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World of Darkness Werewolf: The Apocalypse – Earthblood - action-RPG adaptation from Cyanide

Lacrymas

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Too action-y for me.
 

DJOGamer PT

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Couldn't they just made it a pure Action game?
Why does everything nowadays must have tacked-on "RPG" systems?
Specially when said systems not only are shallow, badly designed and just not fun?

EDIT: Also the combat itself looks like something out of the nuGoW or ps4 spiderman
 

Infinitron

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Looks cooler than I expected, to be honest.

https://blog.playstation.com/2020/1...olf-the-apocalypse-earthblood-out-february-4/

Shift forms to survive the world of Werewolf: The Apocalypse – Earthblood, out February 4

werewolf-FI.jpg


Hello everyone, I’m Julien “Patch” Desourteaux, the game director of Werewolf: The Apocalypse – Earthblood, *takes a deep breath* a beat’em up-oriented action-RPG. At Cyanide, this is our first major incursion into the action genre, and what better way to start than playing as a werewolf?

As Cahal, you will take part in a bloody campaign against the evil oil and gas corporation Endron, whose activities are upsetting the balance of nature and threatening the way of life of the Garou (the Werewolves) and humanity as a whole.

The development team and I are very excited to share more details about the game and a first look at pure gameplay footage, walking you through some of the forms, abilities, and skills of Cahal, an exiled werewolf who has returned to aid his endangered tribe.

If you are not familiar with the Werewolf: The Apocalypse universe, let me explain a couple of important plot points. Werewolves in our game are not the typical monsters you expect from books or movies. In the World of Darkness, Werewolves are warriors, defenders of nature against the corrupting influence of the Wyrm, a spirit of destruction and chaos.

The Werewolves are almost an antithesis to the Wyrm, with their own culture, beliefs, and social hierarchy. Cahal is an Ahroun, a warrior from the Fianna tribe; he’s a ferocious fighter and is fiercely protective of his family. There are many different Tribes that you will encounter throughout the game, each with their own unique perception of the world.


Unlike a horror movie from the 80s, being a Werewolf isn’t a curse. It offers great power, granting the ability to shapeshift into 3 different forms.

The Human or “Homid” Form
This is the main form you will make use of for anything related to social interaction, hacking computers, and stealth kills. You can quietly get the jump on enemies, perform silent takedowns, or pick off an enemy from afar with your crossbow. With some handy upgrades, you can also use the crossbow to disable electrical systems.


The Wolf or “Lupus” Form
As a human, sometimes there are places you just can’t get into. It’s these times where you’ll be grateful for the speed and agility of the wolf. The Wolf form will help you navigate through vents and move rapidly between cover to avoid being detected by the guards. Speed and agility are the name of the game, and it’s just as valuable when you’re trying to take a stealthy approach.


The Werewolf or “Crinos” Form
This is the form that everyone immediately thinks about when you hear the word “Werewolf”. These towering beasts are powerful creatures, capable of devastating acts of carnage. A Crinos is the ultimate combat machine, and if infiltration fails, it’s time to go big or go home.


Brutal, fast-paced combat
Werewolves are not known for their patience, and your inner Rage will raise as you silently take down enemies. Sooner or later, you will have to fight your way through.

For our first foray into the action genre, we really wanted to design impactful, brutal fighting systems. Something that would bring these powerful creatures to life. We went through lots of iterations, balancing the different moves and enemies, with a focus on strength, power, and aggression. Every move, every animation needed that “snap” and “crunch” to ensure each strike feels heavy and satisfying.

Rage is at the heart of combat: it builds up as you damage enemies and allows you to perform a range of special moves, from unleashing a big area-of-effect attack to rushing towards an enemy.

The Crinos also has two different combat stances, each suitable for different situations.
  • In Agile Stance, you can perform fast attacks and move quickly between enemies. This comes especially handy when you need to get closer to ranged enemies, or when cornered.
  • Heavy Stance sacrifices agility for better strength and resistance, but it’s a chance worth taking to quickly dispose of basic foes and break the guard of tougher enemies.
As the fight goes on, your Frenzy meter will also fill up, and once it boils over Cahal can unleash his fury. Frenzy is a double-edged sword: while active, it increases the speed and power of your attacks and allows you to unleash spectacular, dedicated combat moves. But in return, you can’t block, heal or use any other special move until the Fury gauge empties.

