rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
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I only played both for ~20 hours before I got bored, but I actually liked Oblivion more than Skyrim. Skyrim just removed too many systems.Oblivion is the worst TES
I only played both for ~20 hours before I got bored, but I actually liked Oblivion more than Skyrim. Skyrim just removed too many systems.Oblivion is the worst TES
https://en.uesp.net/wiki/Oblivion:Useful_SpellsCan you not just equip some grenades and consider them fire magicka? Have a little imagination.
And I don't know why you boil down the quality of the entire games down to a couple combat mechanics.
spellcrafting was fucking dope and one of the cool things bethesda games used to have
no magichttps://en.uesp.net/wiki/Oblivion:Useful_SpellsCan you not just equip some grenades and consider them fire magicka? Have a little imagination.
And I don't know why you boil down the quality of the entire games down to a couple combat mechanics.
spellcrafting was fucking dope and one of the cool things bethesda games used to have
It was yes, but it was heavily dumbed down in Oblivion over Morrowind and was all the same magic otherwise, so I gained no fun from it. Combat in general largely was dumbed down since so many relevant systems were removed. At least use Morrowind in your argument. Simply more engaging even with the horrible RNG, animations etc as it is more complex and challenging.
NV has a ton of combat related stuff Oblivion does not, like localized health, ammunition (doesn't regenerate on rest like magicka, which is incline), VATS for whatever that is worth, headshots, cover-based combat as opposed to standing next to each other trading blows, reloading weapons, hardcore mode which factors into combat in a variety of ways, and it's simply more visceral/better feedback than Oblivion's jank animations and effects.
Spellcrafting is cool but Oblivion and Morrowind's spellcrafting are pathetic when living in the shadow of Daggerfall's gigachad spellcrafting so I cannot approve of them.spellcrafting was fucking dope and one of the cool things bethesda games used to have
Trying to think of RPGs that have worse combat than FNV and it's actually kinda tough.
Odds are, something you like is pretty much overrated. Why? Because this is RPG Codex.
It was yes, but it was heavily dumbed down in Oblivion over Morrowind and was all the same magic otherwise, so I gained no fun from it. Combat in general largely was dumbed down since so many relevant systems were removed. At least use Morrowind in your argument. Simply more engaging even with the horrible RNG, animations etc as it is more complex and challenging. Pushes you to play smart, use your resources and skills, keep yourself and your equipment in good condition etc. Oblivion barely demands that from you.
NV has a ton of combat related stuff Oblivion does not, like localized health, ammunition (doesn't regenerate on rest like magicka, which is incline), VATS for whatever that is worth, headshots, cover-based combat as opposed to standing next to each other trading blows, reloading weapons, hardcore mode which factors into combat in a variety of ways, and it's simply more visceral/better feedback than Oblivion's jank animations and effects.
good postAlso, first person view sucks
Trying to think of RPGs that have worse combat than FNV and it's actually kinda tough.
Seriously? KOTOR 1&2, Dungeon Siege 1&2, at least. That's just off the top of my head.
not an RPGDisco Elysium.
Are modern storygame ttrpgs like pbta not rpgs?Well CRPGs came from TTRPGs, and TTRPGs came from wargaming tradition where the mechanical combat layer is crucial.
no combat = no rpgAre modern storygame ttrpgs like pbta not rpgs?Well CRPGs came from TTRPGs, and TTRPGs came from wargaming tradition where the mechanical combat layer is crucial.
Are modern storygame ttrpgs like pbta not rpgs?Well CRPGs came from TTRPGs, and TTRPGs came from wargaming tradition where the mechanical combat layer is crucial.
t's Powered by The Apocalypse, a ttrpg system that's used in many games like the d20 system is. It's designed for rpg sessions that are less like a game with mechanics and stats like trad rpgs are and are more like emergent stories that emerge out of the results of the mechanics, as well as relationships between player characters. I've never played any PBTA games because it sounds lame as hell but it's a massive fad in the indie ttrpg scene right now. One of the PBTA games for example is a game called Monsterhearts, where the players are teenage gothic monsters that attend a monster high school and it's all about teenage romances and relationship drama. Some creepy guy even made a D&D clone called Dungeon World with it.
Anyway I have no stake in the game with what an rpg is or isn't. I was just curious to hear what other people thought. As far as I'm concerned if someone says "I made an rpg!" I'll call it an rpg.
Gary Gygax said:"storytelling" games are not RPGs, but that is not to say that they are not games, nor to claim they lack high entertainment value--fun! My complaint has been that these games (s)hould not claim to be RPGs