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Arcane
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In the window
Steve gets a Kidney but I don't even get a tag.
Got Far Cry 4 cheap, turns out to be somewhat fun, so then got Far Cry 5 cheap, turns out better, so got Far Cry 5 dlcs cheap, turn out poor, got The Division cheap, playing it now, seems ok.
I love the low recoil Kriss Vector in FC4, it reappeared in FC5 and just got my first Kriss Vector in The Division from my first Dark Zone loot haul.
 
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Freddie

Savant
Joined
Sep 14, 2016
Messages
717
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Mansion
Still playing Resident Evil 2 Remake.

I finished all story router Lean and Claire A and B. Haven't managed S rank on hardcore yet, but I think I will manage. S+ rank on hardcore is a big maybe, if have attention span to get that good in this. Anyway, this is my final verdict for the game.

I can't do any comparison to original 1998 game. I recall I got RE1 it on some juarez CD back in the day, tried it for perhaps 2 minutes and laughed at console peasants and their poor games and continued with my Fallout or Baldurs Gate run, or whatever. I didn't get back to the series until year or two ago. I found RE5 for €1 or something from the bargain bin few years ago, didn't get to play it untill... anyway, I ended enjoying RE5 a lot and later got 1st and 2nd Revelation as well RE6 from Steam sales.

I can't compare post RE4(?) games to originals and I can't compare RE2 remake to original. I don't know about the lore and frankly I don't give a damn, this ain't an RPG.

In RE2 Remake there is sort of two layers, like in some other RE games. One is story, the mission and for me it was good enough to play through all routes in this game. I found Lean B hardest and Claire A or B easiest. I think it is mostly because Claire's weapon arsenal is simply more suitable for different encounters than Leon's. I can't hold that against the game however. What would be the point if they were the same? Even there are different routes and segments in police station and sewers (and some boss fight stuff) IMO that alone wouldn't make runs different enough, even when time and effort was put in to make them different characters runs have different tone also writing wise (simply introduction to first major NPC in police station is different for Lean and Claire) and different sub story segments reflect that too. Most important in repeating plays for me is that it's different to play Lean or Claire also game mechanics wise and that is where different weapon layouts matter. Maps, enemies, items, they aren't that different but if you learn to utilise your weapons arsenal you have tactically very different kind of options (for example miniboss G2). It's worth a note that they are different enough that if you only play Claire's campaign, you may miss entirely how good knife is against Lickers.

Game has somewhat counter intuitive approach how it leads into boss fights. I appreciate humour or whatever of the developers enough not to spoil it, but when I kept dying on some boss fight, it later turned out I was quite clearly doing it wrong, LOL. This is sort of important also regarding difficulty levels, standard is much more forgiving than hardcore.

All of the above is somewhere there when player goes through the game. Getting this, boarding that window, planning the route, searching through police station and other places, solving a puzzle, there is quite a bit of thinking behind a good run. In the end it's quite an action adventure, except players may not think of that, but genre associated, horror. But horror isn't a mechanic really.


The other side

When I was playing I felt there was something quite familiar in this game. How rewarding it may be and on opposite how frustrating it can get and something else. When I was playing the Hunk extra game mode it dawned to me. There is a lot of familiarity with Shoot 'em Up's and sidescrollers we used to play during 8-bit computer era back in the 80's.

Many games back then were arcade conversions, inheriting mechanical quirks like game being impossible to beat unless you used your coins and purchased an extra life. On computers there were sometimes alternative methods to get those extra life, or super shield or something because some boss encounters were impossible to beat without them (Gradius spin off Salamander aka 'Life Force' for example IIRC). For many games it was also crucial to memorise patters because there were situations where there really wasn't any reaction time. Trainers existed for a reason, there were game that were impossible, due bug or oversight (I'm looking at you Delta!) and patching was unheard of.

RE2 Remake in it's hardest, which is playing about how fast you can beat the game, is about the same, though a bit easier. There is curious RNG factor though, it's impossible to know how many bullets exactly you are going to waste. I think it's all right in main game and it's extra modes, but I think free DLC (I played through most of the scenarios) fucks something up. 2-3 bullets to dog is manageable, but when discrepancy increases with other foes, it rises questions. All scenarios are winnable anyway, but in the gaming in it's purest, I don't know if the best time or score should be that much based on RNG.