We just have a few weeks left before you unleash your fury, so we hope you enjoyed the video and this article! If you want to hear more about the game, follow our social networks by searching for “WerewolfVGame”.

Werewolf: The Apocalypse – Earthblood is coming out February 4 on PlayStation 5 and PlayStation 4, with pre-orders available from today!
 

Avarize

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It's still going to be filled with retarded climate activism. I wouldn't be surprised if you have to destroy a fracking operation or something, without ever realising it's now going to replaced with oil imported from the Gulf.
 

Lacrymas

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I never got the appeal of anything WoD outside of Vampire and maaaybe Mage. Even a friend of mine who is literally (kind of) a furry isn't all that into Werewolf.
 

Delterius

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Avarize

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The whole premise behind Werewolf: The Apocalypse is climate/eco activism.
Not if was set in the middle ages.
wtf are you talking about

are you high bro

werewolf the apocalypse in the middle ages lmao good one bro
fracking fracking fracking fracking

ca1.png


pls stop being like this
Do you not realise your meme here could be applied to every Codexer and the Codex?
 

Delterius

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The whole premise behind Werewolf: The Apocalypse is climate/eco activism.
Not if was set in the middle ages.
wtf are you talking about

are you high bro

werewolf the apocalypse in the middle ages lmao good one bro
fracking fracking fracking fracking

ca1.png


pls stop being like this
Do you not realise your meme here could be applied to every Codexer and the Codex?

Yes, quite a few. Codexers are extreme autists. They'll enter a thread about Chess and complain that the game lacks Jenga elements. It's that lack of self awareness about their retardation that makes Codexers almost endearing. Welcome to the forum 2019ner. You fit right in.
 

PulsatingBrain

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Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
I never got the appeal of anything WoD outside of Vampire and maaaybe Mage. Even a friend of mine who is literally (kind of) a furry isn't all that into Werewolf.

I know next to nothing about this specific setting, but I love werewolves as a concept and think they're tragically underused in games, so I'm kind of in the middle just hoping for a good werewolf game :?
 

Adon

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Cyanide's games usually ooze atmosphere, but this is not it I guess :/



I don't think there's anything wrong with the occasional linear game, but man, you can't show me this and tell me that there's supposed to be a level of choice in how to approach a situation with the different forms. It's very obvious which ones you're supposed to be using for which situations and there's only so much variety you can get out of the game with what they've shown. Wolf for sneaking, the werewolf (or w/e they called it) for fighting, and the human form for everything else.
 

Zombra

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i wish this was a turn based game about serving ice cream to rabbit people

it would be a better game then

i hope your lives are all improved by me sharing this useful opinion
 

Delterius

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wtf are you talking about

are you high bro

werewolf the apocalypse in the middle ages lmao good one bro

They did make a book https://whitewolf.fandom.com/wiki/Dark_Ages:_Werewolf
That is not Werewolf: the Apocalypse.

People who think Bloodlines or any main WoD entry should have been cancelled because medieval fantasy is something we need more of in this world should be shot. I don't even like Werewolf. But I'll defend 90s ecojank from 'muh fracking is good we must stop libruls' SJWs every day.
 
Last edited:

DJOGamer PT

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The whole premise behind Werewolf: The Apocalypse is climate/eco activism.
Not if was set in the middle ages.
wtf are you talking about

are you high bro

werewolf the apocalypse in the middle ages lmao good one bro
Would be a better game without the dumb activism.

It would still have the eco activism
But isntead of destoying oil refineries, you would be massacring villages because of some dumb malthusian argument Werewolf clans make
That Gaia shit as always been part of the Werewolf games
 

thesheeep

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you can't show me this and tell me that there's supposed to be a level of choice in how to approach a situation with the different forms
Technically, the ability to make stupid decisions is still a level of choice.

Why the hell is this in the General RPG area, though?
This basically looks like Prototype or any other action game...
 

Lacrymas

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Why the hell is this in the General RPG area, though?
This basically looks like Prototype or any other action game...
Why are Cyberpunk 2077 and the last 2 Assassin's Creeds in the RPG area? The forces of decline know no sleep.
 

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