun and a better game overall than WD2 in every way as far as I'm concerned, and the only "bug" I've seen is some instances of retarted AI pathfinding. For example, an NPC must follow you out of a building but for some reason he can't seem to go through doors so he gets stuck in a room until the 5th or 6th time he tries to follow. Other than that I've finished the main storyline without any bugs or crashes whatsoever.

Its Online/Co-op content is still out of the game, though, and is expected to be added with a patch in December. So if one plans to play it mainly for the Co-op aspects, he should wait. Other than that, I guess that when to get it depends on how yuge a Watch Dogs fan one is, and the amount of shekels he is comfortable with spending in order to get it.
Thanks! I never get new games but this one is tempting. I could really use a 3080 though and there are none.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/watch-dogs-legion-review/

WATCH DOGS LEGION REVIEW
Hack into London's future with a crew assembled from any citizen you meet on the street.

A couple hours into Watch Dogs Legion I look at my small team of DedSec agents and think to myself: These people suck. The concept seems sound—rather than playing a traditional protagonist, you recruit a team of heroes from randomly generated, ordinary citizens of London. The problem with ordinary people, though, is that they're ordinary. I have a filmmaker on my team. An ambulance driver. A legal assistant. A lady whose only skill is that she owns a car.

It's not exactly a dream team, and initially I'm so uninterested in my collection of "heroes" that when one of them (the car lady) is kidnapped by an enemy I don't even bother rescuing her. Go ahead and keep her, I shrug. I can steal a car if I need one.

But a few hours and several new recruits later, another member of my team is kidnapped, and this time I fly into an absolute rage. This is another team member who owns a car, but it's an extremely fast car because he's not just a driver, he's a getaway driver. He has a skill that prevents police drones from chasing him while he's driving, and another skill that forces every car in his path off the road, parting traffic like the Red Sea. Both are indispensable to me. He also has a cool leather jacket and driving gloves and shades—he just looks like a driver from an action movie. I like this guy a lot, and I like playing as him, and the thought of some enemy stealing him from me is absolutely unacceptable. That's when I realize Legion's play-as-anyone system is actually working for me, and that I've gotten invested in it. It just took a while to assemble a team of anyones I actually cared about.

People person
In Watch Dogs Legion, hacker group DedSec has been framed for a series of terrorist bombings in London, and its members are all dead, missing, or jailed. An oppressive private military firm, Albion, is now running London, a ruthless mob boss is running drugs, weapons and human trafficking operations in the city, and there's also a branch of government intelligence and a billionaire tech mogol to contend with. Starting from scratch with a single, largely unremarkable citizen, I slowly assemble a new DedSec crew to fight back.

Looking for new recruits in London is an engrossing and time-consuming activity in and of itself. Scanning citizens as I pass them on the street or peeking at them through security cameras gives me a look at their attributes, both good and bad. An eldery mechanic might wield a heavy wrench for melee attacks but have low mobility and damage resistance due to his age. A medic may have a uniform, useful for infiltrating hospitals, and a dart gun for non-lethal takedowns, but they also might be a compulsive gambler who will regularly lose DedSec's money. A beekeeper I met has the ability to send swarms of cyberbees to attack targets, but also has incurable hiccups that can alert guards when they're trying to be stealthy. Every trip through the city adds someone new to your shopping list, either because they seem useful, like a hacker or combat specialist, or they're a novelty, like a guy who farts uncontrollably or someone who may abruptly drop dead.

And there are finer details to dig into. Every citizen has a bio, and I found myself obsessively scrutinizing them to help me decide who to recruit. One former cop still had contacts on the police force, which would mean less jail time for my agents. Great! But his bio told me he was an anti-vaxxer. Ew! No. A drunken brawler is an animal rights activist and donates clothing to a queer youth shelter, which is a big yes in my book. A translator only watches "heartwarming" films and uploads erotic fan fiction about members DedSec. She's currently a maybe. None of this has anything to do with how these agents operate, it's just fun flavor to get immersed in and give you a little backstory for the members of your team.

