Still Wrath of Earth. Still hard difficulty. Finished level 9. Three levels more to go, the last one, AFAIK, being extremely short.
This game has so overstayed its welcome, it's not even fucking funny. The second third being a complete piece of shit, doesn't help either. Levels 6 and 8 were repetitive "collect/plant N gimmick gizmos" which were as boring and uneventful, as one could imagine. Levels 5 and 7 made me resort to God mode cheat. I do not feel bad about it in the slightest. I wouldn't have completed them otherwise, as simple as that. And I didn't want to put myself through the torture of trying to complete them, because I abhor the corresponding type of gameplay passionately. But, basically, when under the spell of said God mode cheat, I was laughing my ass off on how fucking ridiculous the whole sequences were, and how fucking deluded whoever created them was if he thought anyone in their right mind could complete them (of course, the actual explanation is that the hard difficulty probably hasn't been playtested at all). You see, this game's idea of a "challenge" or rather of a "memorable moment" is, for the most part, that of an implicitly timed sequence (in this particular case - through the use of the environments, draining your energy and health and degrading your suit systems non-stop and at quite a brisk pace). Those two particular sequences, on the hard difficulty, require you to, basically, SpeedDemosArchive the whole thing absolutely perfectly, without taking a single hit (with horrible imprecise non-accelerated turning and godawful hit-detection, no less), using the shortest route possible, and having a perfect memory of an every single item's placement. Without taking a single hit. Then, maybe, maybe, it would be possible to complete both maps on hard fair and square. Although, frankly, it could be, that even TASers wouldn't be able to do that.
When I played Daikatana on Shogun, I only resorted to God mode once, for a 30second sequence I probably could beat fair and square anyway. This shit concerns the entirety of 5th level (properly exploring which takes 2 to 3 hours at the very least) and at least one third of the 7th level (ditto). Also, the 7th level has this puzzle so shitty, nobody on the Internet knows, what exactly constitutes the feedback, that would allow you to zero in on the solution. I'm shitting you not, the "canon" way to solve it - is via going through all the 512 possible states of the valve combination - and, after each change, backtracking ~50 meters to one of two spots (which are not THAT evident, BTW), where it can be seen, whether or not you have indeed solved the puzzle, because from the points, where the valves themselves reside, such information can neither be seen, nor can it be heard. Yes, I have looked up the correct combination on teh Internetz. Fucking sue me.
Well, at least, layout/direction-wise, the 9th map was comparable to the first four maps of the game, so that's good. Hope, 10th and 11th ones would follow the track. Still, it does have its own problem (other than fucking timed sequences - although of a different kind - on that level's factory environments), that being that the another particular idea of a challenge the creators of this game seemed to be entertaining, is that of a gazillion of bulletsponge enemies, each of which can 2-3-shot you (the first shot invariable either kills your shields completely, or kills your HUD completely) and doesn't pay any heed to your puny attempts to scratch it (did I mention, that guided missiles aren't usable on these enemies at all, because reasons, and plasma can only be used in the unguided mode? by the way, the restriction on the usage of the guided missiles basically makes it so that it only makes sense to use them on the non-masked flying drones - and nobody else). Come to think of it, this does very much remind me of the latter two thirds of this little piece of shit game, called "ReVOLUTION", which I also had the ecstatic pleasure to play on hard. Basically, from 1/3 mark onwards, the only way to proceed through the game, was to pound each enemy (from 2/3 mark onwards, all the enemies became regenerating) with headshots from the energy-sniper-rifle (it being the only non-shit weapon with regenerating ammo - considering that all the other ammo is gone on the first two enemies), where enemies can and will take 5 consecutive head-shots from that thing before dying, and can and will, at the same time, 1-2-shot you from any weapon (all of them are hitscan too) in their possession without having any second thoughts. Now, THAT game was a mighty piece of shit. There was another piece of shit game, "fantasy 3D tactical game" called ExcaliBug. The combat mechanics was so ridiculously broken, that the only reliable way to complete it was to pound every single enemy with the stones, which were meant to be used to distract them as part of stealth mechanic. Also, each enemy took 20 to 50 stones to the face, and missing a single one meant, that said enemy would probably managed to get to your stone-throwing self and thoroughly smack you in the face, causing yet another load-game.
Anyway, back to Wrath of Earth. Why the fuck does it need to be, so that first the ENTIRETY of the energy regenerates, and only THEN the actual systems of the suit start regenerating? Mechanically speaking, the only things said energy is ever used for, are 2 weapons and the infra-red visor, which has VERY situational uses. So, if your HUD gets fried (so that you get NO information about anything status-related, no map, no radar, no info on ammo, energy, health, systems' wear), you need, to, first, blindly wait 1-2-3 minutes until the entirety of your energy gets regenerated, THEN, maybe, the game will be kind enough to turn the HUD back on. No, I mean, again, why the fuck does the fucking BATTERY get an absolute priority? For what fucking in-game reason? Oh, and said battery and said HUD, and said anything can be randomly fried with the single pot-shot even on full shields (as I've already written in my previous message). Didn't luck out? Wait another 2 minutes under the lightbulb until the ENTIRETY of the battery regenerates once again. Oh, and since, if you have access to any regenerating (meaning bright) surface whatsoever, the mistakes that you make, are those, that make you lose health. And since losing health to enemies is HEAVILY based on luck and since losing health to environment is mandatory and unavoidable (and losing health to "scripted memorable moments" - extremely likely regardless of whatever you do), well, let's just say, that the game doesn't make it all that apparent, as to what is a mistake, what isn't a mistake, and how the fuck the entire thing is meant to be played. Maybe you luck out, maybe you don't luck out, maybe the level-designer did decide to be asshole, maybe the level-designer didn't decide to be an asshole - and that's about it. Not that with those shitty imprecise controls and hit-detection there are all that many options anyway. Also, the lighting system is extremely arbitrary, and it's downright impossible to deduce from a glance, just how intense the regeneration there would be (although it kind of SHOULD be immediately apparent). Come to think of it, the same thing concerns both hot and cold areas as well. Also, the guidance lock-on and an extreme piece of shit, not only impossible to control in any way - but also locking onto enemies who are behind fucking WALLS instead of the ones who are in your direct visibility and very genki-ly firing upon you. I can't tell you how frustrating it is to waste several precious guided missiles do to that piece of faggotry suddenly switching from the eney that's right at the centre of the screen, in my direct visibility, and firing upon me, to the enemy, that is near the side of the screen, further away distance-wise, AND also currently completely behind the corner.
And to think that some time ago I was harping on Eradicator, and considering its level-design "repetitive". Eradicator is a fucking masterpiece and a Godsend from Heaven, compared to this. At least, mechanics-wise, anyway.
I think, after I'm done with this piece of crap, I'll need to play a genuinely good game (as opposed to "yet another experimental 90s noname made by 3 persons and a dog piece of dung"). I have my doubts, but, at least, I hope that PC version of Exhumed/Powerslave will do nicely.