You have to make meshes with more tris, ok, but at the same time you're now free to outsource to poor countries.
This approach will either have you end with a variety of models of inconsistent quality or require you to do a LOT of management and QA. And since the market is global now, chances are even a modeler from Backwateristan knows what he can charge for his work from a contractor in a western country. In earlier games, you could very often get away with stuff that's at least partially "programmer art" - drawn up by moderately skilled programmers that happened to be available and possessed some minor skill in working Deluxe Paint or whatever. You can basically tell games that use this approach nowadays at first glance...
Coding-wise, you now have frameworks like Unity and UE4, which frees up a lot of your programmers' time.
As a (non games) programmer, I can tell you that getting an engine somebody else wrote to do just the stuff you want it to do, not more or less or slightly different stuff, can require as much or even more time than coding it all yourself from scratch. I imagine Unity can be a big help depending on what you want to do, but it isn't a magic solution.
You have the possibility to self-publish with Steam.
That's a pretty big thing, provided you manage to actually get onto the platform. The days where this was a magic bullet are long gone due to the platforms oversaturation with "indie games", but I imagine it's still hugely useful for payment processing, hosting, patching etc.
So where are you seeing gamedev costs rises exactly? And don't cite Skyrim's budget, you can spend 60 million on a car, doesn't mean that cars now cost more, it just means you spend money in a certain way.
Cars are actually a fairly good equivalent since they've also grown more and more expensive.
In cars, you have efficiency enhancements, safety systems and convenience electronics driving the costs. You can't sell a new car you could have sold in the 70s, because people expect (and sometimes the law requires) all that crap these days.
In gaming, you have graphics and UI. Since there are no laws in play, you CAN still ship that game with retro graphics and an archaic UI, but chances are it won't be a big hit. If you want to be REALLY competitive, you have to spend some serious amount of cash - much more than used to be neccessary.
Flash is not a very distinguishing name, indeed.
Unkillable Cat only recognized me when I incidentally linked to my old avatar.
I think I still remember your avatar, I think. A small guy/dog(?) with glasses?
Heh, yes, I recognize the avatar. Well met, I guess.
IIRC I had Pennywise (from the Danger Mouse cartoon) as an avatar for a while so I think that's the little guy with the glasses you remember. I think in the later days, I had the weightlifting guy from Epyx' "World Games", though.
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rezaf