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What game turned you into a gamer?

Annie Mitsoda

Digimancy Entertainment
Developer
Joined
Aug 27, 2008
Messages
573
Luzur said:
hey, i had that on amiga, heard the lady showed her tits of she won but i never saw any of that. :?

Dunno if it counts, but I see moobs in that picture for certain. :twisted:
 

GarfunkeL

Racism Expert
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RottingNaziSurfer said:
1942
1942.png


Commando
Commando-mame.png

I collected coins on the street to be able to play both of those games. Sweet, innocent times ;)
 

Hoodoo

Arcane
Joined
Jun 5, 2009
Messages
7,159
Aces of the Pacific, Crystal Caves and Command & Conquer got me hooked into computer games. Probably didnt become a "gamer" till Bf1942 though.
Speaking of Aces of the Pacific anyone know any good WW2 flight sims? All the ones ive tryed are gimmicky and bad.
 

ricolikesrice

Arcane
Joined
May 11, 2007
Messages
1,231
2001: Most Unnecessary Game of the Year (IGN)

Why am I not suprised.

yeah, IGN never had good taste. though i dunno about this millenium edition, i played the c64 one . maybe millenium edition was one of those dumbed down sequels for mass appeal.
 

GarfunkeL

Racism Expert
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hoodoo said:
Aces of the Pacific, Crystal Caves and Command & Conquer got me hooked into computer games. Probably didnt become a "gamer" till Bf1942 though.
Speaking of Aces of the Pacific anyone know any good WW2 flight sims? All the ones ive tryed are gimmicky and bad.

Il-2 Sturmovik and its expansions. Probably the best WW2 flight sim.

The old Battle for Britain and Secret Weapons of Luftwaffe.
 

Cimmerian Nights

Liturgist
Joined
Aug 20, 2004
Messages
428
Location
The Roche Motel
Annie Carlson said:
Man... next someone's gonna mention Shogun
I assume you mean the text based game based on the novel/miniseries and not Total War. Man that game was a bitch, took me forever just to crashland on the island. Pretty cool though, funny to see how generally the evolution of graphics has proven to be a crutch for the devolution of quality writing overall.

I guess if we're talking PC game it'd have to be the original Bard's Tale for me. I was at the D&D stage and Bard's Tale was just a landmark in bringing PnP gaming to the PC. We'd actually forgo the dice and pencils and sit as a group in front of the PC each directing our characters in combat. I had a Bard (bard's were actually pretty important and essential) named "EAT ME", it was the height of comedy at that age to read the combat descriptions with EAT ME popping up over and over. I guess you had to be there...

256px-Bard%27s_Tale_Box_Cover.jpg


Plus what should be the official theme song of the dungeon crawler:
The song I sing
Will tell the tale
of a cold and wintery day;
Of castle walls
And torchlit halls
And a price men had to pay.
When evil fled
And brave men bled
The Dark one came to stay,
Till men of old
For blood and gold
Had rescued Skara Brae.

And holy shit we actually thought Bard's Tale and Wizardry were 3D back then. You fuckin pussies today are so spoiled.
 

Lord Sudaca

Novice
Joined
Jul 28, 2009
Messages
43
Good incarnation: Street Fighter 2

Paranoid Incarnation: Ultima 7 and part 2

Practical Incarnation: Kinda obvious....
 

LeStryfe79

President Spartacus
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Adventureland for Vic-20.

I think that fucker probably taught me how to read...it also taught me how to throw a computer.
 

Rakanishu

Novice
Joined
Sep 6, 2009
Messages
63
Location
Belgium
Player of games? Super Mario Bros. I was five and a friend's older brother had a NES a ton of games for it.

Obsessive gamer? Command and Conquer: Red Alert, which coincided with literally getting hounded out of middle school for being "gay" and my subsequent decade long social shutdown. Red Alert was cool because it was my first RTS -- a genre which was totally new to me having come from SNES/N64/PSX land. I played Red Alert exclusively, for at least 2 hours a day, for the better part of year.

PC gamer? Fallout 2. By the time I bought Fallout 2, the only games left on consoles that had any appeal to me were JRPGs. Once I played Fallout 2 though, I realized how pathetic JRPGs are in comparison and never felt the need to buy console games again.

I'll do the same presentation for my games hope you don't mind

Player of games? an arcade game were you could be two to shoot aliens with a sort of futuristic uzi and you had a pedal to move backward ,damn hard game, had much fun with it and spend a lot of dimes.But I don't remember the title :cry:
Obsessive gamer? Head over Heels
PC gamer? Darksun(was really opposed to pc rpgs before that being an avid paper rpg GM)
Obsessive PC rpg player? Fallout of course
 

bozia2012

Arcane
Patron
Joined
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Messages
3,309
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Amigara Fault
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
SABOTEUR! - it was the first thing I've managed to run on my C64. But I was a always a gamer - like if there was any alternative. Before I got my first "clone" in '93 (386SX 33MHz) I got to play (except C64) on the ZX, "Big Atari" and Amiga 500. Of course there were also the arcade machines and shit like Pegasus or Megadrive... but your own PC - this was the shit.

