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What are worst areas or quests in games you like

Discussion in 'General RPG Discussion' started by deadmeme, Nov 15, 2021.

  1. Camel Learned

    Camel
    Joined:
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    Prologues in:
    Baldur’s gate 2 - Irenicus dungeon while interesting the first time it gets tedious and boring in subsequent playthroughs.
    Fallout 2 - shit intro.
    KotOR 2 - Peragus is a disgrace, too long, empty and only with three NPC to interact.

    DA:O - The Fade and the Deep Roads. It can kill any will to do more playthroughs.
     
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  2. Gargaune Magister

    Gargaune
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    The Skein in MotB. One day I'm gonna get my hands on the asshole who did the audio there.

    But NJClaw told me we're not allowed to talk about that.

    Yes.

    :nocountryforshitposters:
     
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  3. Fedora Master Arcane Patron Edgy

    Fedora Master
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    The Womb only has a minor maze at the end. The House consists of two identical looking maps you teleport between with no indication which you're currently in. A simple solution would have been to color the fog gates differently but no.
     
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  4. Alphons Cipher

    Alphons
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    Underrail- many people mention Arke or Deep Caverns in general, but for me it was Crimson Meadow Horriculture Center, also known as Locust Central. Tiny corridors filled to the brim with locusts and hives that spawn locusts until destroyed. Good luck without Stealth and a ton of TNT.

    Gothic 3- for me it started going downhill after Myrtana, but Nordmar was still alright (plus snowy mountains are a nice change of scenery after 3 games filled with forests/ swamps). And then I went to Varant. It's so boring and empty. Dropped the game after a few hours of absolute boredom(replayed it this year, went to Varant first, got the artifacts and quickly left for more interesting areas).

    Baldur's Gate- final confrontation with the antagonist, you defeat him and save the rulers of BG. And then he goes "lul, no" and teleports away, forcing you through a fucking MAZE. Really great way to kill all the pacing, something Bioware would perfect in their later games.
     
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  5. zapotec Arbiter

    zapotec
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    Too lazy to test it, but what happens if you run out of money in the magma chamber and thus can't take the boat service?
     
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  6. mondblut Arcane

    mondblut
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    What? The dungeon? Only one?

    I think all of them qualify.
     
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  7. Maximus Woof woof! Patron

    Maximus
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    PS:T - Fortress of Regrets. Tons of shadow enemies, and not much else. Barely qualifies as an area, let alone the final area of the game.

    DA:O - the Deep Roads. When you make us spend so much time underground, introduce some good variety into the environment. Walking through the same corridors for ten hours is infuriating.

    Dark Souls - the sewers suffer from the same problem as the Deep Roads. Blighttown and Swamp are fine with me, it's just getting through a ton of samey corridors filled with literal piles of shit and rotting rats, and a horrid vagine-mouth monster at the end that makes me shudder in disgust.
     
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  8. pomenitul Arbiter

    pomenitul
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    Firewine Ruins, which they had the gall to recycle as the Ice Island in TotSC. Still, insofar as the latter doesn't feature infinitely respawning kobold commandos, it feels like a step up.
     
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  9. Fedora Master Arcane Patron Edgy

    Fedora Master
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    Excuse me?
    The Gaping Dragon is one of the most memorable bosses in the series. The actual fight is so-so but its introduction is just amazing.
     
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  10. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    The swamp in Underrail's expansion. Just... fuck off man. Those annoying insect-spawning hives, and the insects can infect you with spores that spawn more insects, and the swamp's layout is hard to navigate too so you usually have no alternative - you have to fight your way through the hives. And unlike that abandoned research station infested with hives, here you also get those venomous sea snakes in the water, as if dealing with the endless insect spawn wasn't enough. The final area of vanilla Underrail might be bad, but it has nothing on the fucking horrible torture that is the swamp in Expedition. Holy fucking shit. I always avoid entering the place when playing Underrail Expedition, and luckily there's nothing plot relevant to find there so you don't have to go there.

