luj1
You're all shills
octavius Gregz
In no particular order,
1.09 - before synergies, before OP runewords that made 90% of all unique items obsolete. You weren't confined to 1 specific skill tree due to synergies, you could make a hybrid and it would work in hell mode. 99% of mobs weren't immune to some form of damage type. End game was more about magic finding your gear rather than building rune words which killed viability of items such as gf and wf.
1.07 - right before lod dropped. Uniques had no level reqs, IM+BG was a killer combo for necros. Dueling was fun. Global immunities weren't a thing. You could play more varied and weird builds. No mana pots. Classic was just more of a challenge. Bugged uniques. The famous etheral bug.
1.08 - expansion release. Had strength stacking. You couldn't see monster passives. It was at the peak of D2’s popularity possibly.
1.10 - after synergies. Game was more difficult and complex. Grief, Enigma and Spirit and other OP runewords. Addition of free respecs. Addition of Uber Diablo, Annihilus and other unique charms. The best version for modding.
Older versions (Classic D2):
In no particular order,
1.09 - before synergies, before OP runewords that made 90% of all unique items obsolete. You weren't confined to 1 specific skill tree due to synergies, you could make a hybrid and it would work in hell mode. 99% of mobs weren't immune to some form of damage type. End game was more about magic finding your gear rather than building rune words which killed viability of items such as gf and wf.
1.07 - right before lod dropped. Uniques had no level reqs, IM+BG was a killer combo for necros. Dueling was fun. Global immunities weren't a thing. You could play more varied and weird builds. No mana pots. Classic was just more of a challenge. Bugged uniques. The famous etheral bug.
1.08 - expansion release. Had strength stacking. You couldn't see monster passives. It was at the peak of D2’s popularity possibly.
1.10 - after synergies. Game was more difficult and complex. Grief, Enigma and Spirit and other OP runewords. Addition of free respecs. Addition of Uber Diablo, Annihilus and other unique charms. The best version for modding.
Older versions (Classic D2):
1.00-1.02
Infinite Cow King killing(nerfed in 1.02)
Revive skill at level 20(only 5 mana cost) nerfed in 1.02
Revive skill gives more hp to revive another 200% at level 20 nerfed in 1.03
Whirlwind the strongest version, it attacks up to 32 times nerfed in 1.03
Corpse explosion OP version huge radius and its damage scales up with number of players (at maxed level you kinda blow up the whole maggot lair xDDD) nerfed in 1.03
Conversion even with few points 80% chance nerfed in 1.03
Infinite bug list would take hours to write all
Lord De Seis thief ability steals items nerfed in 1.02
No xp peneltaty above level 75, nerfed in 1.03, very very slow xp gain implented
1.03
Whirlwind max 8 attacks till nerf 1.07
The invencible Blood Golem+IM combo with two bug - ( your blood golem steals the total life of enemy it attacks) nerf 1.04
Revived monster damage and life scales with number of players nerfed in 1.04
Golems life attack and damage scales with number of players nerfed in 1.04
Your spells have lot more radius range than intended nerfed in 1.04
Strafe bugged offscreen range and enhances total bow damage(range nerfed 1.04, damage in 1.05)
First "stable" version
In close combat even magic attacks or elemental attack mobs get thorns or Iron Maiden return nerfed in 1.04
Lord De Seis thief ability steals potions nerfed in 1.04,was removed
Most famous bug:
Bows unaffected by any %extra damage mod, fixed in 1.04
Defense bugged monsters have X4 attack rating
Lances cannot drop
1.04
OP Guided arrow,enhances total bow damage nerfed in 1.05
Hammerdin nerfed Concentration doesnt affect Blessed Hammer due to mass complaints Blizzard later give back the bug in 1.05
Life tap and Iron golems Thorns work together nerfed in 1.05
Valkyrie scales up with players in health and damage nerfed in 1.05
Most famous bug:
Spells and auras bugged halved range fixed in 1.05
Any item with extra durability loses the extra% durability each time you die or start new game
Gems give random value if you socket them
1.05-1.06
Most of bugs fixed most stable version of classic
Sorceress spells have no cooldown nerfed in 1.07 due the lag they caused
Multishot nerfed in 1.07 to cause less damage
Whirlwhind nerfed in 1.07, the last patch where WW barb king is this
Gambling in order, and great chances. 3%unique chance, 1.07 removed gambling while latter reintroduced with horrible odds.
Infinite Cow King killing(nerfed in 1.02)
Revive skill at level 20(only 5 mana cost) nerfed in 1.02
Revive skill gives more hp to revive another 200% at level 20 nerfed in 1.03
Whirlwind the strongest version, it attacks up to 32 times nerfed in 1.03
Corpse explosion OP version huge radius and its damage scales up with number of players (at maxed level you kinda blow up the whole maggot lair xDDD) nerfed in 1.03
Conversion even with few points 80% chance nerfed in 1.03
Infinite bug list would take hours to write all
Lord De Seis thief ability steals items nerfed in 1.02
No xp peneltaty above level 75, nerfed in 1.03, very very slow xp gain implented
1.03
Whirlwind max 8 attacks till nerf 1.07
The invencible Blood Golem+IM combo with two bug - ( your blood golem steals the total life of enemy it attacks) nerf 1.04
Revived monster damage and life scales with number of players nerfed in 1.04
Golems life attack and damage scales with number of players nerfed in 1.04
Your spells have lot more radius range than intended nerfed in 1.04
Strafe bugged offscreen range and enhances total bow damage(range nerfed 1.04, damage in 1.05)
First "stable" version
In close combat even magic attacks or elemental attack mobs get thorns or Iron Maiden return nerfed in 1.04
Lord De Seis thief ability steals potions nerfed in 1.04,was removed
Most famous bug:
Bows unaffected by any %extra damage mod, fixed in 1.04
Defense bugged monsters have X4 attack rating
Lances cannot drop
1.04
OP Guided arrow,enhances total bow damage nerfed in 1.05
Hammerdin nerfed Concentration doesnt affect Blessed Hammer due to mass complaints Blizzard later give back the bug in 1.05
Life tap and Iron golems Thorns work together nerfed in 1.05
Valkyrie scales up with players in health and damage nerfed in 1.05
Most famous bug:
Spells and auras bugged halved range fixed in 1.05
Any item with extra durability loses the extra% durability each time you die or start new game
Gems give random value if you socket them
1.05-1.06
Most of bugs fixed most stable version of classic
Sorceress spells have no cooldown nerfed in 1.07 due the lag they caused
Multishot nerfed in 1.07 to cause less damage
Whirlwhind nerfed in 1.07, the last patch where WW barb king is this
Gambling in order, and great chances. 3%unique chance, 1.07 removed gambling while latter reintroduced with horrible odds.
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