Will you faggots shut the fuck up. Late Bloomer is the bigger faggot for starting it for no reason but you're both fags for keeping it going
Says the guy who's obsessed with penises.
Will you faggots shut the fuck up. Late Bloomer is the bigger faggot for starting it for no reason but you're both fags for keeping it going
I finished Doom, Doom II, and Thy Flesh Consumed in that order over the past two weeks.
Disclaimer: I played all of them in Ultra Violence, with only Doom being played using mouselook and the jump button (as I didn't know it wasn't a thing... but I already had my suspicions in a few levels).
I thought that Doom was much more enjoyable than Doom II. Probably because of the amount of enemies the latter throws at you. I used a lot of savescumming in the latter, in the sense of "save before a hard area, save after being done with it no matter my remaining health". It's possible Doom II was also much harder for me as I had to get used to no mouselook. Indeed the first levels were very very clunky for me to play through, but as I play Evilution now I feel like I'm much more competent. I was able to easily beat the first three levels of the original game in Ultra Violence without a single death (until an unexpected swarm killed me in the fourth level I believe).
Doom II's levels felt less inspired I think. Like it wanted to be harder but without the creativity of Evilution (the levels I've played so far at least). Overall I agree with the OP that the game's are short and I took my time playing them. Probably because in that one hour of gameplay I get so much more thrill than I would get from six or seven hours in other games. Doom is so fast paced that it is a nice change of pace from games where I would walk for minutes on end endlessly thinking about my life (instead of, you know, thinking about the game I'm playing). The shooting is so satisfying and it does make me question my choices in other games (like manual reloading).
Overall I'm really glad I played through these. It's something I had in my "to play" list for a long time, and something I thought I would never get around to doing.
Now I can also bask in the memes.
Don't get your hopes up. Crysis -> Crysis 2 is one of the worst examples of decline I can think of in that genre.
Don't get your hopes up. Crysis -> Crysis 2 is one of the worst examples of decline I can think of in that genre.
You're right. My god it sucks. Quit halfway through. Is the third one any good?
Don't get your hopes up. Crysis -> Crysis 2 is one of the worst examples of decline I can think of in that genre.
You're right. My god it sucks. Quit halfway through. Is the third one any good?
Mostly just BG 2 EE.
I played all 3 (4 if you count Warhead?). Looking back I'm not sure why. 1 and Warhead are by far the best. Warhead is more action than 1, which I wasn't a huge fan of, but it also ditches a lot of the modern shooter annoyances of 1 (that god-awful escort mission...) so it balances out. 2 was decline incarnate, and that middle part where the main line goes on hold while you help the marines for several missions in a row is so forgettable I don't remember a single thing about any of those missions. The best mission is towards the end, very nice stealth one, but it's really not worth the whole slog just for it. 3 is similar to 2, but I also forgot large swathes of it. The one thing that was really striking is how much of a clusterfuck the story becomes as you go, 1 and Warhead had a pretty decent one with fun characters, then as you go through 2 and 3 the plot spirals more and more into complete retardo. It's pretty emblematic of the general decline in the series.I haven't played Crysis 3, but the general opinion seems to be that it's on par with Crysis 2 or maybe slightly better.
You should have skipped TNT and tried one of the modern megawads like Valiant, Ancient Aliens, Eviternity, Going Down, or AUGER;ZENITH. TNT sucks the fun out of Doom.Copypasting my comment from a Doom thread for context:
I finished Doom, Doom II, and Thy Flesh Consumed in that order over the past two weeks.
Disclaimer: I played all of them in Ultra Violence, with only Doom being played using mouselook and the jump button (as I didn't know it wasn't a thing... but I already had my suspicions in a few levels).
I thought that Doom was much more enjoyable than Doom II. Probably because of the amount of enemies the latter throws at you. I used a lot of savescumming in the latter, in the sense of "save before a hard area, save after being done with it no matter my remaining health". It's possible Doom II was also much harder for me as I had to get used to no mouselook. Indeed the first levels were very very clunky for me to play through, but as I play Evilution now I feel like I'm much more competent. I was able to easily beat the first three levels of the original game in Ultra Violence without a single death (until an unexpected swarm killed me in the fourth level I believe).
Doom II's levels felt less inspired I think. Like it wanted to be harder but without the creativity of Evilution (the levels I've played so far at least). Overall I agree with the OP that the game's are short and I took my time playing them. Probably because in that one hour of gameplay I get so much more thrill than I would get from six or seven hours in other games. Doom is so fast paced that it is a nice change of pace from games where I would walk for minutes on end endlessly thinking about my life (instead of, you know, thinking about the game I'm playing). The shooting is so satisfying and it does make me question my choices in other games (like manual reloading).