For audio, there is something that I appreciate a lot, dynamic range selector, which is called something else, but it's under audio properties. For me game sounds served very well their purpose (some echoes were perhaps off). Soundtrack is quite subtle, in style of many other Zombie games, for me it worked.

Recommended for full price:

- Big fan of the series
- Like playing challenges for yourself or RE.net wise

Recommended for discount price

- About anyone else who likes good games even when they aren't role playing games.


For those interested about game developing:

- Generation gap may be a major unseen factor. People who praise good old times of the 90's can't understand what made 8-bit era home computer gaming / arcade
- Game can have a good to decent story, good production values and also have very solid mechanics
- Potential franchises flopped in the 90's, did they fail one or two of the above?
- According to Steam stats 10 - to 11% of players have completed the game on hardcore, which appears to be bit high in comparison to many other titles. Perhaps every game doesn't need to be 100+ hours alternative life simulator to be successfull
 

RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,243
Finished Bloodlines today. With all side quests, too. It was great. I played it absolutely non-stop for three days, I don't know happened to me.

Combat turned out to be fun once you level up combat skills. With Ventrue, I had a lot of fun with the Dominate abilities-putting the last enemy in trance so you can feed off him, possessing enemies so they can tank, killing enemies with a single click with suicide and using mass suicide on large groups...you barely need weapons, I was just using suicide and putting the last enemies in trance so I get regain my blood points. I think I barely used any disciplines on my previous playthrough. This time, I was actually looking forward to fights and the last long dungeons.

But more interestingly, I really liked the guns this time. They have firing modes, which I didn't know. The .44 Magnum was especially fun to use.

The strangest thing was that I ran out of money by the end. I did all side quests and regularly collected from the bar, but buying all guns, manuals, clothes and charms while constantly restocking on ammo drained my budget fast. The .44 Magnum ammo was extraordinary expensive, despite my haggle skills.

But my general impression is that people dislike the combat in VtmB because it is not introduced very well. The mechanics are there and are actually pretty solid. You just have to level up your combat skills and use disciplines properly. But I can see why someone might hare the combat if they just slash/shoot without leveling your skills and using disciplines. If I am in the mood, I might even write a defense of the game's combat. It is certainly misunderstood rather than badly done. Sort of what happened later to Alpha Protocol.

All in all, I truly can't believe the ambition and labour that went into this game. It has the best sound design and voice acting of any game I have played, lovely graphics (that have aged extraordinarily well, except some animations), great dialogue (and the facial animations convey emotion better than any game I have played), varied quests, nice skill system...It is criminal how badly the game sold. I don't think a game of this scope and sheer ambition is possible today. Hell, it was not possible even back then, which is why the development and release were so problematic.
 
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Joined
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Moo?
Decided to finally give the PC version of GTA V a complete playthrough, even did the iFruit app mini-games. 'Street' can suck my dick. But at least I got to soup up Franklin's initial ride and Chop is rocking the gold bling collar.

Far Cry 5 is super fun...but those unavoidable capture segments are the work of the devil. Doesn't matter where you are, what you're doing and how many waves of elite chuckle-heads you've killed off everything stops and you're forced to listen to one of Jacob's minions wax philosophical.

Started a Necro run in the M&B module Solid and Shade, but then created a whole new save file for a fanatical Poseidon worshiper. Having more fun going against the grain of the mod itself.

Running through some of Glados' early test chambers in Portal 2, with Wheatley bumbling in the background.

Bought the PC version of Turok for a nostalgia trip.

Playing through the original Huniepop again in preparation for the sequel. Goddamn it has some catchy music.

Edit: And in honor of Enderal's Steam release I'm setting up Arktwend, the Morrowind-era precursor.
 

track02

Novice
Joined
Jan 6, 2019
Messages
37
Had a chance to try Anthem yesterday but got bored after an hour
The gameplay is okayish, I like the movement and the suits/powers look neat but guns are dull and there really doesn't seem to be depth to the game
I was hoping for more character progression rather than just swapping between a few different skills/items as you get upgrades

Now I'm playing Metro Exodus which after the hand-holdy intro is feeling pretty good
I'm hoping there's an option to turn everything to Russian though, just so I can't understand what's being said - the writing/VA is truly awful.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,585
Continuing my ace combat retrospective with ace combat zero.

