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Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,908
Bloodeyes Not that I want to take the wind out of the Codex's sails, and an entirely new game would be awesome, but have you considered modding something we already have access to? Like remaking Siege of Dragonspear. You get a dedicated guy who can pull the game apart and break down what everyone in the team has to do. And then I expect that would be overseen by a general manager type.

So for each chapter/segment of the game they would tell a writer what dialogue needs to be written: NPC questions, banters, context, items, etc. Then if other modders want to get in on the act they can maybe change the encounters a bit. Maybe just to build up a Codex team that can work together.

As I say; I'm sure a totally new game would be great, but if it takes too long, some of the old-timers here might not live to see it such a Codexian masterpiece.

Imagine that.

:troll:

That's reasonable. I'm in favour of a published PnP module as a starter project, but a mod is a viable alternative and more people are (obviously) interested in just going straight for a computer game, reading the comments. I think both ideas should be considered. I think jumping straight into making a game with untested strangers should not be considered. We need small, achievable starter project. Like a one-shot module, a mission mod. Something of that scale. Walk before we can run.
 
Self-Ejected

c2007

Self-Ejected
Joined
May 24, 2017
Messages
1,091
Location
404
I can poorly code.

Made a mod that turns Griff into a pimp, kind of a Leisure Suit Jedi concept I had running.

Skill 1/10
Follow Through 4/10
Creativity -11

Maybe I should infiltrate the nuDevs instead, my abilities much more resemble theirs. Anyways, I could be available.
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
Just play JRPGs...
Most Japanese align with you lot in their political ideas, even the young techies are right wing there.
Imagine liking JRPGs non-ironically, everything in them looks gay or autistic with only few exceptions.

Play something that looks gay, but isn't.
Or play something that is gay, and only looks slightly less gay.
Your choice buddy.
 
Joined
Jun 23, 2020
Messages
202
If anyone is serious about this then a game written by a literate chimpanzee will be a standard game eveyone enjoys over woke shit. But of you want true incline, you have to find a great writer. So the Codex should create a writing contest (thread?) where people write a passage or two about established characters we all know and love. And then vote on the best one.

Something like a page of Minsc bantering with various characters in BG. Or some Fallout lore and dialogue with Marcus. Like Marcus telling a story about the old days of a battle between him and a certain Paladin of the Brotherhood of Steel.

Edit: It will also be a good measure any nepotism/coruption within the Codex to see the results and to gauge whether people can get things done within a timeframe.
A game without woke shit is not necessarily good, but preaching politics drags down otherwise good games.

Also, I really like the idea of making a writing competition just to see what people can come up with, being good, bad or even atrocius.
 
Joined
Jun 23, 2020
Messages
202
Just play JRPGs...
Most Japanese align with you lot in their political ideas, even the young techies are right wing there.
Imagine liking JRPGs non-ironically, everything in them looks gay or autistic with only few exceptions.

Play something that looks gay, but isn't
But isn't it really?

The biggest problem is that most of them are just cringe fuel with terribly written and voiced dialogue, that I just can't stand.
 

Generic-Giant-Spider

Guest
I used to be one of 'em "JRPGS? Ewww" niggaz for a spell. Then I'll tell you the game that turned it around for me: Gone Home. I expected this game to do some real scary shit, like ghost hands will fly out of the walls and molest me or I'd see my whole family murdered in a terrible way. Know what the big climax was? My sister was a lesbian. She ran away to be a dyke with her dyke friend.

From that moment the universe exposed itself to me, I saw Miyamoto's face in the clouds and he told me, "Awww, yes, Spider-chan... you must not let Western tomfoolery kill soul. Is very bad. Play Mario?" And while I didn't play Mario I did start to come to one realization: Japanese games that try to look or approach something with a Western edge will always be better than a Western game made on its own soil.

So while everyone is all depressed and shit about WRPGs I'm here with my main nigga aweigh sharing the hottest pawns to rent and throw off a cliff in Dragon's Dogma.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,039
Just run some damn good Dark Sun or Planescape campaigns and oldheads will come flocking. Say leftists aren't allowed and fuck em and that's it. You don't even need to build up your own worlds or rulesets if you just make and enforce your own space and have quality RP.
 