Overall I'm really glad I played through these. It's something I had in my "to play" list for a long time, and something I thought I would never get around to doing.
Now I can also bask in the memes.
UPDATE
So I'm around level 23 in Evilution.
I have to say I'm not enjoying this WAD. Mostly because the levels are BIG in the sense of "spread out", as opposed to BIG in the sense of "cramped, but large". I don't know if that gets my point across.
I also heavily dislike the amount of chaingunners. The levels start getting pretty predictable as well, with an item usually being an indicator of "grab me and watch the walls around you collapse to reveal 30 chaingunners".
But it's good in the sense that this helps me realize that what makes or breaks Doom is level design. Which should be fairly obvious, right? However, I've been comparing Doom to my most played RPGs (which I won't mention in case of butthurt, but everyone who knows just a little about me will know which ones they are), and it made me realize that those games just aren't particularly fun after a while, and no level design would change that because their core gameplay is fundamentally flawed.
I'm really itching to try the neat total conversions I've seen around, particularly Ashes and Aliens: Eradication, which look atmospheric as fuck.
Currently replaying Syndicate. I'd forgotten how glorious these old games are. Will move onto Syndicate Wars which I rate despite everyone saying it wasn't as good as the first one.
Lots of fun and a rough classic. Follows the old school logic of it would be very, very easy to lose this game by dropping something important somewhere or forgetting to get this or that enchanted. I'm still not sure I'll have everything I need in the end - I'm preparing for heartache.
I think I'll get the good ending as I accidentally discovered what something was for after scrounging around for a hex editor to recover a few hours of lost work. Thanks for letting me know - I have no idea about a true ending but we'll see when the time comes. Im at the Titan's Fortress or whatever it's called right now to put in perspective where I am.Lots of fun and a rough classic. Follows the old school logic of it would be very, very easy to lose this game by dropping something important somewhere or forgetting to get this or that enchanted. I'm still not sure I'll have everything I need in the end - I'm preparing for heartache.
The game has multiple endings (Bad, Good and True). You can only get the True Ending if you do everything right and figure out what a certain spell does, and cast it at the right time.
Let me know if you want to know more.
Well, thanks - I think I got it at the end (eh, I accidentally read something on one part), and the game they drops a major hint via a messenger. Always wanted to finish this, but now I feel a little beat up. The game was enjoyable, but the mechanics never really evolved past dungeon one. Sat up until 2:00 AM last night trying to get to the end, but just got stuck too many times and had to see every square - a bad combination. There were some nice touches though. You are one of 5 heroes you can select and throughout the game you intersect with the other heroes and such. Lots of charm but you gotta earn it.Lots of fun and a rough classic. Follows the old school logic of it would be very, very easy to lose this game by dropping something important somewhere or forgetting to get this or that enchanted. I'm still not sure I'll have everything I need in the end - I'm preparing for heartache.
The game has multiple endings (Bad, Good and True). You can only get the True Ending if you do everything right and figure out what a certain spell does, and cast it at the right time.
Let me know if you want to know more.
Well, thanks - I think I got it at the end (eh, I accidentally read something on one part), and the game they drops a major hint via a messenger. Always wanted to finish this, but now I feel a little beat up. The game was enjoyable, but the mechanics never really evolved past dungeon one. Sat up until 2:00 AM last night trying to get to the end, but just got stuck too many times and had to see every square - a bad combination. There were some nice touches though. You are one of 5 heroes you can select and throughout the game you intersect with the other heroes and such. Lots of charm but you gotta earn it.Lots of fun and a rough classic. Follows the old school logic of it would be very, very easy to lose this game by dropping something important somewhere or forgetting to get this or that enchanted. I'm still not sure I'll have everything I need in the end - I'm preparing for heartache.
The game has multiple endings (Bad, Good and True). You can only get the True Ending if you do everything right and figure out what a certain spell does, and cast it at the right time.
Let me know if you want to know more.
After finishing this as well as Legend of Grimrock 1 and 2* I should be able to write a thesis on pressure plates. This took pressure plates to places they weren't meant to go. I may be done for the next few years on blobbers after this. Still nice to tie this up.
I was thinking on revisiting Eye of the Beholder at some point but now - I don't think I can. My score:
* note: finished Legend of Grimrock 2, but didn't see the real ending. Never pulled it off... yet.
Took me five full seconds to realise you're likely talking about Anvil of Dawn and not Age of Decadence.Regarding the five characters in AoD: