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What game are you wasting time on?

Discussion in 'General Gaming' started by Trash, Oct 8, 2010.

  1. gaussgunner Arcane

    gaussgunner
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    POSTAL 2. It's edgy as fuck to be sure, but far from being the crude murder simulator I expected, it's actually a sophisticated self-defense simulator where you merely have the option to mass-murder innocent NPCs or even spare the guilty. I guess it's in a similar tier to GTA Vice City from the same era, which I've never played, but this isn't really quest-driven. Basically you're just a crackhead gamedev trying to run a few mundane errands, but SJW protestors and Allahu Akhbars keep attacking you for no reason, and you get to kill 'em all. It's also entertaining to sit back and let the cops and armed Arizonans shoot them. Good variety of melee and ranged weapons as well as alternatives like dogs and piss. Game was banned from cucked shithole New Zealand way back in 2004-5 for the urination mechanic, and Australia for the glorious violence alone.

    The Waco Massacre reenactment was fucking based.

    The original game is pretty cool but the Apocalypse Weekend expansion is a goofy low-effort corridor combat slog, which your character mocks in his self-deprecating voiceover, which doesn't change the fact that it sucks. I could overlook that, however, if the A-10 BRRRRRRTs at the end were anywhere near as loud and destructive as the real thing, not little Uzis.

    There are a shitton of now-classic voice acting lines in this game... I REGRET NOTHING!! Here I was just minding my own business just enjoying my second amendment rights. Wouldn't it be more politically if I killed the women and minorities first? Excuse me while I push my entrails back in. Now THAT'S welfare reform! Chuck Heston IS my president! Guns don't kill people, I do. I'm not racist, these people really do look all alike!

    Might finish Geneforge next, or make another attempt at Arcanum or ToEE, if I'm not still burnt out on turnbased.
     
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  2. samuraigaiden Cipher

    samuraigaiden
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    RPG Wokedex
    Best thing about Postal 2 is you can set people on fire and then put it out by pissing on them.
     
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  3. The Decline Arcane

    The Decline
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    I dunno, pissing on them until they throw up and then decapitating them was up there. The vomit would keep coming out of the neck hole.
     
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  4. Mark Richard Arcane

    Mark Richard
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    Taking a bath and learning to read in Kingdom Come: Deliverance, where cleanliness and literacy are gameplay mechanics. I've never felt so connected to another place and time. The mad lads at Warhorse Studios worked with a small army of historians to digitally reconstruct 14th century buildings and geography, converted medieval martial arts manuscripts into a workable first-person combat system (one weapon has over 2000 animations), and then tied it all together in the context of an immersive sim where the player starts out as a feeble peasant who smells of shite. There's no easy difficulty level, and in hardcore mode you're likely to die a few times during character generation.
     
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  5. Hag Learned

    Hag
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    When I played it back in the days I was sure sometimes fire would burn the clothes of the people and they would be naked for a brief moment before turning to charred meat. So I set lot of people on fire and tried to piss on them with the right timing, but never managed to see the naked ladies (out of my numerous tries I did observe once or twice a texture change an instant before dying but that could have been a bug).
     
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  6. octavius Prestigious Gentleman Arcane

    octavius
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    And if you're a liberal you can then wrinkle your nose and complain that they stink after having pissed on them.
     
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  7. Catacombs Magister Patron

    Catacombs
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    Nah. "It's too easy to kill POC and wimyn in this game."
     
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  8. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    I think I managed to catch the AI by surprise in Jagged Alliance 1. Half my team had to take a timeout after getting massacred on the previous day, so I was left with only Fidel, Snake and Eli on active duty. Figured I might as well do something retarded and attempted an amphibious assault (i.e. swam) to an enemy sector.

    It turned out to be guarded by just 3 dudes. And then the one beyond it was the same. It's like the AI didn't expect to be attacked from that direction at all. Very lulzy.
     
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  9. Kabas Erudite Patron

    Kabas
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    Just started Erannorth Chronicles - a sequel to Erannorth Reborn. A rather addicting rpg/cardgame hybrid.

    Compared to it's predecessor chronicles has a completely reworked race/class system.
    Instead of being tied to classes most of the cards are now to tied to skills. As an example, if you want to have illusion cards avaliable or gain additional benefits of certain cards you need to invest points into illusion skill.
    The avaliable skills are determined by your chosen race, class, sub-class, background and organization(if you decide to join one). You can also forsake skills if you don't want to have certain cards as a potential reward to increase the chance of getting the cards that require your invested skills.

