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What game are you wasting time on?

Discussion in 'General Gaming' started by Trash, Oct 8, 2010.

  1. e-mailio estevez Arcane

    e-mailio estevez
    Joined:
    Dec 19, 2012
    Messages:
    1,142
    Some of my IRL buddies peer-pressured me into joining them in Overwatch. I've had it for about a month but only played it for a few hours. I'm not good at anything but playing Mercy because my aim is really bad. I'm pretty decent at Doom but that's probably because aiming doesn't require a Z axis there.

    Also tried loading up Shin Megami Tensei 1 on my Vita. I don't mind that the UI is a little archaic, but holy crap, I don't think I can deal with all of the beeping. The game makes the same beeping noise whenever you move your cursor, confirm any option or dialogue box. You also have to confirm every single action taken in combat. It's a decent game with badass music drowned out by an endless cacophony of beeps and bleeps... I don't know if I can stomach it.
     
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  2. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
    Joined:
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    Playing Elmknight, a bretty nice attempt of Japs to create realtime dungeon crawler... except it feels like a grid-based FPS.
    Gorgeous artwork + cool music, but there are tons of cutscenes and a lot of story to cover, and my Japanese skills are non-existent. Combat is very simplistic, but maneuvering and avoiding rockets on a square grid with 90-degrees turns is not that easy, and the second boss battle was pretty tough. Oh, and the PC-98 version takes up to 10 floppies. FM-Towns is 1 CD with some re-arranged music (which sounds very cool too) and a few bonuses, such as the original script and some bonus game. Turns out the game contains only 25% of the originally planned script, which still feels too much.

    [​IMG]

    Some useful info can be found here: http://shinjuforest.blogspot.com/2014/09/a-little-look-at-elmknight.html
     
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  3. buru5 Very Grumpy Dragon Patron

    Self-Ejected
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  4. PhlebasIskander Literate

    PhlebasIskander
    Joined:
    Sep 7, 2016
    Messages:
    30
    Playing Breath of the Wild on CEMU. It's pretty much a children's game but I enjoy it. Beyond that, Stellaris, EU4, Underrail and whatever VR fad can hold my attention. Also decided to play PS:TEE for the first time, giving the ol' oversized undead smurf a try after all these years.
     
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  5. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
    Joined:
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    Nah. Also the control scheme is takes time to figure out and get used to, glad someone gave me a quick explanation of ingame controls.
    Overall it's playable with zero knowledge of Japanese, but you will most likely end up running back and forth trying to trigger the event to start the next level when you're back at the base, but the actual missions are rather easy to understand because you get a bunch of general directions on the world map.
     
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  6. PhlebasIskander Literate

    PhlebasIskander
    Joined:
    Sep 7, 2016
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    If your CPU is strong enough, absolutely. AMD cards have some lighting/texture artifacts but it's not that distracting.
     
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  7. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    For some time, actually.
     
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  8. HansDampf Arcane

    HansDampf
    Joined:
    Dec 15, 2015
    Messages:
    1,096
    More Ur-Quan Masters. This game just gets better and better. I'm avoiding any spoilers, but I have now acquired the portal spawner, which pretty much opens up the entire map for me. I also understand now what I was supposed to see on Vela. I didn't pay much attention at the beginning, tbh, because I didn't expect this game to be so story-heavy.
    Nice touch, btw: I convinced the Thraddash to impress their Ur-Quan Masters by ignoring their orders and help them fight the Kohr-Ah. Over the next few in-game weeks I could observe the Thraddash circle on the starmap slowly move towards Ur-Quan/Kohr-Ah space. Then I jumped into QuasiSpace, and when I came back later, the Thraddash circle was back in its original position, just much smaller... I guess it didn't work out so well. And in the meantime they seem to have left their secret unattended. :shittydog:
     
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  9. Jiggy Boobles TESTOSTERONIC As Fuck™ Patron

    Jiggy Boobles
    Joined:
    Nov 29, 2010
    Messages:
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    Shadorwun: Hong Kong
    Don't worry, I'm sure the Stardock "spiritual successor" will totally be worthy. I mean they make some Windows skins and GalCiv. How could it not be?
     
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  10. Vorark Liturgist

    Vorark
    Joined:
    Mar 2, 2017
    Messages:
    1,274
    Been playing Vanquish (excellent) and Monster Hunter 4 Ultimate.

    I'm giving 4U a fair chance but still think it's garbage:

    - Ledges and slopes are a goddamn nuisance and killed proper map design. Environments are horrible and devoid of any aesthetic sense; even the bare ass stuff from Gen 1 looks better, ffs.
    - Mounting got no place in a MH game. If Capcom wanted to insist on gimmicks, should have tried to improve underwater mechanics.
    - Some of the new monsters would be right at home in a hack'n'slash (fuck you Najaralalala, who designed this shit?). Only new monster I liked was the edgy dragon (Gore Magala).
    - The idiotic "story" isn't helping either, FU and 3U managed to tell an interesting tale without derp animu cichés. Lemme skip this nonsense.
    - Soundtrack took a nosedive after 3rd gen.

