EDIT2: Also, sstacks seems to have a good channel. Subscribed. Thanks for the link.
Not everyone can live ofHmm and yet Dead State with its $10 higher price and its 58,271 ± 6,130 owners did not sell enough to justify further RPG development. How very interesting.
you missed the point. The point was that even a high profile indie game depended on sales to earn real money for the author.Papers Please has over a million owners on Steam. I am pretty sure it sold more than 4000 copies long before it went on sale. Comparing the two games is rather silly.
You mean their upcoming 80's-inspired Cyberpunk game? The one that's aspiring to have 3D maps/geometry with seamless building entrances and elevation levels that support z-axis traversing for skill and ability use and turn-based combat? The one that draws on Escape from New York and Blade Runner for aesthetics?What are you implying?
I'll definitely be supporting future projects. Whalenought are talented at building a coherent atmosphere in their game, which seems not to be something that can be learned (if the lifelong capacity of many other devs to create unconvincing games is any evidence). Mechanics and user interface can be learned and improved to make gameplay more accessible, more marketable as a product. From the patches to Serpent in the Staglands, you can tell they're learning a lot. Looking forward to their next one. </misty-eyed rant>
Would back any new game from Whalenought,
but will back "80s sci-fi cyberpunk" while touching myself.
Pretty much. Just tell us where to throw our money, Whalenought_Joe .
Game deserved better sales, but at least it's enough for them to keep going and create new stuff. 80s cyberpunk sounds pretty good as well.
Great interview, btw, and nice to see my question there!