-EMULATION
You only need min-mapping to be set to basic in order for the game to run normally.

-STORY

The game tries to copy ace combat 4 minimalist style with a documentary gimmick about you by interviewing your enemies after the war.It is boring and has been done better in ace combat 4 with the kid.
The main plot is a mess with a random terrorist reveal happening at the end,it just feels out of place.Also the belkan war was is quite disappointing plot wise since it was so hyped in ace combat 5.
The game also tries to copy ace combat 5 when ti comes to your wing men. Unfortunately there is only two actual wingmen. The first one is your mercenary buddy which the game really tries to make you care for,but fails.He is boring and leaves at half point of the game anyway.The second is a young annoying pilot which replaces him.
He is the typical new guy trope.They just don't work here.Ace combat 5 had interaction between you and your wing men and they all had character,here there is nothing.
Also there is too much radio chatter for a minimalist style writing,it feels out of place.


-Quality of the mission briefing screen
The ace combat 5 screen gets a nice 80's retro style theme.It has been given more effort then the story ironically.

-Mission variety and gameplay
They fucked it up completely.

The game is back to 18 missions which cuts the game length significantly.
Mission variety is nonexistent.Almost all missions are just get here bomb some ground targets and then fight a giant air brawl,some of them don't even have ground targets.
In fact,one location and mission type(air brawl) is used three times in the game,it feels so lazy.The air brawls are made special but having a special enemy ace squadron appear at the end of most misson,and they are actually quite fun to fight.
The only other mission type is a ace combat 4 like score mission which is nice since it has unique ground structures to destroy.
The missions lack any form of scripting or surprise,it is really disappointing compared to 5.I get they were going for all or nothing air brawls,but ace combat 5 integrated everything(ground and air) better.

The major new addition is the ace ranking.Basically you get colored targets now in every mission.And given which you destroy you either get three rankings which influence you money and the enemy ace types you will be facing.This sounds nice,but all this means is that you have to replay the same map and destroy mostly the same targets,this time destroying some houses or windmills which is boring.It feels like they added this to pad out the game.Remember you have to replay each misison three times to unlock everything,which is tedious.

Alternative missions are somewhat included.Some missions are broken down in 3 parts which you get to select which one you want to play.The problem with this is that it feels like they took a coherent mission and then chopped it up in three pieces.I am not a fan of this change.

There are no secret levels or any secrets found on any levels,a shame.
Medals have received no change,you get them for doing special things like shooting down specif enemies.

-Planes
The game has less planes then ace combat 5 because of the removal of the family system.The game starts nice with the inclusion of a draken,making you think you will be getting some old interesting aircraft,but it just goes back to the normal planes you are used to after the second mission.

Also the ace style will effect your plane choice since planes are really expensive.

Customization wise you loose the family system but gain the option to choose multiple second weapons.This is a welcome change.
As for your wing men customization,you trade the ability to choose airplanes for the ability to choose their second weapon.Kind neutral on this decision.


--Difficulty
The toughest ace combat to date. Generic enemies retain their ace combat 5 ai which is good enough,but the ace pilots have been buffed significantly.They will maneuver like humans,and speed away the moment any missile get near enough and will use guns very effectively if in range.Also every ace squadron has its own style,which makes them especially fun to dogfight.

Ground targets are still easy except one or two targets that are put behind stuff that seems like they are in the open,it is annoying since you can't really see them clearly and waste a missile.

Since you will be air brawling a lot, primary missiles have been somewhat slowed down.This is done so you have to actually engage in dogfight or wait for a specif time to fire on the aces.


-Unique stuff and extra content
Well,as usual all the generic stuff from 4 and 5 are back.
But the game removes arcade mode,which is a big negative for me.
Replay ability is expected thanks to the ace style system.