Each citizen has a daily schedule and relationships with other citizens. Even enemy guards don't work 24-7. They leave their posts and walk around in civilian clothing, which is both a nice realistic detail and can provide the opportunity to safely dish out some revenge on them when they're not in heavily restricted areas (like I did with the one who kidnapped my getaway driver). While scanning a wealthy middle-aged government agent, I noticed she had a contact listed as her "Sugar Baby," and sure enough, I later saw her in a pub with her companion having a drink. From time to time you'll run into someone you've met earlier, or someone who knows someone you've met earlier: a relative, their girlfriend, their doctor. If you've helped their acquaintance, they'll know about it and have a positive opinion of you, making them easier to recruit. If you've beaten up their friend, they'll know that too and they'll dislike you. Based on your actions, Legion creates an intriguing web of connections that makes London feel like it's populated with people and not just randomly generated automatons.
Hack and slash
Like San Francisco in Watch Dogs 2, Legion's London is a nice place to spend time. I've never been to the actual London myself, though from what I'm hearing from some of my British coworkers playing is that it's faithful enough to the real place to navigate without checking the map, while condensing the city and taking liberties here and there.

Most missions in Legion's open-world are pretty similar: stealthy infiltrations into secure buildings and areas filled with guards, cameras, and other security measures. While the configurations of mission areas usually aren't wildly different, it's still satisfying to virtually infiltrate a location, hacking security cameras to spy on the premises, mark the guards, absorb the layouts, and activate traps. Most mission locations can be tackled from different directions and in different ways using gadgets available to all your team members, plus whatever special skills are unique to them. I can send in a semi-creepy spiderbot to crawl through vents or a drone over the roof and into windows to disable security features, then sneak inside, performing stealth takedowns on enemies or slipping past when they're distracted.

If I don't feel like being all that stealthy, which is often the case, I can take a shortcut by airlifting my agent to the roof with a hijacked cargo drone to get as close as possible to my goal. Or I can just fight my way in with melee combat and guns. As in the earlier Watch Dogs games, it feels the best to clear an entire building of threats remotely and make off with stolen data all while standing safely outside the sidewalk. It's also hectic fun when something goes wrong, the sirens blare, the guards are alerted, and you have to engage in a big messy battle to escape.

The best part of playing as multiple characters is that it frees me up in ways that playing a single protagonist never did. For instance, it was always jarring in Watch Dogs 2 when I killed someone while playing as Marcus Holloway, and it seemed bizarre for the charming protagonist to even have a gun. Holloway was such a good guy that even killing someone accidentally felt out of character, let alone going on a blood-soaked rampage.

"Ludonarrative dissonance" is the far-too-fancy term coined by developer Clint Hocking to describe moments when a game's story contradicts its gameplay, like Holloway driving over crowds of innocent people or shooting cops in the head before having another witty and charming cutscene conversation. So it's suitable that Hocking, Watch Dogs Legion's game director, avoids that entire issue here. Depending on the mission and my mood, I can pick someone from my team to be a hero, an opportunist, or a complete and utter bastard without having to cram all those attributes into a single character's head.

Initially, my crew was largely non-lethal types, but it's not long before I start dropping bodies using other characters. I recruit a former MI6 spy to my roster, armed with a silenced pistol and a cool watch gadget that lets him jam enemy weapons. He's a James Bond type who wouldn't give a second thought to headshotting any guards that get in his way. That's just part of the gig. I've got a professional hitman on my squad, too, who I recruited after following him around at night and witnessing him stabbing some unfortunate citizen to death in a park. I even recruited a member of Albion, whose uniform lets me wander around secure buildings without drawing too much attention. She doesn't seem the type to worry too much if someone gets riddled with bullets or dies in an explosion, either. Killing with those agents feels perfectly in character, and then I can swap to someone else if I want to return to non-lethal tactics.

Drone Zone
Just as it took me a few hours to start appreciating my team, it took me a while to warm up to the sheer number of drones in Legion. Drones are everywhere, unleashed by soldiers when you're detected, sent after you while you're fleeing in a car, blasting you with bullets and tear gas and rockets when you're desperately trying to hack into a server or download some data. I hate fighting drones—they're basically like giant flying insects, one of my least favorite enemy types. At one point in Legion I was piloting a drone while trying to protect a friendly drone from being attacked by swarms of enemy drones. Legion really goes all in on drones, and for a while I couldn't stand it.

