Rage of Mages 2
Helmet, armour, greaves, gauntlets, pauldrons, sword arm, shield arm, amulet, 2 rings OH GOD ITZ HEAVAN
Morrowind had this. And it was somewhat vital for Hlaalu quests if you did not had a very high charisma and persuasion. Nobles would have more disposition if you were using expensive clothes and the poor folk would like you more if you dressed like them.It would be cool if looks of character were somehow integrated into gameplay. I wonder if it's possible to make algorithms for recognizing aesthetics.
I thought mainly about compositions, different fashions, different factions, etc.Morrowind had this. And it was somewhat vital for Hlaalu quests if you did not had a very high charisma and persuasion. Nobles would have more disposition if you were using expensive clothes and the poor folk would like you more if you dressed like them.
Why?That sounds horrible...
The game could about an aesthetic underground fighting against the hordes of fashion with their superior design or something :D .Are you a masochist or something Awor? You spend all your time in GD complaining about fashion discrimination and how it should be a crime but you think it would be an interesting mechanic in a computer game?
How about it happening in modern era, but the player being able to create incredibly elegant out of time costumes that would make the enemies commit suicide from shame?The main potentially interesting setting that I can think of where fashion related mechanics might be interesting would be in a social-oriented Victorian era RPG. This is a setting I would really like to see in a game anyway, but I imagine the whole dressing up appropriately as you attend lavish dinner parties trying to mingle with aristocratic elite and impress them though your speechcraft and good fashion sense might be quite fun, especially if you have a mild touch of sharp observational humour running through it all.
Fashion in this modern era though, that would just be mundane.
Are you seriously suggesting that aesthetics is even quantifiable? Fashion makes no logical sense and no computer will ever understand it. Most PEOPLE don't even understand it. You know it happens in real life: People are regularly seen wandering the streets in stuff that you'd think would have to give massive stat boosts, because you wouldn't be caught dead wearing that unless it did. But no, for some reason, they actually think this is a good idea.For example there could be aesthetics which would care mainly about composition, fashionistas which would care mainly about current trends, symbolics, etc.
And you'd have to compose your own clothing sets like in dress-up games except that all of that would be mechanically meaningful.
Well, it would be aesthetics which would be quantifiable in some way, but fashion would be completely irrational. They are the bad guys after all.Are you seriously suggesting that aesthetics is even quantifiable? Fashion makes no logical sense and no computer will ever understand it. Most PEOPLE don't even understand it. You know it happens in real life: People are regularly seen wandering the streets in stuff that you'd think would have to give massive stat boosts, because you wouldn't be caught dead wearing that unless it did. But no, for some reason, they actually think this is a good idea.
Half the fun of Pimpin' of Mages 2 was to set up the most ridiculous outfits possible.
And besides, it's not like the other wizard hats looked much better either
Morrowind had this. And it was somewhat vital for Hlaalu quests if you did not had a very high charisma and persuasion. Nobles would have more disposition if you were using expensive clothes and the poor folk would like you more if you dressed like them.It would be cool if looks of character were somehow integrated into gameplay. I wonder if it's possible to make algorithms for recognizing aesthetics.
Morrowind had this. And it was somewhat vital for Hlaalu quests if you did not had a very high charisma and persuasion. Nobles would have more disposition if you were using expensive clothes and the poor folk would like you more if you dressed like them.It would be cool if looks of character were somehow integrated into gameplay. I wonder if it's possible to make algorithms for recognizing aesthetics.
And good old Crassius Curio would have more disposition if you wore no clothes.