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Weird West: Definitive Edition - top-down immersive sim action-RPG from Arkane founder Raf Colantonio

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,487
Location
California
I'm more excited about after having played Seven: Days Long Gone. A more systemic driven title...fabulously optimistic
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,393
Location
Atop a flaming horse
What's so bad about it being in UE4?
Shit performance on AMD devices and shit graphical quality (at least on AMD devices). Like, it looks and runs worse than even Unity, not to mention CryEngine.

It's a top down game... is it really going to be that technically demanding? I don't buy "graphics are worse in UE" given that it usually boils down to the art style and assets the studio makes themselves (outside of any game engine).

The modding thing is more annoying and I didn't know that was an issue with Unreal.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
I don't buy "graphics are worse in UE" given that it usually boils down to the art style and assets the studio makes themselves (outside of any game engine).
I dunno why but in every UE game I've played textures looked soapy as fuck, even on high settings. I remember reading somewhere that UE's anti-aliasing boils down to blurring everything to shit than applying sharpening filers. That would explained a lot, if true.
 
Joined
Jul 8, 2006
Messages
2,961
Is it just me or there is framedrops in the middle?
think it may be on purpose, like 'slow down tactical mode or something' --it appears to exactly match temporally with one of the skill buttons that lights up on the character HUD, and then goes away when the button is no longer lit, making me think it may be some skill...not sure though..
 

Spacer's Nugget

Learned
Patron
Joined
Feb 23, 2021
Messages
442
Strap Yourselves In
sMOsgCA.png


Oh, that? I was just playing around with my GLOO cannon...
 
Last edited by a moderator:

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
I don't think TB gameplay was ever on the table when the game is billed as an immersive sim.
I think it has a lot more to do with it being developed by Colantonio, who IIRC has never made a TB game, than with immersive sims.
On an unrelated note, I'd love a TB immersive sim.
 

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