Cleveland Mark Blakemore
Golden Era Games


Got a whole new look for the portraits and settings that was far more 1920's retro ... then realized all my Lovecraft monsters were now so cartoonish and gay they ruined the entire artistic style.
So I went back to my training program to match the new style and I found that I can add a bit of IK animation to any creature I create using a Unity tool called Puppet 2D. Starting with the static output of the AI and a bit of fudging, the monsters are now more lifelike and maybe I will add an attack and hurt animation to each as well.
This is the sort of monster below I have gotten out of the generator, it matches the more realistic style and the dark horror feel a lot better. With the addition of blood splashes or ichor splashes the hits are looking cooler too. Really coming together to look AAA. I had to go in and switch to new portrait frames and UI as well to match everything else.
All using Fudge RPG math, working pretty good.
So I went back to my training program to match the new style and I found that I can add a bit of IK animation to any creature I create using a Unity tool called Puppet 2D. Starting with the static output of the AI and a bit of fudging, the monsters are now more lifelike and maybe I will add an attack and hurt animation to each as well.
This is the sort of monster below I have gotten out of the generator, it matches the more realistic style and the dark horror feel a lot better. With the addition of blood splashes or ichor splashes the hits are looking cooler too. Really coming together to look AAA. I had to go in and switch to new portrait frames and UI as well to match everything else.
All using Fudge RPG math, working pretty good.