But as I unlocked more skills for my team, my anger at drones slowly turned into appreciation because I could disable them, hijack and pilot them, and even turn their AI against my enemies. Now, overhearing a soldier say he's sending a drone out to look for me is music to my ears. Dude, you're just giving me another weapon to destroy you with. If the bad guys don't send drones after me I'll hijack any random ones flying around the area instead. I am a drone convert.

I even have a drone expert on my team, a guy named Fallon. He can summon his own drone, which can be remotely piloted to deliver electric shocks that KO most enemies with one blast. He can also chuck a second drone into the air that will divebomb and incapacitate a targeted enemy. Plus, my unlocked team skills let him disable one enemy drone, commandeer a second one, and tell a third to fight for him on autopilot. That's five different drones Fallon has access to within a few seconds in a single fight. Drones went from being a nuisance to the centerpiece of my infiltration and combat strategy, and Fallon became the star of my team. He's basically my protagonist now, since I use him far more than anyone else. It doesn't hurt that he's an amazing-looking guy as the result of random generation: his head covered in spikes, his face and ears filled with dozens of piercings and studs, plus a big bushy gray beard, facial tattoos, and black lipstick to round it all out. I think I like Fallon even more than I liked Marcus Holloway.

Unfortunately, I didn't warm up to the Pipe Mania-style puzzles that are a major activity in Legion, in which you complete a circuit by spinning a bunch elbow-segments into the correct configuration (most recently seen in Half-Life: Alyx). Legion does a few novel things with these puzzles, like stretching them across the front of a mansion or looping them around several floors of a skyscraper, so you need to pilot drones, hack cameras, or run a spiderbot around to figure out how to complete them. But they still get tiresome because they're used so damn often—they're even a part of several boss fights. Do you want to solve a Pipe Mania puzzle while being attacked by scores of soldiers and drones? I didn't.

I never really got into the story, either, which is almost entirely related to you by Bagley, DedSec's fast-talking, deeply sarcastic AI who briefs you before missions, during missions, after missions—he's not as bad as some chattering robots I could name, but he never really shuts the hell up. Since you're playing as any one of your team members rather than a main character, there's little in the way of meaningful interaction with Bagley—pretty much everything he suggests is A-OK with whichever character you're inhabiting at the time. There's a single choice to be made during the main campaign, otherwise, you're just following a to-do list, completing objectives, and being agreeable.

There's also very little nuance to the collection of big bad bosses: they're basically just sneeringly evil types. There's the Albion chief who murders someone during a meeting just to reinforce how darn dastardly he is, the unrepentant gangster running an organ harvesting operation, and the mysterious leader of Zero Day operating under the familiar "To save this city I must first destroy it" doctrine, which I think was used in more than one Batman movie. The mystery of Zero Day isn't particularly engaging, but it did have me guessing (wrongly, in fact) who was behind it all, so that's something.

And yes, there are a few moments in Legion that present a political point of view. You'll see street protesters railing against the ultra-wealthy, out of work citizens talking about automation taking away their jobs, and people decrying police (Albion) brutality, which aren't the most radical or novel criticisms except that, as we've seen more and more lately, there are plenty of people somehow in favor of those things. There are also a few specific missions to aid undocumented immigrants, like busting them out of jail or providing them with fake passports so they can remain in London. One mission even has you reroute an airplane to prevent illegally detained citizens from being deported. There's not really a strong, cohesive political message running through the game, and definitely it's not an examination of these real issues, but Legion at least feels pro-immigration.

I didn't run into any major technical issues, and Legion ran pretty smoothly with a mixture of high and very high settings on my GeForce RTX 2080, apart from some occasional dips in framerates after a few hours of continuous play and one crash that meant I had to replay a late-game mission. There's a considerable bit of jank when it comes to AI pathfinding and physics, though it did sometimes lead to comical moments when a car would bounce around as if it were on springs or an NPC would get stuck in a doorway. I completed the main storyline and some sidequests in about 30 hours, while still leaving plenty undone, like collectible-hunting (get ready for another Ubisoft map filled with icons) and other side missions. And there's lots of fun to be had just messing around in the city of London, causing chaos by remote controlling vehicles, endlessly scanning citizen data for your next favorite operative, or breaking into secure areas just to see what's in them, even without a mission to follow.