    The majority of Arcanum's dungeons. As much as I adore this game, the dungeon and encounter design is fucking terrible. Black Mountain Mines, Dredge, Tarant Sewers... just neverending corridors filled with copypasted mobs including enemies that rape your weapons and armor.

    Worst place in all of Wizardry 8. Getting stuck between friendlies is so fucking annoying. I always savescum there just to prevent getting stuck.
     
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  11. Fedora Master Arcane Patron Edgy

    Fedora Master
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    Regarding the Swamp in Underrail: A medium shield basically makes you immune to insect stings and you should have access to an endless supply of fire bombs at that point. Not that it isn't annoying as shit but you can mitigate some of it. Deep Caverns if you don't know exactly what do to and where to go is pure suffering.
     
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  12. Ramnozack Cipher Patron

    Ramnozack
    Joined:
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    Underrail: Areas with locusts aren't as bad as I heard others say they are, maybe thats because the first time I played I had a build that could handle them effectively and every playthrough since I'm always prepared for them. Deep Caverns is also a good area full of interesting lore imo and wasn't a big deal to get through, though I didnt play it at release.

    Kingmaker: House at the End of Time was not a big deal at all. All you need to avoid frustration is freedom of movement, death ward, and echolocation. At this point in the game you should be able to buy however many scrolls of those 3 spells that you need.
     
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  13. Atomboy Atom Team Developer

    Atomboy
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    Worst ones I remember:
    Arcanum: Final area, because it wasn't as good as other areas.
    Arcanum: Wendiegroth or whatever it was called, the lost ancient high-tech civilization dungeon with spiders, it pissed me off so damn much because I just knew they wanted to make it a really cool, thought provoking place, but they only had time for a spider dungeon.
    Arcanum: The quest to find the ancestry of that dwarf companion you had. Either I didn't get it, or it really didn't have a proper resolution, I remember feeling sorry for that dwarf, and going through boring mines for no final closure at all and playing some kind of a stone CD on a thing and it wasn't too satisfying neither for me nor for the dwarf.
    Vice City where you pilot the toy helicopter setting bombs on a construction site, I still can't complete it on a keyboard.
    VTMB: All sewer levels, especially the final one, and I remember that when I was a kid, those centaur boob ladies in the sewers seemed abnormally scary to me, like I couldn't look at the screen and tried to avoid them, but they always found me and made those sounds, messed me up.
    Fallout: The water chip quest always frustrated me, because I always felt like it rushed me, even though the time limit now seems more than generous, plus you can prolong it via the water merchants, but as a kid I felt like this thing is keeping me from getting lost in the Wastes and exploring every single map square and doing all the quests. I just hate timers, even generous ones. Even now I do the water chip first thing I do and only then play the game properly.
    Planescape: Torment: The last area always depresses me, because I know going there means the end of the adventure, and that I already did everything in the game, and I have to wait another few years to forget enough of the game to replay it again.
    Wizardry VI: The mountain and the mines are just plain sadistic, especially the mines, the part where you have to enter a room from all manner of angles to free the magician and whatnot. The castle before the mines and the pyramid after the mines are glorious, but that mine part is like such a downer.
    Morrowind: the part where you have to kill Dagoth Ur but I want to join him but they didn't program that in!
    Fallout 2: Gecko. I really hated the powerplant quest for no apparent reason. I just hate it. I don't like how the area looks, I don't like the ghouls, I don't like their city, I don't like their reactor, I don't like the robot. And Vault City too, I just don't like it, can't even say why. I love all the other areas mostly, but not those two.
    Edit I also remembered Dark Souls 1 lost Izalith, Dark Souls 2 poison level, and Dark Souls 3 swamp level. Blightown was interesting and fun for me for some reason, but all remakes of it just pissed me off, it's almost as if they went on to copy blightown \ aborted fetus Daemon Souls area but decided to copy the worst parts of it and not the cool shortcuts and verticality and doubled down on the maze structure. I also didn't like the Ringed City because it looked better than the rest of the game, but you couldn't slowly traverse it and see the sights and it had enemy respawn and I didn't like Midir.
     
