pippin
Guest
I do think they went to unnecessary lengths in certain games.a huge waste of great art design.
As I've said before, this is the most accurate review for almost every game since 2004.
I just finished Republic Commando, after about 9 hours including some PS2-like special features showing a few making of videos. Game itself was a pretty fun romp, tactical squad-lite mixed in with some star wars nets you a pretty fun experience. Just get past the UI (along with some other console trappings, the aiming itself is fine though) and some bullet sponge enemies. Short, but sweet. 4/5.
Now as for unnecessary development, in the making of videos they brought in some experts to work on the art of the game. They brought a military expert to tell the animators how to make a door breach, and they brought in a Foley person from film to work on... well, the Foley. While it actually shows in-game, such as how well animated your crew is, and how satisfying it is to melee the aliens... but for a 9 hour game that's a lot. However, it was a tight and fun 9 hour game and I appreciate the overindulgence a bit.
I can't believe I haven't tried any of the X-Wing games yet, as my Star Wars binge continues. Do I need a flight stick or is KB&M ok?
They had former military working on flight sims in the 90s too. It's been going on since games aimed for "realism".