Watch Dogs Legion's play-as-anyone gamble just about pays off. Most of London's citizens are way too ordinary to be much fun, but the few I grew to care about wound up feeling more important to me than most videogame protagonists ever do. Not bad for a group of randomly generated misfits. And I even wound up loving all those drones.

THE VERDICT
80

WATCH DOGS LEGION
Playing as anyone works great in Legion—once you've finally found the right group of anyones.
 

Citizen

Guest
I see this game uses the Raid: Shadow legends type of marketing. I made a mistake of using an official yt app for a few hours yesterday and saw the ad about it three times
 

Darkwind

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
This game looks like it couldn't be more woke if it tried.

Gamespot review certainly seems to confirm this. The top positive attribute of the game? Not gameplay, pacing, mission variety, no it is:
"Powerful anti-fascist and hopeful message about unity and perseverance in the face of adversity" :roll:

The rest of the review is absurdly comical in the same fashion written by an agenda repeating non-critical thinking NPC named Alessandro Fillari who also has a very thoughtful and balanced Twitter account from the sounds of it. The part I find most hilarious about this woke fuckery is that every single on of these robots think they are part of a 'resistance' when they are actually 'The Man'. Every lever of power- media, academia, film, government, and even finance is aligned with their message. Yet they are in this delusion bubble that they are somehow oppressed resistors. How fucking retarded do you have to be to not see this obvious paradox?

Some other tidbits from the review- " London and its citizens are effectively caught in the vice-grip of sUfFoCaTiNg CaPiTaLiSm." Works for a company financed with Woke Capital with a page covered in smothering ads. Irony meter status- broken
"With Brexit, weaponized social media, and far-right ideologies going mainstream"-- social media weaponized by the far left but who cares about such details? Far-right ideologies are niche and have very little voice compared to the utter saturation of the woke left in all areas mentioned above. Again, details.
"Sure, it might not interrogate the issues"- If you see anyone use this phrase in a sentence you can rest assured they have the intellectual depth of a thimble and like to use word salads to attempt to sound erudite in front of gibbering retards. It has no other purpose.

I could go on, you get the idea...
https://www.gamespot.com/reviews/watch-dogs-legion-review/1900-6417594/

Glad to finally see some serious pushback in the comments sections. People are sick to death of this poison, it is all so tiresome and I think many have reached the breaking point of tolerance for the 'Opposite Rule of Liberalism'. Antifascists are actually dogmatic fascists. Anti-racists are racist AF, etc.
 

Hellion

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Such conclusions about "anti-fascist unity" and "suffocating capitalism" etc are more the reviewer trying to project his views into the game than the game actually containing woke agenda on such great a level, I think. The game didn't give such vibes to me at all, probably because I wasn't desperately looking for them in the first place in order to prove some sort of point.

I mean, sure, you don't expect them to NOT comment on corporations being all-powerful, but that's just part of the setting. They don't constatly try to paint DedSec like antifa resistance sticking it to the alt-right incels or stuff like that.
 

vonAchdorf

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Such conclusions about "anti-fascist unity" and "suffocating capitalism" etc are more the reviewer trying to project his views into the game than the game actually containing woke agenda on such great a level, I think. The game didn't give such vibes to me at all, probably because I wasn't desperately looking for them in the first place in order to prove some sort of point.

I mean, sure, you don't expect them to NOT comment on corporations being all-powerful, but that's just part of the setting. They don't constatly try to paint DedSec like antifa resistance sticking it to the alt-right incels or stuff like that.

I believe you, even though the "first they came..." trailer set the expectations. But it's suspicious that the SJW reviewers are happy, with Far Cry 5 they were unhappy because it wasn't the Trump voter murder simulator they hoped for.
 