-Overall verdict
Personally the worst ace combat for the ps2. But if you want a difficult air combat focused game then this is for you.I just expect a more full package from the series.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
11,650
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I've completed games #10 and #11 for the year.
河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) was very fun, even if it was all in Chinese. I don't like to use the term, but I have to this time. A lot of autism was involved in completing this game. Took me around 75 hours to beat it and get all achievements.

Game #11 is Beneath A Steel Sky. Never played it before, to be honest. Didn't even know that it was free. It was quite fun. It took me 3 hours to finish it.

Now that these two are done, I am going to try and play some Steam games in the chronological order that I bought them... After I beat Dragon Quest XI and Pathfinder: Kingmaker. I've had some games for 5+ years in my library.
 
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octavius

Arcane
Joined
Aug 4, 2007
Messages
18,010
Location
Bjørgvin
Just finished the Hall of Heroes map of the Keepers Campaign of Age of Wonders.

u8oZMmP.jpg

That Mole has lasted all the way to the last map. Atta boy!
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Dux

Arcane
Joined
May 26, 2016
Messages
635
Location
Sweden
Wing Commander II: Vengeance of the Kilrathi

What a ride, with ups and downs. Mostly downs. In the context of the game's story, that is. This is undoubtedly a masterpiece. The narrative is absurdly engrossing and probably the best that any game has ever offered. That's my opinion. It's edge-of-your-seat all the way through. Characters grow increasingly tense and bitter as the Kilrathi push on relentlessly. You're always accused of being a fuck-up and a turncoat, so you're an outcast even among your wingmen and supposed friends. Your boss is on your ass about everything. Victories are intermingled with defeats. Triumphs are countered with tragedies and sabotage. Just as you think you're on a roll something blows up in your face. That's war and it taxes people in a variety of ways - makes them say and do things they normally wouldn't. This game certainly shows that and it garners a kind of sympathy that is rarely evoked in gaming. The odds are stacked against you but if you're a true wing commander you'll do just fine.

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Even got the chick in the end.

:5/5:
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
NWC's final work on Heroes of Might & Magic isn't as well received but I still find it fun to play.

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Graphic-wise it's a downgrade from the beautiful 2D graphics of the third game, but the game soundtrack is still top-notch.



The new factions may have limited creature roster but their meta is completely refreshed. Despite the loss of unique hero abilities, the units themselves and faction mechanics are worthy replacements.

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Male, female, it doesn't matter - you're all the same as long as you have the same class.

Take for example the Might/Stronghold faction. Their Barbarian heroes are no longer a non-participant in combat, they actually stood in battle and capable of dishing out enough damage in the end game to punch a Black Dragon dead. The Nature/Preserve faction on the meantime has a Druid/Archer hero. The Archer is a standard shooter, while the Druid has a Summoning skill that spawns XP worth of creatures daily. Level up that Summoning skill and you may even be able to summon Elves for free! The armies also no longer require a hero to lead them, leading to cheese strategies like deploying Nature's fast Sprite in the early game to scout and steal resources.

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Get it now from GOG at just $2.50 IMO. I just did. :smug:
 

Mark.L.Joy

Prophet
Joined
Sep 11, 2016
Messages
1,111
Ace Combat 7: Skies Unknown, was feeling the need for some jet popamole, nothing much to say about it anyone who enjoyed previous titles will like this one, just wish they'd go all in on plane porn and replay system to see all the finer details, they could also get greater mileage out of the maps with better challenge system or they could even allow custom stuff.

Meh/10
 

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,021
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Vita umbratilis
Playing Majin Tensei II: Spiral Nemesis.

How is it? Pretty fun. Feels more like SNES Fire Emblem than Devil Survivor (not a big surprise), but it's very fun for how simple the mechanics are. Standard SMT strength/weaknesses/demon fusion. Each demon/unit is just as important as any in FE, because if they die you may be locked out of getting that super-kool stronger pokemon you want. In a sense, it's just as punishing as any FE, but you don't get locked out of plot/character stuff because demons are just demons. The perma-death for demons fits in nicely and at least makes you consider risk/reward.
CONS:

* MC DOES NOT get spells, at least for the first half (which I'm at). Just pump away with VIT and STR. I'm disappointed with this. At least the way magic works means your MC will probably die if you let magic dudes pump away at him, magic resist is tied directly to WIS/MAG stat.
* Start is slow, so it's a bit shitty because the game has 4-5 different endings.