Joined
Jun 23, 2020
Messages
202
Japanese games that try to look or approach something with a Western edge will always be better than a Western game made on its own soil.

So while everyone is all depressed and shit about WRPGs I'm here with my main nigga aweigh sharing the hottest pawns to rent and throw off a cliff in Dragon's Dogma.
I don't really agree with you, bit I'll admit there are some really good JRPGs out there like the one you mentioned, Dragon's Dogma, although this seems to be the exception rather than the rule, since the most notorious ones seem to pander to weeaboos.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,939
Location
SADAT HQ
JRPGs are the most retarded shit on earth and anyone who likes em needs therapy. They are always derivative and horribly trope ridden and those tropes are not even good. The Japanese could not write themselves out of a paper bag and have no literary tradition comparable to the European or American. Nevermind the fact that all characters look the same except for their haircuts. Do you morons actually believe that the Japanese gaming and fiction industry in general somehow supports creativity and innovation more than their western counterparts? The Japanese business world as well as their whole society is conformist as fuck. Having original thoughts is seen as a bad thing and gaming and manga for example are highly commercialised. This is why there are way more western indie devs than Japanese ones.

The only JRPG that I remember liking for its gameplay and story was Dragon Quest 8 but I last played that shit when I was a child so who knows if it actually holds up. As pro-LGBTBBQ as modern cRPGs tend to be, I prefer having fag side characters in an otherwise fine game to having a game predicated purely on aesthetics, clichees and general retardation. Anime and JRPG influence has always contributed to nothing but decline.
 

Joggerino

Arcane
Patron
Vatnik
Joined
Oct 28, 2020
Messages
4,472
You don't have to create new games, just mod the cuckoldry out of theirs. Bonus is that the existence of these mods would also piss off the developers.
EDIT: I can volunteer as a diversity consultant
 
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Krice

Arcane
Developer
Joined
May 29, 2010
Messages
1,287
When RPGs began to get worse I think the problem was a completely commercial (capitalist...) view at games and game industry. That's why RPGs became basically action games with items and some light weight role-playing elements (like skills). For the same reason some genres disappeared, just remember what happened to adventure games. At the company level people who make decisions about money tell developers what kind of games are more commercially viable. Which isn't true of course, because anything can be commercial at least in some way. Indie developers follow the same path, because they too are trying to make money.
 

Generic-Giant-Spider

Guest
I don't really agree with you

You know I can already tell I don't like you and will probably never like you no matter how much you enjoy early 90s eurodance club music or 2nd Edition D&D. So if any one wants to bully this guy here, I'll turn the other way. Open season on this nigga.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
When RPGs began to get worse I think the problem was a completely commercial (capitalist...) view at games and game industry. That's why RPGs became basically action games with items and some light weight role-playing elements (like skills). For the same reason some genres disappeared, just remember what happened to adventure games. At the company level people who make decisions about money tell developers what kind of games are more commercially viable. Which isn't true of course, because anything can be commercial at least in some way. Indie developers follow the same path, because they too are trying to make money.
Most of the titles considered 'classics' by the codex were big budget titles for their time period and made by major studios.
Fallout cost $3 million to make(according to Tim Cain himself at a GDC panel,) which is well above what most games cost at that time period.
To put it in perspective, here's an article from 2005(using 2004 figures) discussing the costs to develop games for platforms in that time period
https://www.gamespot.com/articles/report-from-japan-xbox-development-to-cost-/1100-6130901/

Xbox - 202 million yen ($1.8 million) / 13 titles
PlayStation 2 - 96 million yen ($877,634) / 194 titles
GameCube - 90 million yen ($822,857) / 11 titles
PlayStation Portable - 90 million yen ($822,857) / 6 titles
PlayStation - 80 million yen ($731,429) / 1 title

That data is from 7 years after Fallout released, and about a decade after Fallout began development. I've seen claims of(but no evidence of) BG1 being in a similar ballpark range, which would make sense.
BG2 cost way more to make, btw.
 
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