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  14. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    95% of Pillars of Eternity base game. The area with the tree spirit in MotB.
     
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  15. Trashos Arcane

    Trashos
    Joined:
    Dec 28, 2015
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    If you are without stealth...
    Show Spoiler
    put on an armor with great mechanical defense, and consume food and drugs to get to 100% bio defense (canned muchrooms+irongut+aegis).
     
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  16. Sranchammer Arcane

    Sranchammer
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    I'm Ridin' with Biden I'm Ridin' with Biden
    I liked the Dwarven Mines.
     
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  17. Fedora Master Arcane Patron Edgy

    Fedora Master
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    They only added vendors way later.

    It's also extremely lazy on a conceptual level but that's to be expected of whatever asshole DM designs maps over at Owlcat. The Wild Hunt aren't mindless slaves, it should have been possible to subvert Nyrissas minions from the inside - Would have been a lovely mirror of the shit she pulled on you all game, too.
     
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  18. Covenant Learned

    Covenant
    Joined:
    Aug 3, 2017
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    Might and Magic VII: The Walls of Mist/The Breeding Zone. Basically a pair of cramped obstacle courses filled with overly strong enemies, and they block off some of the best magic and a promotion quest.

    Exile II: The never-ending raft journey into Vahnatai lands.

    Exile III: The overworld map in general. There's no decent map ingame, there are far more towns than needed, and it's slow to get around.

    Betrayal at Krondor: That weird alternate desert dimension/planet where you play as Puck.

    Wizardry IV: The minefield. We've evolved past the point of trial-and-error mapping, thankfully.

    Wizardry VII: The Isle of Crypts. Annoying teleporter mazes, and a big difficulty spike in the enemies on the final floor.

    Wizardry VIII: The Rapax Castle. Loads of enemies that you don't have much incentive to fight at this point, and that take even longer than most battles.

    Lands of Lore: The tunnels below Scotia's castle where you pick one of two warring sides and eliminate the other faction (Knowles and Xeob). Slows the endgame down very unnecessarily.
     
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  19. Dodo1610 Magister

    Dodo1610
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    Location:
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    Wasteland 2: Agricultural Centre

    "Poison running trough my veins"
    I hate that part though you get the most interesting companion there.


    Kotor: Kashyyyk

    Boring story and boring fights


    Divinity 2:
    Every flyng Fortress:Too many monsters too much flying

    Aleroth: the game hypes up the city early on and when you get there it it's just a corridor. Though at least the city is great in the Addon.
     
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  20. Starwars Arcane

    Starwars
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    Fallout 2 - Any "dungeon" areas where it's just combat content
    Arcanum - Same thing here
    Bloodlines - The sewers
    Planescape: Torment - Curst. It's not horrible on its own but there's it's such a decline in quality compared to Sigil.
    Dragon Age Origins: Thank god for the "Skip Fade" mod. The Deep Roads also go on for waaaay too long.
     
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  21. Barabus Learned Patron

    Barabus
    Joined:
    Oct 28, 2018
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    icewind dale 2 in the icepalace
     
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  22. deuxhero Arcane

    deuxhero
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    The longer, less fast travel friendly, escort quests in Morrowind. Even the ones to take someone through a single dungeon they start at the entrance of aren't good, but trying to take someone through a place with less solid NPC pathfinding and cliffracers is excessively painful.
     
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  23. Reality Learned

    Reality
    Joined:
    Dec 6, 2019
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    Silent Storm - all the levels after Panzerkleins start showing up. (mostly the endgame stuff) - These levels are almost all like underground factories/warehouses that take away from the fun of the game even without taking the panzerkleins into the picture (corriders instead of glorious multi-level combat)
     
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  24. Camel Learned

    Camel
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    Sep 10, 2021
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    Lazors made the panzerkleins trivial and I remember how one of my chars got wounded by a small arms fire while sitting in the panzerklein. The devs dropped the ball writing a trashy alternative history instead of making JA2 in the WW2 setting.
     
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