Misc:

*AI is weird, it has the standard "target nobody else but MC" rubberbanding, but then it will specifically camp certain areas by design, and mix between targetting the weakest ally available or actually gang up on a ranged unit.
So it's not "bad", it just sorta bounces between the usual SRPG enemy strategies.
*Music is nice, art is more generic than Kaneko flavored (I don't think even saw his name attached at all to this game).
* There's no free battles or auctions in the game, so there's additional risks you need to take when you converse with demons, which I think is better personally.
 
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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,359
I've completed Return of the Obra Dinn, a really cool detective game from the guy who made Papers Please. The goal is to identify each of the 60 lost crew members on the Obra Dinn and determine their cause of death. Walk up to a corpse and use your magic pocket watch to load a diorama that captures the exact moment of their death. These can look spectacular despite (or because of?) the black and white pixel look. Be prepared to take notes and pay attention to detail.
My main gripe with this game is the validation system. Only after you've correctly identified 3 people and their fate, the game will confirm and save them. This is done to prevent you from guessing. But it doesn't go far enough. When you are 100% sure you've got 2 fates correct you can still start guessing on the third one, or sometimes you get them correct by accident. I can't see a good solution for this problem except not validating them at all until you've got everything right, which would lead to a lot of frustration. I would move the threshold up to 10 though. Every single crew member can be identified without guessing, and when you manage to get one of the more difficult ones it's really satisfying (certainly more than gaming the system). The game should also have provided and easier way to traverse the dioramas in chronological order. And direct/separate access to the crew roster and the sketches would have been useful.
 

octavius

Arcane
Joined
Aug 4, 2007
Messages
18,010
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Bjørgvin
Finished Age of Wonders, the Keepers Campaign.

As a campaign I liked it much better than the HoMM 3:RoE campaigns and quite a bit better than the HoMM 3:AB campaigns.

As a whole the game is more uneven than HoMM 3. It is overall better, but has some crucial flaws, like the AI not being able to search ruins and such, equip items or buy spells, which makes the SP game feel slightly unfinished. And with über heroes and Leader on Map proper strategy sometimes flies out the window, as Leader assassination is too easy and too tempting.

Also, none of the stand alone maps are suitable of SP; all are designed for MP, which is a bummer.
Fortunately there's lots of user made maps and even campaigns available, but the first ones were made 1.5 after the game was released. I guess the Editor didn't ship with the game originally.

I think I must have played an unpatched version of the game back in the days, since the AI was not as pathetic as I recall. NM, I was using a mod.

Next games on my chronological play list are Opposing Force, PST, They Hunger and (maybe) Demise: Rise of the Ku'tan, and then I will be finished with 1999. But before reaching AoW 2 I will have to play the Cult of Storms campaign for Age of Wonders.
 
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Achiman

Arcane
Patron
Joined
Jul 19, 2012
Messages
805
Location
Australia
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Playing Battlechasers Nightwar (no idea why the title is so melodramatic) anyway it's not bad, the art is pretty cool if you like that Bilzzard wow vibe and the dungeon crawling idea isn't bad. Ok if you wanna kill some time with turn based jrpg style combat game.

Also playing ff6 on vita. Jesus christ the random encounter rate is through the roof. I never remember it being that bad when I played it as a wee lad. I guess it is one of those things that it's good to be rid of in modern games. Anyway, ff 6 and 8 (almost for the card game alone!) are my favs.
 

Dedup

Augur
Joined
Jan 1, 2013
Messages
146
Finished the first Special Operations Pack for Wing Commander 2. It seemed to end a bit abruptly with a large strike force bearing down on your base you fly only one mission to end it. Sure it was a tough mission, with a couple of Fralthi capital ships that seemed to have a lot more destructive fire power than any capital ships I'd flown against before, but I still expected at least one more mission considering this was supposed to be a "large" strike fleet. I think I'm getting a little burned out on the Wing Commander games so I'm not going to start the second SO pack right away.

