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remember helping friendly ghouls around tempeny tower?RPGs almost never put any consequences behind being the most altruistic person ever.
remember helping friendly ghouls around tempeny tower?RPGs almost never put any consequences behind being the most altruistic person ever.
Bold words for someone with an Edea avatar.While browsing the internets for opinions and reflections on rpgs I came across few but very vocal “evil players” that worship their evil waifus and derive this immense gratification out of their paths. I always found it silly or nonsensical but now it makes me wonder, why?
For clarification, I am a proud lawful good enjoyer. I pick a paladin, almost always prioritize the wellbeing of game characters and punish evildoers and lawbreakers.
Therefore it is difficult for me to grasp why one would choose an evil path to hurt others, corrupt innocent and just in general fuck with and destroy everything.
The idea of negatively affecting/hurting anyone, even my enemy does not bring me joy or pleasure.
I develop small games and my dream is to make my own rpg. For that reason I'd like to make sense of the other side. It is essential to grasp the full picture to create a truly engaging piece of media rather than just forcing people to play like my autistically righteous self.
Thus I ask, what is the appeal of playing an evil path? What do you get out of it? What makes it interesting? What sort of feeling are you pursuing?
Is it to let out steam? To feel in control? Is it a morbid curiosity of what would happen if you chose these options?
What games cater to your wants the best?
Lay it out here and perhaps I will be able to deepen my understanding.![]()
Edea did nothing wrongBold words for someone with an Edea avatar.While browsing the internets for opinions and reflections on rpgs I came across few but very vocal “evil players” that worship their evil waifus and derive this immense gratification out of their paths. I always found it silly or nonsensical but now it makes me wonder, why?
For clarification, I am a proud lawful good enjoyer. I pick a paladin, almost always prioritize the wellbeing of game characters and punish evildoers and lawbreakers.
Therefore it is difficult for me to grasp why one would choose an evil path to hurt others, corrupt innocent and just in general fuck with and destroy everything.
The idea of negatively affecting/hurting anyone, even my enemy does not bring me joy or pleasure.
I develop small games and my dream is to make my own rpg. For that reason I'd like to make sense of the other side. It is essential to grasp the full picture to create a truly engaging piece of media rather than just forcing people to play like my autistically righteous self.
Thus I ask, what is the appeal of playing an evil path? What do you get out of it? What makes it interesting? What sort of feeling are you pursuing?
Is it to let out steam? To feel in control? Is it a morbid curiosity of what would happen if you chose these options?
What games cater to your wants the best?
Lay it out here and perhaps I will be able to deepen my understanding.![]()
I think there should be sacrifice in the form of more challenging gameplay. Make the player earn the most desired outcomes. This may apply both to Good and Evil playstyles, by the way.RPGs almost never put any consequences behind being the most altruistic person ever. You can always save everyone and usually get rewarded with the best loot also. There's no sacrifice involved in being the ultra goody two shoes.
Playing games is about winning, finding solutions, overcoming gameplay challenges. The above paltry rewards are an insult to a real gamer, and should only be reserved for mediocre storyfags; those that are not willing to work for the best and hardest outcome. Witcher 3's Cronie plot is an example of how not to do it: all the outcomes are bad no matter how skilled the player is. I even recall there was a trick (exploit?) related to the trapped spirit under the tree, that the devs could have let a skilled player use to get a win-win outcome, but I guess CDPR doesn't make games for gamers.Would if being that super good character meant you lost an attribute point for a story related reason or a popular companion died due to you being overly altruistic. Now we're actually challenging the player: are you sure you're willing to make real sacrifices to be altruistic?
This can be true, and it becomes especially silly when the game's "morality system" punishes the player for not falling for every hard-luck story he's served. Have the writers never heard of Nigeria scams?Almost every game has a mandatory gotcha encounter with fair maiden screaming for help from the deep wood, but that aside, game developers are too much of a pussy to acknowledge that being a wandering do-gooder means being a guy everyone is taking advantage of and laughing behind his back.
That's the archetypal ending in adventure stories and should always be used, otherwise it's no longer an adventure story. But also keep in mind that we can never be 100% sure what the writer has in mind until the end --maybe he'll disappoint the reader with a bad ending after all!The vast majority of books, movies, TV series and games end up with the good guys winning, no matter how improbable it is considering the setting. The main character(s) will save the day and will range from being a total goodie-two-shoes to somewhat flawed individuals. The bad guys will either be defeated, killed, or will redeem themselves in the end. How many times can you read/watch/play that stuff before it gets boring?