Hellion

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The human/organ trafficking is orchestrated by
a sadistic white woman,
and the mass bombings were orchestrated by
a white woman too (at least I think she's white, she wears a ton of make-up).

Albion, the security/paramilitary organization that's taken over London, is led by a white man, but to conclude that this was done as part of some woke anti-white agenda is grasping at straws I think.
 

ADL

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pMkXLZ5.jpeg

#bashthefash
I'm about 5 hours in and I'm really enjoying this. Frankly I'm shocked they got this up and running as there's so many moving parts, earlier today I shot a woman in the face with a nailgun, scanned her out of curiosity, said her next of kin were notified, fast forward a couple hours later, see a guy dressed up in a nice suit and thought he might be a spy. Turns out he's a lawyer with incredible perks but I can't recruit him because it turns out that she's the brother of the woman I killed with the nailgun. The procgen "everyone is playable" character system is like the nemesis system from Shadow of War on steroids.

The tone of the story is definitely more Watch Dogs 1 than Watch Dogs 2, the dedsec arsenal encourages a non-lethal playstyle and stealth is a lot more viable so that pretty much addresses everything I hated about WD2.
 

Belegarsson

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Steve gets a Kidney but I don't even get a tag.
Characters that are related to each other are pretty iffy when it comes to direct interaction. For example I recruited a lawyer's sister to lessen his opinion on DedSec and get him on my team, but when I finally talked to him, their conversation played out like two complete strangers. But honestly I wouldn't fault the devs much about this oversight since the system is experimental and they can't cover everyone's relationship, it would have ballooned the scale way too much.

The most disappointing thing for me so far is hacking didn't progress much from WD2, in fact it kinda got downgraded. From WD1 to WD2 we've got remote vehicle control and evidence forging, while in WDL we don't get any new hacking technique (gun jam is new I think?), and now it's no longer possible to hack traffic lights and personal camera. Most of the tech tree is just hacking drones, personal techniques and gadget (there's not even slomo! or maybe it's tied to an archetype now?). Shame because there's a lot of new stuffs in world design that would have benefitted from more hack functions, like flipping off/reverse checkpoints, letting character temporarily put on a guard's identity to infiltrate restricted area, making stuffs that normally don't behave passively like cameras go haywire when guards walk into their radius.

Basically I wouldn't say that it's a straight up upgrade from WD2, but even with these flaws, it is something that I want out of a modern AAA game: big budget = more space to experiment cool new concepts. It legit feels like a janky european game at times, but it has so much soul compared to so many mainstream AAA games out there. What a weird thing to say about an Ubisoft's game in 2020.
 

Darkwind

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
  • crispy.gif
    Peaceful protest x 1
Whoever added this new Icon/Rating you are the GOAT for 2020, so... accurate... LMAO
 
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The human/organ trafficking is orchestrated by
a sadistic white woman,
and the mass bombings were orchestrated by
a white woman too (at least I think she's white, she wears a ton of make-up).

Albion, the security/paramilitary organization that's taken over London, is led by a white man, but to conclude that this was done as part of some woke anti-white agenda is grasping at straws I think.

Game takes place in London and was made by Canadians, so it’s a pretty safe assumption. I don’t particularly care as long as the game is good, but to say it’s grasping at straws is naive.
 

ADL

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Characters that are related to each other are pretty iffy when it comes to direct interaction. For example I recruited a lawyer's sister to lessen his opinion on DedSec and get him on my team, but when I finally talked to him, their conversation played out like two complete strangers. But honestly I wouldn't fault the devs much about this oversight since the system is experimental and they can't cover everyone's relationship, it would have ballooned the scale way too much.

The most disappointing thing for me so far is hacking didn't progress much from WD2, in fact it kinda got downgraded. From WD1 to WD2 we've got remote vehicle control and evidence forging, while in WDL we don't get any new hacking technique (gun jam is new I think?), and now it's no longer possible to hack traffic lights and personal camera. Most of the tech tree is just hacking drones, personal techniques and gadget (there's not even slomo! or maybe it's tied to an archetype now?). Shame because there's a lot of new stuffs in world design that would have benefitted from more hack functions, like flipping off/reverse checkpoints, letting character temporarily put on a guard's identity to infiltrate restricted area, making stuffs that normally don't behave passively like cameras go haywire when guards walk into their radius.