    I am not that far into the game but it appears that you don't automatically get a few high-tier cards once you gained enough mastery and leveled-up anymore like in reborn, all higher tier cards must be either found or bought. Nice.
    Also, instead of daz 3d models that remind me of those patreon porn games you now have a generic but unified artstyle for both your character portraits and enemy sprites.
     
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  10. someone else Arcane Patron

    someone else
    Joined:
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    The Pit Infinity

    notepad for my current run incase I need to backtrack for stuff:

    9 DH ne
    10 L nw sw DC e
    11 DH se m L sw
    12 C 2sw
    13 C 2nw R c L ne DH m gear
    14 R s H C2 w DH sw
    15 C ne DH se

    Can U leet gaemers figure out what it means?
     
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  11. Yeoman Novice

    Yeoman
    Joined:
    Aug 4, 2017
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    I'm playing that as well, though I've never played Reborn.

    At first the game was really tough, but after a few levels I find that I'm just demolishing challenges. I'm playing a Conjurer character and I have so many options to draw yet another summon card and spam attacks that most bosses never even get a round.

    I love the character building system and equipment system. My character is equipped with a grimoire in his main hand and a shield in his off hand. The grimoire lets me draw 2 conjuration cards, and since it's an equip, I can use it every turn. Shit feels broken.

    Also, summon cards being able to gain XP and level up is pretty cool.

    All in all, it seems like a pretty crazy game that quickly goes off the rails with power levels. The gameplay balance is highly suspect but it feels incredibly empowering. The sandbox element is a bit meh though, I wish we could have a new deckbuilder with a more structured and tightly designed campaign like Etherlords II but less linear.
     
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  12. Perkel Arcane

    Perkel
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    Pyl is fucking great and i played it around 2011 so it is not some nostalgia glasses on stuff. It is a shame that you can't basically run it on anything nowdays. Even when i played it on vista i think i played mosly without music because for some reason music didn't work. Either way running it was a major bitch to begin with.
     
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  13. Riskbreaker Arcane Patron

    Riskbreaker
    Joined:
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    There's actually a package over at old-games.ru that lets you play the game right outta box with higher resolution and reasonable (for running a pretty advanced 3D game in high resolutions thru dosbox) framerate.
    There's a lot about about the game that is impressive. It's like grimy Polish HL - more linear story-driven FPS with HL-like environmental puzzles - that was developed and released around the same time. But it's full of idiosyncrasies and is tough as nails, even once you adapt to its rhythm.
     
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  14. Jvegi Arcane

    Jvegi
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    Kurwa, pierwsze słyszę.

    Never heard of it.
     
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  15. Hag Learned

    Hag
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    Just finished Four Last Things, bought on a whim after it was showcased in the screenshots thread.
    Game's short and quite limited. While the visuals are really good and the overall atmosphere as great, there is simply not much to do. The humour is hit or miss, luckily it hits most of the time but I was quite disappointed in particular with the ending. Game's author a bloody heathen, for sure.
    Still, worth it for its beauty, but leaves a taste of "that could have been much greater".
    :4/5:
     
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  16. Tweed Professional Kobold Patron

    Tweed
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    Pathfinder: Kingmaker
    The Steam version is gutted. If you can find the Week in Paradise mod it's the best way to play the game.

    EDIT: Week, not weekend. AWP.
     
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  17. gaussgunner Arcane

    gaussgunner
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    It's in the GOG version, I played it on my first playthrough. You can play monday thru friday, Apocalypse Weekend, or Week in Paradise (both).

    Paradise Lost is on the main menu but doesn't seem to be included... oh yeah it's a separate purchase on GOG, currently $6 USD. Any good? Most of the reviews say it's crap, the GOG version at least... I'll pass unless it's like 80% off. I still have to play Postal 1 anyway.
     
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  18. Tweed Professional Kobold Patron

    Tweed
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    I haven't actually played Paradise Lost, though I didn't hear very good things about it.

    EDIT: But I do like how they took jabs at Double Fine and their shitty early access scams.
     
