V_K
Arcane
So I was thinking what differs good and immersive RPG cities from, basically, bloated menu towns/quest dispensers. For me that would be:
Now I don't think there are any RPG cities that fulfill all of those criteria, but the better ones like Tarant, or Britain from U7, or Riva from RoA3 are characterized by most of them.
So what makes a good RPG city for you? And what would be examples of good cities?
- Size - can't have a good city with only 3 houses in it. Even if they house 50 NPCs. Especially when they house 50 NPCs. Yes Cyseal, I'm looking at you.
- City life - something to give the impression that the city functions irrespective of your character. Could be done through detailed NPC schedules, like in Ultima, but does not necessarily have to go so deep. Some popping up random events or just a good detail level could also work.
- Secret and dangerous places to explore - simply put, cities should be more than a collection of NPCs but game environments of their own. That is where most cities in modern RPGs don't do it for me, being little more than backgrounds for NPCs. Give me seedy alleyways, rich houses to burgle into, urban legends, forgotten catacombs - that sort of thing.
- Believable topography - the city layout should make sense. It might seem superficial, but it's very immersion-breaking when when the map just looks random or too convenient for the player.
- Continuity - I strongly prefer cities that are just on continuous map or a set of maps that cover the whole city without any gaps to cities that only make certain parts explorable, abstracting others to a sort of "world map". It might be a personal quirk, but I just feel that the latter approach makes the individual maps too self-contained, losing a sense of coherence for the city as a whole.
- Dynamism - probably, the most important thing: the city should change over the course of the game. There should be a reason to come back to it over and over again, and that reason shouldn't be just to sell excess loot.
Now I don't think there are any RPG cities that fulfill all of those criteria, but the better ones like Tarant, or Britain from U7, or Riva from RoA3 are characterized by most of them.
So what makes a good RPG city for you? And what would be examples of good cities?