The same can be said for taking a roller coaster ride in an amusement park. People expect to survive it, but they're thrilled by the ride anyway. If an adventure story fails to thrill us because we (think that we) know the outcome it's just poorly written. If you don't like that the protagonist succeeds at the end, maybe the writer has failed at making you symphatize with the protagonist?At some point, it feels pointless to start something, because you more or less you know the outcome anyway.
In real life bad outcomes are often to be expected, and on top of that reality often surpasses fiction. Why would one want to read stories that are just a lamer version of real life?Then come the exceptions. Something like No Country for Old Men, which just tells a story. It doesn't really teach you anything (aside from the fact that real life is not like movies I guess), there's no moral at the end, the bad guy survives largely unchanged and presumably continues to do what he did.
On the contrary, for me an acceptable excuse for a bad ending might be if the writer is able to educate me about say how to deal with psychopaths or general bad luck in life. Perhaps by using a naive protagonist as a warning example.It's refreshing to just enjoy a story that isn't trying to teach, moralize or attack you with propaganda.
Pretty sure everybody that tried to activly follow the story of Final Fantasy 8 started to get brain damage somewhere into cd3. Me includedEdea did nothing wrongBold words for someone with an Edea avatar.While browsing the internets for opinions and reflections on rpgs I came across few but very vocal “evil players” that worship their evil waifus and derive this immense gratification out of their paths. I always found it silly or nonsensical but now it makes me wonder, why?
For clarification, I am a proud lawful good enjoyer. I pick a paladin, almost always prioritize the wellbeing of game characters and punish evildoers and lawbreakers.
Therefore it is difficult for me to grasp why one would choose an evil path to hurt others, corrupt innocent and just in general fuck with and destroy everything.
The idea of negatively affecting/hurting anyone, even my enemy does not bring me joy or pleasure.
I develop small games and my dream is to make my own rpg. For that reason I'd like to make sense of the other side. It is essential to grasp the full picture to create a truly engaging piece of media rather than just forcing people to play like my autistically righteous self.
Thus I ask, what is the appeal of playing an evil path? What do you get out of it? What makes it interesting? What sort of feeling are you pursuing?
Is it to let out steam? To feel in control? Is it a morbid curiosity of what would happen if you chose these options?
What games cater to your wants the best?
Lay it out here and perhaps I will be able to deepen my understanding.![]()
It would make for a pretty boring RPG to just have things happen to you, with no exercise of your initiative. It's about exercising your will at the end of the day. And the protagonists winning is archetypical for a reason. If something is boring, it's not the archetype's fault, but this particular manifestation of the archetype being insufficient, I maintain.The vast majority of books, movies, TV series and games end up with the good guys winning, no matter how improbable it is considering the setting. The main character(s) will save the day and will range from being a total goodie-two-shoes to somewhat flawed individuals. The bad guys will either be defeated, killed, or will redeem themselves in the end. How many times can you read/watch/play that stuff before it gets boring? At some point, it feels pointless to start something, because you more or less you know the outcome anyway.
Then come the exceptions. Something like No Country for Old Men, which just tells a story.
ill save poor militiades any timeor the one where all maidens are just trying to trick you?
I thought about this and thought a neat differentiation might be to give good players something and evil ones another thing.rather than the good path being unambiguously more rewarding in every way.
That's the worst. Doing good should be a reward unto its own, no?IRL, everyone who's anyone has got there by being the most ruthless, psychopathic motherfucker in the pack.
Enter games. "What, you don't want to help the chicken cross the road? That's it, we're withholding loot, xp and content as your punishment for being mean!"
Pretty much always find evil or "evil" companions more appealing, for example in Arcanum or BG2.
Not sure why but I just enjoy edgy shit in games, RPGs are no exception.
Pretty sure everybody that tried to activly follow the story of Final Fantasy 8 started to get brain damage somewhere into cd3. Me includedEdea did nothing wrongBold words for someone with an Edea avatar.While browsing the internets for opinions and reflections on rpgs I came across few but very vocal “evil players” that worship their evil waifus and derive this immense gratification out of their paths. I always found it silly or nonsensical but now it makes me wonder, why?
