Some of you guys playing 5+ games in parallel, wow. I could never do that sort of thing, I'd just get massively confused. 1 book, 1 tv series and 1 game for me at any given time, and that's it.
Typically I am this way as well, and to clarify my previous post I ought to say that the only game I'm truly playing with dedication recently is Fate: Gates of Dawn.I'm the same way except when I'm looking for something to grab me where I might tool around in the intros of several games trying to make a decision. Also some of the more "pure" games I get into might be super short where a run takes 1-3 hours.
Does RPGcodex actually play RPGs?
I've been playing modded Skyrim.
Well done for finally playing this worthwhile game. It is a good experience and you just have to be fair when you play it that its not supposed to be a BG replica and it has to stand on it own because some Bioware loyalists expected a more classic BG experienceI have elected to finally acquaint myself with Dragon Age: Origins and successfully completed a playthrough. Peculiar game seemingly standing, legs apart, between two different styles of design, both mechanically and thematically.
Combat systems try to maintain the facade of being complex and tactical while being almost entirely MMO-style popamole. Dungeoning is mostly a painful slog, with tiresome, uninspired encounters through levels that (with the exception of the Deep Roads, where I felt it thematically appropriate and indeed adding to the experience) have no right to be as massive as they were. AoD spoiled me with its thieves hideout being an actual house with a few murder-minded people inside, not a gigantic base filled with a small army of killers that apparently flew in on a C-130 from around the world just to make sure our hero has a bad day, deadly traps around every corner, that I guess thieves jump around everytime they go to take a leak and mass of locked chests where the baddies keep their precious 1-2 crafting items and a fistful of coins. The sidequests also leave much to be desired, ranging from MMO-style busy-work of the "go there, kill those guys, bring me X of that and report on the ass end of the fucking country" variety to plain ridiculous "help Warden, I want to tap that ass, but I'm a wimp who can't hunt down a single creature so I'm technically a child and she won't let me smash". The board quests could be entirely removed and the game would be better for it.
Storywise, an attempt was made for a dark, opressive tone. At least that's the idea I got from cinematics, music and graphics. Yet this seems to falter in many places, with largely clichéd and naive plot or light-hearted banter between a rag-tag bunch of misfits on a quest to save the kingdom or quests like the aforementioned "help me smash".
Oddly enough, the game makes for a quaint experience, but the kind that I wouldn't want to ever repeat without mods to cut the tedium and fix the bugs. Which is what I'm doing now. And its all so much smoother with autoloot, countless bug- and rulefixes, sped-up running and the like. Will complete this way and try DLC stories.
Recently almost finished Divinity Original Sin 2 for the first time. It's actually pretty good all around.
In my library and possibly next:
- ATOM (haven't tried it yet)
- Bards Tale 4 (tried it twice and gave up after a short time)
- Pathfinder (tried it once and stopped after a few hours)
- Numenera (played more than half of it when it came out)
Itching for a Baldurs Gate 2 replay too to get my mage battles fix. Or maybe do Icewind Dale instead since I completely forgot those stories, unlike BG2.
Why did you stop playing pathfinder?
Why did you stop playing pathfinder?
I didn't like being basically railroaded, quite a let down if you expect something like BG or even Pillars.
Today I started playing the remake of Ambermoon developed by Pyrdacor, and I am having fun as I have not done in a long time, a great job and a great game!
Seeing the progress Fluent has made and his enthusiasm for it has made me want to play the Phantasie games, too. I've now got Atari ST, MS-DOS, Apple II and Commodore 64 versions of it set up in LaunchBox so I'll try each of them soon.Phantasie I, Atari ST version.
There's something almost therapeutic about old blobbers and blobberoids, where you create a party (none of whom is The Chosen One or The One Who Must Be Romanced), venture forth, slay monsters, get back to town, train and distribute loot, and then repeat the cycle.
Just so you know, he's enthusiastic about pretty much any game. It didn't help him in case of Underrail tho, as far as I know.Seeing the progress Fluent has made and his enthusiasm for it
Yea, I just was watching a video he uploaded of it emulating an Apple II version and it made me want to try it. It is one of the many games I've had on my mental list to try for a long time but seeing it being actively discussed here as encouraged me to move it up in priority.Just so you know, he's enthusiastic about pretty much any game. It didn't help him in case of Underrail tho, as far as I know.
The ones that annoy me are random attribute increases at level up