MadMaxHellfire
Arcane
admitting to being wrong. only on the codex. may it forever live.I now disagree with my original post
admitting to being wrong. only on the codex. may it forever live.I now disagree with my original post
The only ways Morrowind declined from Daggerfall was the removal of advantages and disadvantages in character creation. Other than that, it is pure incline.
Too bad half of those skills are just language skills that do nothing other than a give a chance an enemy of the right type won't be hostile.The only ways Morrowind declined from Daggerfall was the removal of advantages and disadvantages in character creation. Other than that, it is pure incline.
And raw number of skills
In the lore, a powerful enough Telvanni Wizard can summon one whenever he wants.Too bad you can't use the Daedric language to persuade a Daedra Seducer and fuck...
Daggerfall has 24 non-language skills, 26 if we include Etiquette and Streetwise (which DO have uses outside of pacifying enemies). This still puts it one short of Morrowind's 27. Language skills are cool, conceptually, but I think you'd need to limit them to only one or two depending on the game's province and what you can do with it. Daedric absolutely should be a skill for communicating with summons and other bound Daedra - there's a lot of possibilities there for quests, too - but Harpy and Spriggan are certainly more limited. Dragonish would have been a fun skill for Skyrim. You could tie its XP gain to the use of Dragon shouts and it would open up extra dialogue options, allow for the combination of known words into brand new shouts (Fire Breath+Unrelenting Force or some such) and make the shouts an actual mechanic you could specialise in.The only ways Morrowind declined from Daggerfall was the removal of advantages and disadvantages in character creation. Other than that, it is pure incline.
And raw number of skills
tbf Morrowind had no native function for poisons, that was added in Oblivion.Morrowind added alchemy, which adds to being able to roleplay as an accomplished wizard or assassin mixing his own poison (Daggerfall forced you to use someone else's services, you couldn't mix potions on your own). Morrowind also added the Armorer skill, reversing the decline of Daggerfall which removed the Knight's ability to repair weapons and armor on his own from Arena.
Next thread, "Ways in which Oblivion indisputably inclined from Morrowind"tbf Morrowind had no native function for poisons, that was added in Oblivion.
As much as I lament the decline from Morrowind to Oblivion, I have repeatedly given credit to the latter for improving the stealth system and for having generally good quests for the Thieves Guild and an even better series of quests for the Dark Brotherhood. The least bad option for playing Oblivion is to opt for a stealth-based character completing those two guilds, while firmly avoiding the other two.Next thread, "Ways in which Oblivion indisputably inclined from Morrowind"tbf Morrowind had no native function for poisons, that was added in Oblivion.
Without turning this thread into another "Was Morrowind better than Oblivion or viceversa",I will say that they are both great games.As much as I lament the decline from Morrowind to Oblivion, I have repeatedly given credit to the latter for improving the stealth system and for having generally good quests for the Thieves Guild and an even better series of quests for the Dark Brotherhood. The least bad option for playing Oblivion is to opt for a stealth-based character completing those two guilds, while firmly avoiding the other two.
It depends whether you're a fan of Kirkbride's more esoteric metaphysical shit, or prefer Daggerfall's focus on politics and subterfuge with the weird cosmic stuff more in the background
NopeWithout turning this thread into another "Was Morrowind better than Oblivion or viceversa",I will say that they are both great games.
He's still active on his reddit, showing off his Warhammer miniature models.
You are experiencing the honeymoon phase of Daggerfall, it will pass.You know, I made this thread to express a belief that Morrowind was superior to Daggerfall, but since then Daggerfall has really grown on me. Morrowind seems to be in an uncanny valley in comparison; take the NPCs, for example. Daggerfall has unkillable NPCs that you can barely interact with. So Morrowind making every NPC a true character, in the mechanical sense, with stats and health bars and all that, is incline. But at the same time Morrowind's NPCs are completely lifeless. I know Morrowind had a rough development and all that, but RPGs have had NPC schedules since fucking Ultima 5 in 1988, and maybe even before that. This, combined with the fact that the OST has only like TWO songs, actually makes Daggerfall feel like a more lively game. Sure, every NPC in a tavern is literally flat and cannot be interacted with outside of rudimentary dialogue, but there are also unique character sprites and a unique song for the tavern. You walk into a tavern in Morrowind with the same old repetitive fantasy theme playing, every NPC gives you the flouride stare and says "Speak quickly, outlander, I'm busy".
Yeah, Daggerfall is really fun for maybe 15-20 hours but then it starts to wear on you.You are experiencing the honeymoon phase of Daggerfall, it will pass.You know, I made this thread to express a belief that Morrowind was superior to Daggerfall, but since then Daggerfall has really grown on me. Morrowind seems to be in an uncanny valley in comparison; take the NPCs, for example. Daggerfall has unkillable NPCs that you can barely interact with. So Morrowind making every NPC a true character, in the mechanical sense, with stats and health bars and all that, is incline. But at the same time Morrowind's NPCs are completely lifeless. I know Morrowind had a rough development and all that, but RPGs have had NPC schedules since fucking Ultima 5 in 1988, and maybe even before that. This, combined with the fact that the OST has only like TWO songs, actually makes Daggerfall feel like a more lively game. Sure, every NPC in a tavern is literally flat and cannot be interacted with outside of rudimentary dialogue, but there are also unique character sprites and a unique song for the tavern. You walk into a tavern in Morrowind with the same old repetitive fantasy theme playing, every NPC gives you the flouride stare and says "Speak quickly, outlander, I'm busy".