You clearly have a very skewed definition of a storyfag game.
Storyfag game = the devs clearly only give a shit about telling a story. The gameplay has little thought put behind it, is by the numbers bland, often pretty basic overall, systems don't work with one another in cohesion, there could be endless cutscenes, minimal interactivity or interactivity that lacks meaning, "level design what's that???" says dumbfuck developer....and so on. Bioware games serve as pretty great examples here, e.g Mass Effect.
New Vegas has a lot of thought, time and effort put into its gameplay, there's quite a lot of systems, there isn't many other games that play like it, systems work somewhat cohesively, there two cutscenes in the entire game, an absolute fuckton of interactivity and meaningful player expression/C&C, and even the little things like the inclusion of a whole new card game with its own rules, as well as casino games.