For clarification, I am a proud lawful good enjoyer. I pick a paladin, almost always prioritize the wellbeing of game characters and punish evildoers and lawbreakers.
Therefore it is difficult for me to grasp why one would choose an evil path to hurt others, corrupt innocent and just in general fuck with and destroy everything.
The idea of negatively affecting/hurting anyone, even my enemy does not bring me joy or pleasure.
I develop small games and my dream is to make my own rpg. For that reason I'd like to make sense of the other side. It is essential to grasp the full picture to create a truly engaging piece of media rather than just forcing people to play like my autistically righteous self.
Thus I ask, what is the appeal of playing an evil path? What do you get out of it? What makes it interesting? What sort of feeling are you pursuing?
Is it to let out steam? To feel in control? Is it a morbid curiosity of what would happen if you chose these options?
What games cater to your wants the best?
Lay it out here and perhaps I will be able to deepen my understanding.![]()
Funnier but shorter. You can play forever if you do the same of UN but would be boring.My whole good path comes down to asking myself "What would the UN do?" and then do the opposite
Pretty sure everybody that tried to activly follow the story of Final Fantasy 8 started to get brain damage somewhere into cd3. Me includedEdea did nothing wrongBold words for someone with an Edea avatar.While browsing the internets for opinions and reflections on rpgs I came across few but very vocal “evil players” that worship their evil waifus and derive this immense gratification out of their paths. I always found it silly or nonsensical but now it makes me wonder, why?
For clarification, I am a proud lawful good enjoyer. I pick a paladin, almost always prioritize the wellbeing of game characters and punish evildoers and lawbreakers.
Therefore it is difficult for me to grasp why one would choose an evil path to hurt others, corrupt innocent and just in general fuck with and destroy everything.
The idea of negatively affecting/hurting anyone, even my enemy does not bring me joy or pleasure.
I develop small games and my dream is to make my own rpg. For that reason I'd like to make sense of the other side. It is essential to grasp the full picture to create a truly engaging piece of media rather than just forcing people to play like my autistically righteous self.
Thus I ask, what is the appeal of playing an evil path? What do you get out of it? What makes it interesting? What sort of feeling are you pursuing?
Is it to let out steam? To feel in control? Is it a morbid curiosity of what would happen if you chose these options?
What games cater to your wants the best?
Lay it out here and perhaps I will be able to deepen my understanding.![]()
![]()
... that said, I enjoyed FF8 quite a bit. Because of its unique quirky mechanics, not despite them.
The final dungeon is my favorite in the whole series, tied with FF6's.
Yep I'm a story fag. I don't believe everything should have a win-win outcome just because you play well. Sometimes there isn't a perfect solution despite you doing things right. Having to make difficult choices is engaging for the player instead of the usual slop we get where the player can almost always save everyone, get all the best gear, ect... Game devs are afraid to upset players who are used to doing the good/altruistic path and make no real sacrifices for doing soI think there should be sacrifice in the form of more challenging gameplay. Make the player earn the most desired outcomes. This may apply both to Good and Evil playstyles, by the way.RPGs almost never put any consequences behind being the most altruistic person ever. You can always save everyone and usually get rewarded with the best loot also. There's no sacrifice involved in being the ultra goody two shoes.
Playing games is about winning, finding solutions, overcoming gameplay challenges. The above paltry rewards are an insult to a real gamer, and should only be reserved for mediocre storyfags; those that are not willing to work for the best and hardest outcome. Witcher 3's Cronie plot is an example of how not to do it: all the outcomes are bad no matter how skilled the player is. I even recall there was a trick (exploit?) related to the trapped spirit under the tree, that the devs could have let a skilled player use to get a win-win outcome, but I guess CDPR doesn't make games for gamers.Would if being that super good character meant you lost an attribute point for a story related reason or a popular companion died due to you being overly altruistic. Now we're actually challenging the player: are you sure you're willing to make real sacrifices to be altruistic?
What can I say, her design is just fantastic.Bold words for someone with an Edea avatar.While browsing the internets for opinions and reflections on rpgs I came across few but very vocal “evil players” that worship their evil waifus and derive this immense gratification out of their paths. I always found it silly or nonsensical but now it makes me wonder, why?
For clarification, I am a proud lawful good enjoyer. I pick a paladin, almost always prioritize the wellbeing of game characters and punish evildoers and lawbreakers.