I remember in the old times I used to play all types of games - action, sport, flight/tank simulators (they don't even make'em anymore). Now, only some dumbed down MMOs and pseudoRPGs...
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
I played stuff like Zoomaster and Pooyan before it, but Sid Meier's Pirates on the Apple IIe (along with some unknown Apple II rpg demo with black and white icons and tactical battles) set me down the road to really liking RPG games and strategy games.

Also later on, Civilization I, which we played in study hall at school. The awesome thing about that was you could go into text files and change some of the text that crawled at the beginning in witty and obscene ways.
 

Hamster

Arcane
Patron
Joined
Oct 18, 2005
Messages
5,936
Location
Moscow
Codex 2012 Grab the Codex by the pussy Codex USB, 2014
Jackal and Ninja Turtles on NES. There were other games of course, but these were my favourites, i spent so much time with them. :)

TMNT2-3.png


Jackal_NES_ScreenShot2.jpg


Games that turned me into a "hardcore" PC gamer were Transport Tycoon and Dune 2.
 

laffer35

Novice
Joined
Sep 14, 2009
Messages
53
I played various C64 games over at a friends place back in '87 or so, and I absolutely loved it.

Around a year later, I got my own... one of the coolest days in my life (says a lot, I guess).

Anyway, the first game that really grabbed me was Last Ninja. It's an amazing game, oozing with atmosphere... much thanks to the brilliant soundtrack.

Last Ninja 1&2 are still some of my favourite games to this day.
 
Joined
May 6, 2009
Messages
1,876,743
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^^I remember asking my older brother to defeat Rocksteady for me, so i could play the second stage. Once I even woke him up, he played it with half closed eyes, lost and went back to sleep. then i decided to man up and fight the rhino alone.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,564
In my case the games were Wolfestein 3d, Doom 1/2 (the damned Cyberdemon caused me more than one nightmare in my earliest years XP), and Blackthorne.
 
Joined
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The island of misfit mascots
Actually, looking at those screens for 1942, I'd be amiss if I didn't add to my previous mention of Wizardry 1 and Ultima 2, the arcade classics that I played for years: especially Double Dragon. Fuck that game had a long shelf-life. In those days, as far as I knew, playing computer games at home meant playing with near-ASCII (Ultima 2's static sprites weren't a huge step up from ASCII - to make a comparison, it came out BEFORE Rogue had its commercial release) ie 3-d-line-graphics (ala Wiz 1), and the only games worth playing with those graphics were rpgs. You might not have been able to see a character walk in Ultima 2, but you could have a world that contained each continent as they are today, as they were when joined together as patagonia, as they were during the middle ages, then the future, then the 'aftermath' (after Minax destroyed everything - you can go there surprisingly early, it's supposed to be a motivation for you having to stop Minax), with numerous time-gates (some one-way, some both-ways) leading between them, dungeons ala the wizardry games contained therein, different cities, towns and villages with the NPCs and stores available varying on the size and location of the town, as well as planes, ships and rockets (leading to things like heading to 'current-era', stealing a plane, then flying it through a time-portal to the past to get to a bit you couldn't get to before, etc. Oh, and all the other planets in the solar system accessible by rocket, plus a hidden one or two. OK, the game sucks if you play it now (so I'm told), but back then U2 was mindblowing and it showed how you could create an incredibly large and varied world with next to no graphics.

But for games that actually had, you know, colour, and moving sprites, you needed to go with your friends to the arcade. The era of co-op (which actually disappeared for about 10 years between the arcade and console eras). Places like 'Timezone' and equivalent arcades were cram packed with kids lining up for each game, and about 70% of them would be kids who had run out of coins but were happily watching some other kid play so they could learn tricks of him (I say him, because arcade games were pretty much a male-only thing). 10year old birthday parties were often held at gaming arcades, and I remember my best few friends and I would occasionally get shouted to a 'lock-in' session for doing well at school, where you'd pay 10 dollars a kid at 9am and then have ALL the games set to infinite credit-mode until 2pm that day. That was the shite:) They'd often have rules limitting how many replays you could have on a game until the next kid got to have a go (though they'd manage the bookings so there's be less kids than games available, so you didn't have to wait to play - only if you were waiting to playing the high-demand games kike Double Dragon, or Rumble).