    I think I'm just gonna drop this and continue my Freedom Unite playthrough. :obviously:

    Fun fact: Briefly tried online and got into a HR1 room since my hunter is HR1 too (think of it as you character level). Some HR60+ dude joined, trashtalked everybody but still went on a low level, 1-star Gypceros hunt. He somehow managed to cart once, WTF! People were indeed being carried instead of learning how to play. :lol:
     
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  11. Somberlain Arcane Zionist Agent

    Somberlain
    Joined:
    Mar 5, 2012
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    I've been replaying all the Tenchus. Why can't they continue the series? I want to slit more throats with Ayame again :negative:
     
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  12. Ovplain Arcane Patron

    Ovplain
    Joined:
    Jul 23, 2009
    Messages:
    1,882
    Location:
    Down by the riverside
    RPG Wokedex
    Ass Creed III. I've been teaching myself French for the past 4 months, every day for 124 days now. Figured it's about time I start playing some games with French voice-overs. So that's what I'm doing, Assassin's Creed III with French v/o & subtitles. Doubt I directly understand more than a third of what's being said, but it's Assassin's Creed so I can still follow what's going on easily enough.
     
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  13. Durandal Arcane

    Durandal
    Joined:
    May 13, 2015
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    2,111
    Location:
    New Eden
    Pardon, je suis monté...
     
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  14. Vorark Liturgist

    Vorark
    Joined:
    Mar 2, 2017
    Messages:
    1,274
    [​IMG]
     
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  15. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
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    Messages:
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I'm almost done with Grandia on PlayStation. I only have 1/4 left. Despite the easy combat, I still like the system.

    Suikoden V on PS2. I'm playing this on the actual console and not an emulator this time. I have never recruited all 108 SoD in this game.

    On PC, I am continuing my Battle Brothers playthrough. I haven't come that far, though.
     
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  16. Azalin Arcane Patron

    Azalin
    Joined:
    Mar 16, 2011
    Messages:
    5,625
    So I just started playing Valkyria Chronicles got through the first missions and got to the HQ for the first time,time to go see the recruits and choose which to add to my squad and..

    [​IMG]

    :hmmm:

    I believe that's the first time I see homosexuality as an attribute,Nippon gonna Nippon I guess
     
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  17. pippin Guest

    pippin
    You haven't played New Vegas?
     
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  18. octavius Prestigious Gentleman Arcane

    octavius
    Joined:
    Aug 4, 2007
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    Location:
    Bjørgvin
    American Assault for Duke Nukem 3D.
    Got about halfway through the three episodes of the single player campaign. Apart from some modified weapons there's nothing novel about it, and the level desing is bland and uninspired.
     
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  19. Siveon Bot

    Siveon
    Joined:
    Jul 13, 2013
    Messages:
    4,289
    Shadorwun: Hong Kong
    I think Tenchu Z was the reason, I heard it sold horribly.

    It wasn't terrible, but it was one of those next gen games that played like a PS2 game.
     
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  20. Somberlain Arcane Zionist Agent

    Somberlain
    Joined:
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    Location:
    Basement
    I haven't played it yet since I don't have a 360 but I actually thought I'd buy both since they are pretty cheap these days, especially used.

    And yeah, based on gameplay videos, it looks like it plays just like Wrath of Heaven and Fatal Shadows with a few new moves and that probably didn't meet next-gen expectations back then. But it's totally fine by me :positive:
     
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  21. Freddie Savant

    Freddie
    Joined:
    Sep 14, 2016
    Messages:
    717
    Location:
    Mansion
    Finished Buck Rogers: Countdown the Doomsday.

    TL/DR: This is a really great game!

    Obviously this game took me back. I played trough most of the Gold Box cames back in the day and even this was new one to me it has much common with others, same engine and under laying rules after all. Yet it felt somehow fresh. I attribute this to not only to new settings but other things, like there's no healing (spells) during combat. Skill system is huge change, you need to invest in Zero G combat skill and you need to have pilot which have good piloting skill for fuel economy, etc. What comes to combat, grenades and plasma launcher aren't replacing spells like hold person or fireball. Some grenades have other beneficial effects, like chaff grenades prevent enemy from using rocket guns and launchers, which is very needed against combat robots. There's also ship to ship combat which is really great feature.

    It's a great game and I'm going to play the sequel, but I found it surprisingly difficult to sum up my thoughts of this game. There is of course nostalgy factor, but many other things too. Side quests, economy (which is broken, but important early on, especially if your weapon of choice uses more expensive ammo than needlegun) etc.

    Some points.

    Difficulty is like what you expect from old school RPG. My party was sub-optimal, I just didn't care to keep re-rolling but looked for something decent. Had a rogue that had a dex 17 and con 18 for example. It was good enough so I don't fucking care. The most important thing here is, that game is winnable on normal level even with sub-optimal party like some people would put it. I had to lower difficulty three times I think, once because I underestimated importance of Zero G combat skill in early game, and couple of times during optional side quests (which some turned out to be more challenging than missions in main quest line). I always reverted back to normal difficulty though.

    I really like how difficulty system works. You can play the game on normal difficulty even with characters which aren't any sort of demigods. I recall first time I finished the Pools of Radiance I had couple of really good characters, but also one fighter in my party with strength 15. So if games has it's roots in P'n'P it should be winnable on normal difficulty with characters that are created like in P'n'P.

    But if you want challenge, play the game on level where you invest in both, your skill and knowledge in character creation and play the number crunching game and also on level on tactical solutions, higher difficulties can offer some entertainment there. Easiest difficulty setting is what I consider being pretty close to "story mode", so it's nothing new after all, but has been there for a long time.


    Ship to ship combat

    Ship to ship combat is very refreshing and works really well in the setting. Combat itself is simple. Weapons have their range, pilots responsibility is to keep the right distance and ships have different sections which some, if destroyed give opportunity to close the ship and board it. Party is using ships weaponry using their natural Thaco to attack roll and depending of their skills can do other tasks as well, such as repairs. Combat has even consequences not only to how much salvage ship you manage to board and capture is worth, but also to boarding part of combat. If you shoot enemy ship engines to hell, there's nothing you can use to take control of the ship in control room, and you need to capture it by taking over the bridge. If you destroy the controls in ship to ship combat, you need take the engine room.


    While playing I thought a lot why we don't have this sort of things in games any more. The Sentinel Worlds and now Buck Rogers games appear to be only ones where crew abilities had impact to combat performance. So we have have so much more CPU power, RAM, storage and features at these days, but this is something that for some reason can't be done in games today, but instead commander sometimes issues orders for his two squaddies and so while there is this cool ship, issues of the galaxy are solved by 3 or so guys on the ground. Or if we got some space combat options, it's like mini-game where you shoot some fighter from tower gun and it's fun like first 5 times and then it gets really old.

    I don't claim that space combat is necessary or even needed in all settings but option to have a minigame where commander actually calls the shots and you may have some choices regarding ships weapon systems and perhaps even skills of the crew might be handy option to bring something new to the table instead of adding more dialogue quests on top of dialogue quests and 'funny' mini-games like Planet Scanning (TM) in Mass Effect 2 (TM).

    I wondered why it's so and perhaps reasons could be in unrealistic expectations from players and developers. Buck Rogers and Sentinel Worlds combat worked because it's fast, your choices has immediate and further practical consequence and it was abstracted in a way that I didn't really miss any sort of cut scenes which would just slow it down.

    So maybe forget what people may think at first when they think of combat in space, visual feedback which would be like watching Star Wars films and IMO it would be very bad idea. Reuse something like star map also to tactical display, put your command interface there. If you have something like Mass Effect's Normandy, use existing animations for crew, but add battle reports (hit or miss, did we get hit, etc.) The visuals needed would be INSIDE of your ship. You get hit, maybe use tilt or shake effect for a while, you may have sparks flying, etc. If you hit you may have your crew reactions, cheers, fist pumping animation, or something. Anyway, something small, something fast that keeps the tempo and mood flowing.


    Overall

    I highly recommend this game for anyone interested in cRPG's and / or sci-fi settings. Graphics is what they are and in many things it has also it's weaknesses being game from the era it is. However, it's also very good example how very much can be achieved with very little and IMO worth getting to know for that aspect alone.

    Unfortunately I didn't find a place where you can buy this like downloadable game. There are numerous abandonware sites where this may be downloaded but watch out, because with my copy I got bit of add-ware too. Documentation can be found from replacement docs site. Not every command is explained in manual but some are explained in quick reference card. So get that too.
     
    Last edited: Jun 5, 2017
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  22. octavius Prestigious Gentleman Arcane

    octavius
    Joined:
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    Location:
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    Natuk.

    First impression is that it is a dumbed down version of Nahlakh, with fewer races and classes. Also, it seems to lack a hint book, and even proper documentation, so I have to roll dummy characters just to see which skills the various classes can pick.

    There are 8 race+class (there are no genders or alignments) combos which is also the size of the party, so the only real choice for a multi-culturalist like me is wether I should have an Ogre Shaman in the party. Due to the Ogres' tendency of going berserk he will have to be a melee character, but how feasable is it?
    I'm sure SkeleTony would know (BTW, great work on those custom icons!).
    mondblut or CryptRat may also have some ideas.
     
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  23. Alienman Arcane Patron

    Alienman
    Joined:
    Sep 10, 2014
    Messages:
    11,578
    Location:
    Mars
    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Onimusha. Great game, but way too short. Was surprised when it ended, felt like the game was just starting.

    Gonna start with Onimusha 2 soon.
     
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  24. I have been wasting time editing Wikipedia. Because there's no game within my budget that I feel like playing right now.
     
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  25. kazgar Arcane

    kazgar
    Joined:
    Apr 23, 2008
    Messages:
    2,163
    Location:
    Upside Down
    Been playing void pyramid on my mobile device, reminds me of old c64 era rpgs, bit light on stats wise (maybe more a glorified adventure) but some amazing worldbuilding and a fun enough story to get me through train trips. (or distract me from working)
     
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