In my Pathfinder: Kingmaker game I've got to Vordekai's Tomb. I'm not sure if I'm under leveled (level 11 MC and level 9 party) or just thoroughly unprepared. I'm nearly at the end of it I think and it's been tough. It wouldn't be bad if you could freely leave to recover and come back but your locked in once you start. It's certainly a bit of a difficulty spike considering that I've had little trouble up to this point. If I can't get through I'll have to reload to the start dungeon, before you're locked in, and leave to either level up or just buy enough scrolls and supplies to get me through.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,392
Playing Yakuza and Haunting Grounds on my PS2. So far so good, though I admit there are a few things about Haunting Grounds I don't like. Especifically how "aimless" it feels when compared to Resident Evil (1996). Like, I was completely unable to memorize the layout of the castle, probably because it is so damn huge (huge =/= many rooms, but HUGE sized rooms) and the camera movement didn't let me make a mental map of the castle as opposed to Resident Evil's fairly logical camerawork.

Yakuza is one game I'm enjoying, got to say the combat isn't something I think is particularly "great" but the story and the setting is engrossing. I love how well realized the different environments are.

The funeral of the 3rd chapter looked sick, I'm surprised a PS2 could look this good without nostalgia glasses.
 

No Great Name

Arcane
Joined
Jan 24, 2014
Messages
572
Location
US
Yakuza is one game I'm enjoying, got to say the combat isn't something I think is particularly "great" but the story and the setting is engrossing. I love how well realized the different environments are.

The funeral of the 3rd chapter looked sick, I'm surprised a PS2 could look this good without nostalgia glasses.

I finished the game myself not that long ago and I pretty much had the same opinion. The combat is a pain until you figure out how it works (although it's still a pain) but the drama between characters and the plot is pretty good.

Here's a couple of tips to help:
In combat, you don't want to attack again immediately after whiffing or getting back up after being knocked down as it takes half a second for Kazuma to actually face the enemy when you turn him.
Also try not to spend too much money early on since you'll need quite a bit to buy a couple things required to continue the plot.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
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Messages
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Not Here
Dead State Divinity: Original Sin
I got really bored and installed Senran Kagura: Peach Beach Splash
I tried playing it with a gamepad and it didn't feel right aiming with the stick. I switched to mouse and I performed way better, did not help that team AI is rather brain dead.
Also, the dressing room and intimacy feature is a decent idea. You can customize your girls' outfits and make her pose on a diorama.

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I did not take long for another settlement to need my help.

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Oh almost forgot, intimacy mini-game:
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Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
6,771
Finished Katamari Damacy Reroll. Never played any of the series of roll-playing-games and it's quite interesting and original.You have to roll a sticky ball around the level and make it large enough to satisfy the King of All Cosmos by grabbing things that are smaller than it at any given time,so you start small and have to make it bigger.Simple and straightforward.Graphics are PS2 era so don't expect much there,music is ok,and the gameplay as I said is nice,the controls are a bit meh but I am not sure if that's because it's an old game of if it's intentional to increase the difficulty.The game is short though,I finished it in about 5 hours,there is some replayability since you can replay the levels and try to make a bigger ball this time and get more collectibles although I am not sure how many times it will take to make things really repetitive.Still recommended for a sale
 

octavius

Arcane
Joined
Aug 4, 2007
Messages
18,010
Location
Bjørgvin
Playing Half-Life: Opposing Force.
I've played it before, but it must have been only once, 'cause I remember very little of it. What I do remember is that I liked it better than the original game, but I guess that was purely due to the great Marines vs Alien fight(s) later in the game, so it reached a greater height than H-L at least. But so far it's been rather amemic stuff; no good fights and lots of mundane physics puzzles. At least it's not jumping puzzles...
Just met up with two fellow Marines, so hopefully things will pick ip.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
What a coincidence, I bought the Valve complete pack on sale a while back and just today started playing Half-Life 2: Episode One. So far, feelings are a lot more positive than Half Life 2. Level design feels leagues better overall. It might help that I am playing on normal instead of hard, since hard in HL2 just made enemies into bullet sponges instead of adding actual difficulty and seriously decreased my enjoyment.
 

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