Anyway, Double Dragon ruled the roost. It was the first game I'd encountered that had the difficulty perfect for its market. It had a time limit that required efficiency, but unlike the many games that followed, the time limit WAS achievable on 1 credit, so it didn't act as a 'hahaha put more money in you chump' barrier. Similarly, on an average 1st playthrough by kids familiar with the beat-em-ups of the era, you'd make it to about the 1st boss (the giants in the carpark), maybe halfway to the 2nd guy (the guy that looks like a green version of you, with the same moves that you fight on top of the industrial lift, where you can fall off). After you started to get good, you'd start having to put in more coins sometime through forest part, usually for losing a stupid life by screwing up the jump across the bridge, and often losing multiple credits to the badass black giant who waits on the other side of the bridge. Was still value for money, as you would still get a decent amount of further gaming in due to it being an early employer of the 'easy bit, harder bit, boss, easy bit...etc' pacing rather than the 'let's get increasingly fast and difficult so that anyone stupid enough to put more coins in will lose them in 15 seconds' that games like kung fu master had made popular. Once you got 'genuinely good' by my friends' 10 year old standards, you'l nail that bridge guy easily, because one of you would have kept the knife from a previous fight and throw that at him from across the bridge, and one of you would still have a baseball bat. Well, and by that time you'd have worked out that 'elbow beats everything', except when you're low on time.

A genuinely good player would also be able to beat the last of the uber-badass giant black guys that fights you near the cliff at the entrance to the base. As long as you didn't let him throw you over the edge he was fine - his strength was also his weakness - tons of boulders lying around that you could throw at him, just dodge when he throught them at you, and you never needed to go toe to toe with him.

Then the fucking hardest part in the game - the random crushing-walls-of-death that would kill you instantly and unfairly. Worst part of the game, and so naturally the one that all future arcade beat-em-ups copied. Then the awesome fight against the machine-gun guy. Nearly impossible in single-player, but if you worked together you could hammer him, as he only shoots in one direction per clip, so one guy stays offline while the other takes him out.

Then the awesome-est part - in DD if both players survived, you got to fight each other at the end to decide who wins. This was well before street fighter, and it was the first game that I remember having a PvP section.

I remember that by the end of the arcade era, a couple of friends and I could clock DD on 1 credit, and it was all about who won that final fight, everything else was just to make sure you had spare lives to give an advantage in the last bit - including the use of 'accidental' friendly fire to loosen up your opponent in the last few sections (sry, I didn't mean to swing the baseball bat in your direction as you were jumping past the wall-of-death bit! Really!)

People blame consoles for ending the arcade era, but that's only partially true. Greedy fucking arcade managers had a lot to do with it. DD stands out not just for being a good game, but for being the last of its kind. I.e. the last casual arcade game where you didn't either have to:
(a) learn bizarre button combos that were hidden from the player (for years after SF2 and those games first came out, the instructions would tell you maybe 1 or 2 combos for 1 character, and that there were others to discover). Hidden combos are awesome and all, but not when the game is only effectively playable if you already know them, AND you're learning on your own credits. Think of it...pre-internet as well and pre-home-console - you'd be going: 'hmmmm, how do I do Chun Li's spinning kick thingy?...down and left button? no. down and right button, no. Oh well, pay another sixty cents. Down and up? no. Down, up, right button?. No, pay for another credit. Down, right, left button?. no. Another credit...' Yeah, real fun that was! Compare that to the DD hidden combos: push away and punch - elbow. Push away and kick - flying kick. keep tapping punch - headlock and knee combinations. They weren't just simpler - they were things that you'd be doing ANYWAY just while playing, and so you'd discover all of them by accident within about 2 or 3 credits. Whether it was the arcade owners that deliberate removed instructions that were supposed to come with the game (and did in later editions), or just developer shortsighteness, by the time that problem was fixed, people had stopped playing in arcades and the home console era had begun - even though at that time the home consoles were nowhere near as good as the arcade versions.
(b) use more than 1 credit to win the game, no matter how good you were. It was done many ways - impossible time limits, unavoidable death traps, absurdly ramping up the speed of enemies after a certain point. But DD2 and DD3 did it the worst - making you pay extra credits in order to 'buy' extra moves. The implication being that there's no point playing the game unless you're going to spend 3 credits at once, because otherwise you're gimping yourself - and then you still ran into 'absurd time limit' barriers anyway.


But yeah, Double Dragon should sit with U2 and Wiz1 as my 'what-made-me-a-gamer' games.

And completely to the opposite - Doom made me a modern gamer. That was the first home game that wasn't an adventure game or an rpg that I had bought since I stopped playing my old C64. It was also what rekindled my interest in games after a long break where I had decided I just didn't have time to finish my old copy of Bards Tale 3 anymore. If only I had known what games like Doom would have done to the games I grew up with:-(
 

Vipera

Scholar
Joined
Oct 25, 2006
Messages
416
Location
Tennessee
Oregon Trail and Odell Lake were the first games I played, but I never really got into PC gaming apart from the odd title (AoE in particular). Aladdin on the SNES was the first game I played on a console. Later I got hooked on Star Wars games and Goldeneye on the N64. Gaming really took off for me with Halo and Morrowind on the Xbox, though.
 

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