Therefore it is difficult for me to grasp why one would choose an evil path to hurt others, corrupt innocent and just in general fuck with and destroy everything.
The idea of negatively affecting/hurting anyone, even my enemy does not bring me joy or pleasure.
I develop small games and my dream is to make my own rpg. For that reason I'd like to make sense of the other side. It is essential to grasp the full picture to create a truly engaging piece of media rather than just forcing people to play like my autistically righteous self.
Thus I ask, what is the appeal of playing an evil path? What do you get out of it? What makes it interesting? What sort of feeling are you pursuing?
Is it to let out steam? To feel in control? Is it a morbid curiosity of what would happen if you chose these options?
What games cater to your wants the best?
Lay it out here and perhaps I will be able to deepen my understanding.![]()
Have you played the game? G.F. are pretty mediocre except for some specific cases and you mainly want them for their junction and out of combat abilities. Magic + limit breaks are way stronger.Pretty sure everybody that tried to activly follow the story of Final Fantasy 8 started to get brain damage somewhere into cd3. Me includedEdea did nothing wrongBold words for someone with an Edea avatar.While browsing the internets for opinions and reflections on rpgs I came across few but very vocal “evil players” that worship their evil waifus and derive this immense gratification out of their paths. I always found it silly or nonsensical but now it makes me wonder, why?
For clarification, I am a proud lawful good enjoyer. I pick a paladin, almost always prioritize the wellbeing of game characters and punish evildoers and lawbreakers.
Therefore it is difficult for me to grasp why one would choose an evil path to hurt others, corrupt innocent and just in general fuck with and destroy everything.
The idea of negatively affecting/hurting anyone, even my enemy does not bring me joy or pleasure.
I develop small games and my dream is to make my own rpg. For that reason I'd like to make sense of the other side. It is essential to grasp the full picture to create a truly engaging piece of media rather than just forcing people to play like my autistically righteous self.
Thus I ask, what is the appeal of playing an evil path? What do you get out of it? What makes it interesting? What sort of feeling are you pursuing?
Is it to let out steam? To feel in control? Is it a morbid curiosity of what would happen if you chose these options?
What games cater to your wants the best?
Lay it out here and perhaps I will be able to deepen my understanding.![]()
![]()
... that said, I enjoyed FF8 quite a bit. Because of its unique quirky mechanics, not despite them.
The final dungeon is my favorite in the whole series, tied with FF6's.
I mean gameplay wise every fight seems to be best solved by spamming all your G.F. and even if you restrict yourself from it and use spells and limit breaks or whatever, there is just not much there...
And let us not talk about how fuckin dumb Squall is. 12 year old Emo boy trapped in the body of a grown man. He is also not the hero of the story. Everybody but him is. Everybody tells him what to do. They tend to him as the leader, but in reality nobody would, because he never has any answers or orders until the other fill in. What a horrible protag.
I feel like it depends on the goal of the game. Some games will allow you to have a power fantasy in which you can do anything (Evil playthrough allows you to do anything with no consequences and good playthrough let's you save everyone.)Yep I'm a story fag. I don't believe everything should have a win-win outcome just because you play well. Sometimes there isn't a perfect solution despite you doing things right. Having to make difficult choices is engaging for the player instead of the usual slop we get where the player can almost always save everyone, get all the best gear, ect... Game devs are afraid to upset players who are used to doing the good/altruistic path and make no real sacrifices for doing soI think there should be sacrifice in the form of more challenging gameplay. Make the player earn the most desired outcomes. This may apply both to Good and Evil playstyles, by the way.RPGs almost never put any consequences behind being the most altruistic person ever. You can always save everyone and usually get rewarded with the best loot also. There's no sacrifice involved in being the ultra goody two shoes.
Playing games is about winning, finding solutions, overcoming gameplay challenges. The above paltry rewards are an insult to a real gamer, and should only be reserved for mediocre storyfags; those that are not willing to work for the best and hardest outcome. Witcher 3's Cronie plot is an example of how not to do it: all the outcomes are bad no matter how skilled the player is. I even recall there was a trick (exploit?) related to the trapped spirit under the tree, that the devs could have let a skilled player use to get a win-win outcome, but I guess CDPR doesn't make games for gamers.Would if being that super good character meant you lost an attribute point for a story related reason or a popular companion died due to you being overly altruistic. Now we're actually challenging the player: are you sure you're willing to make real sacrifices to be altruistic?