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  19. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
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    Replayed Half Life 2 and its episodes after a significant amount of time. I used the MMod and the HL Update to spice things up. These work together nicely in buffing the combat experience. The guns have been re-worked with new sounds and feedback. I also love the animations HL Update adds for when you're weapon is fully reloaded. It was nice to use this feature during the game's cutscenes where you may not have much to do, especially if it's not your first time. I was always a big fan of the hard hitting weapons from HL2, the magnum and shotty in particular. I spent most of my playtime with the shotty in this playthrough b/c it was just so much fun to use thanks to the mods. I think it must have buffed the enemy aggression as well b/c I saw them use grenades, grenade launchers, and the plasma rifle's alt fire much more often. I loved that I was consistently pressured to push the pace, or scramble for new cover. Overhauled gunplay aside, the adventure itself definitely lived up to my memory. The voiceacting, the facial animations, it all still works tremendously well in selling its characters. I loved the urban exploration bits, and fatigued on the vehicle sections. There were 2 difficulty spikes that were made more strenuous thanks to the mod: the Nova Prospekt wave defense, and the Shield Generator standoff. The former was still enjoyable, as the game gives you 3 turrets to defend yourself with. The sound was incredible, what with so many enemies coming at you. The second encounter was not as enjoyable b/c your mates die off quickly and the game seems to send an endless wave of enemies at you. I don't know how I got through it, but I just shot the energy ball and somehow made it out of there.

    The episodic content was also great to revisit. I loved the low-level gameplay of E1 where you largely have to support Alyx to take out enemies in the darkness. Then there are some awesome combat encounters in the hospital leading up to the finale. Also, I felt that the Episodes did a much better job of metering your ammo. I often felt like I could use whichever toy I wanted in the base campaign, and that the episodes felt more measured in how they doled out ammo.

    In sum, I had a wonderful time revisiting HL2 and would recommend anyone to try it with MMod + HL Update (hands). It definitely spiced up the combat and left me wanting more.

    Some soundtrack highlights + 1 song I liked from Black Mesa:
    Show Spoiler





     
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  20. Puukko Arcane

    Puukko
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    FEAR with MMod. Nothing much to add that hasn't been said a thousand times, it's just a very tight shooter that puts newer ones to shame. The horror level is about right for me.
    I tried using HD textures but that mod caused frequent crashes and eventually just refused to load the next level before crashing. Shame, it did a really good job otherwise.

    I intended to play Clive Barkers Undying first, but ran into bizarre bugs. At least I think they're bugs, unless the user manual for the amulet states "may randomly spawn strong enemies when used" because casting ectoplasm could spawn big howlers and I'd suddenly find myself with 3-4 of those when I was trying to conserve my limited revolver ammo by using spells. This could very well be caused by the rebalance mod I grabbed. Not too fussed about dropping that, but setting the game up takes some work so that'll have to wait. The other bug happened when I restarted the game and dropped the difficulty to see if that would fix the issue. It started the game normally, except it behaved like I had loaded an old save. Regular cutscenes played normally, but none of the ghosts showed up, doors were open and enemies were dead. Rebooting the game fixed that issue. What a cursed start for my month of horror games...
     
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  21. Ivan Arcane

    Ivan
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    Woah, had no idea there was an MMod for FEAR. Will check it out, thanks!
     
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  22. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    I'm roughly 2/3 through JA1, and I've come to the conclusion that playing this game with JA2 around is kind of pointless. In most cases, a sequel will lack something from its predecessor, but this is not the case here. JA1 is simply JA2 with fewer features. JA2 takes all the good parts of 1, expands and improves on them, then adds a shitton of other good things, and fixes the vast majority of annoyances and issues.

    Mind you, it's still a cool game, and I'm gonna finish it anyway since I'm so far in. But I don't think I've ever seen an already great game get so outclassed by its sequel.
     
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  23. Strange Fellow Peculiar Patron Sad Loser

    Strange Fellow
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    The only thing would be that there are some cool mercenaries who didn't make the cut for 2. The mercs in 2 are much better developed, but there's at least a few morsels of fresh Jagged Alliance material in the first game even if you've played the sequel.
    Fortunately Tex made it into Unfinished Business, which means that with 1.13 fuckery you can have him in Arulco as well. Howdy, pahtnah!
     
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  24. Tweed Professional Kobold Patron

    Tweed
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    Pathfinder: Kingmaker
    Still messing with FTL and playing Hand of Fate 2 now. HoF2 fixes issues, but lacks some of that style the original had.
     
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  25. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    A more interesting comparison would be to hop from JA1 to Jagged Alliance: Deadly Games. There are some new mercs to recruit (Nails is a personal favorite) and a few new weapons, of which IIRC at least one opens up some new tactics.
     
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