sullynathan
Arcane
This is a thought that has been running through my mind for a bit after playing many games that have rpg mechanics or elements and then similar games or games within the same series removing said rpg mechanics.
A video about the recent God of War game had me thinking of how one mechanic in the game is made worse just due to adding rpg mechanics to a game series that was an action game. In that example, you can target enemies with your axe and stick them to the wall if you hit them, but if the enemy is your level or higher then you can't, perfectly ruins a game mechanic for something as arbitrary as a level.
Take Castlevania Symphony of the Night for example. It isn't an rpg, but it has many rpg elements. You can level up, gain spells, have small inventory management, hundreds of weapons, etc. but did it add much meaningful to the game, I'd say not in the long run. At a certain point, you find that you have too much fluff as options with this game. Playing Aria of Sorrow, one of the later Castlevania games, has many of the same mechanics as Symphony of the night but cuts them down. No more ridiculous amounts of spells, weapons and leveling, and the major gameplay mechanic is killing enemies for their soul which ended up making combat encounters better.
One big example I want to touch on that is popular on the codex is the souls series. Many here wouldn't call the Souls games rpgs but for the sake of the thread we will just accept that they have many rpg mechanics. Souls games are combat focus and have the usual rpg mechanics: leveling, loot, inventory management, etc. but these rpg mechanics don't further any other part of the game. You can still go through many portions of Dark Souls while ignoring these rpg elements and it doesn't improve combat, the portion of the game that is most affected outside of giving the player bigger damage numbers and 10001 different weapons that mostly attack the same and affect enemies in the same manner. In contrast to any good actio game that lacks these rpg elements, you have somthing more focused with even better combat that is not hampered by leveling your player to increase your damage by a few points.
A video about the recent God of War game had me thinking of how one mechanic in the game is made worse just due to adding rpg mechanics to a game series that was an action game. In that example, you can target enemies with your axe and stick them to the wall if you hit them, but if the enemy is your level or higher then you can't, perfectly ruins a game mechanic for something as arbitrary as a level.
Take Castlevania Symphony of the Night for example. It isn't an rpg, but it has many rpg elements. You can level up, gain spells, have small inventory management, hundreds of weapons, etc. but did it add much meaningful to the game, I'd say not in the long run. At a certain point, you find that you have too much fluff as options with this game. Playing Aria of Sorrow, one of the later Castlevania games, has many of the same mechanics as Symphony of the night but cuts them down. No more ridiculous amounts of spells, weapons and leveling, and the major gameplay mechanic is killing enemies for their soul which ended up making combat encounters better.
One big example I want to touch on that is popular on the codex is the souls series. Many here wouldn't call the Souls games rpgs but for the sake of the thread we will just accept that they have many rpg mechanics. Souls games are combat focus and have the usual rpg mechanics: leveling, loot, inventory management, etc. but these rpg mechanics don't further any other part of the game. You can still go through many portions of Dark Souls while ignoring these rpg elements and it doesn't improve combat, the portion of the game that is most affected outside of giving the player bigger damage numbers and 10001 different weapons that mostly attack the same and affect enemies in the same manner. In contrast to any good actio game that lacks these rpg elements, you have somthing more focused with even better combat that is not hampered by leveling your player to increase your damage by a few points.