Basically I wouldn't say that it's a straight up upgrade from WD2, but even with these flaws, it is something that I want out of a modern AAA game: big budget = more space to experiment cool new concepts. It legit feels like a janky european game at times, but it has so much soul compared to so many mainstream AAA games out there. What a weird thing to say about an Ubisoft's game in 2020.
Shit, I forgot about traffic lights yeah. Also I see what you mean by the interactions with other characters. I hadn't done that much but last night I went to the dedsec HQ and spoke to a couple team members and the dialog was extremely clunky. Hopefully they keep iterating on this concept because I think they have something really special with this.

Sounds like Clint Hocking has gone with his systemic gameplay ambition at the cost of polish.
I'll always take buggy ambition versus stale competency.

Also just a heads up, the DLSS implementation in this is extremely mediocre and I got better performance by turning it off and using the DX11 renderer on an RTX3090. Visually ray tracing ain't worth the massive performance hit either. If you have an nvidia card, get the new drivers that just came out today.
 

DalekFlay

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This seems more interesting than the first two, and has stealth elements I really like. I still feel a weird need to start from the first game though, if I play it. How hard should I fight to get over that, I wonder.
 

ADL

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This seems more interesting than the first two, and has stealth elements I really like. I still feel a weird need to start from the first game though, if I play it. How hard should I fight to get over that, I wonder.
I really like the first game because it's one of the only mainstream titles I can think of aside from Kane and Lynch that features an unlikable protagonist. It plays like shit though compared to this one. Watch Dogs 2 has good gameplay but it's all ruined by characters like this
 

Dedicated_Dark

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This seems more interesting than the first two, and has stealth elements I really like. I still feel a weird need to start from the first game though, if I play it. How hard should I fight to get over that, I wonder.
Ignore the first because the story falls short and gameplay is barebones.
Ignore the second because it is incredibly stupid tonally with obnoxious positivity, the characters are also horrid.
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
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Steve gets a Kidney but I don't even get a tag.
This seems more interesting than the first two, and has stealth elements I really like. I still feel a weird need to start from the first game though, if I play it. How hard should I fight to get over that, I wonder.
1 is totally passable, although I feel like the escalation from getting revenge against inhumane underground crime rings, to fighting against big bad corporations, to resisting against an authoritarian regime has a nice ring to it. Not all games have the same cyberpunk setting that predicts current world rather than the future like Watch Dogs, and even at their worst, they're still far more unique than every other cookie cutter Ubisoft's games (and this is coming from someone who consumes too many Ubisoft's cookie cutter games for his own good).

It is also worth mentioning that the previous two games are weird because in terms of narrative, they fulfilled each other's flaw. WD1 has a delusional protagonist and a cast that complement its messed up underground crime thriller stuffs pretty well, while WD2's satirical shots at consumerism and mass manipulation are reflected under the protagonists' wacky shenanigans. WD1 is focused more on the characters, while WD2 put more emphasis on its world. Both have their own identity, first game is dark, depressing (I profiled way too many people in debt or having terminal diseases) and dry, while the second game is bubbly, hip and cynically humorous. WD1 had too much grit and not enough hope, while WD2 had plenty of personality yet lacked consequences and stake. Although unlike most people, I actually found WD2's crew endearing in some ways.
 
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Dedicated_Dark

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My PC is way too puny for that. I bet it is optimised like crap too.
With Nvidia driver update. I get 33 fps min, 49 fps avg on medium-high hybrid. Decent performance since none of the settings actually look bad.
This is not from the rubbish benchmark but from actual free-roaming.

My specs:
GTX 1060
i7 3770 3.4 GHz
16 GB quad dual channel ram
Hard-disk 7200rpm (There are some stutters when driving, more like fps drops than stutters)

Considering how old my CPU is, it's definitely decent performance. I lock my fps to 47 and play cause 144hz monitor.
 
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DalekFlay

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At first I was gonna say that seems low for a 1060, but then I saw your processor. Ubi games love processors more than most.
 

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