Jagged Alliance 2 ( 1.13 ) Played it long time ago when it was new and I was too young to understand how it works. Really enjoying it now.
Commandos - Behind Enemy Lines , Beyond the Call of Duty. Similarly, playing them without cheats this time over. :p
NetStorm. Played it as a kid and it was too hard. Playing it now and it's still too hard. Too bad, I really like the atmosphere and sound.
Evil Genius. Done with one island, now I need to organize a perfect layout of the second one. It would take too much time and I am probably never going to do it. The game was fun though.
Mount and Blade with some Roman mod. Playing a couple of battles every week because it's not so boring that way. Is there a mod that does anything else other than changing faction names and adding some new items?
Call of Duty. Played the first one again, it's still a nice shooter. Played the second one again, and it really compares unfavorably. I might even stomach the regeneration if it didn't mean no saving, but why did they need to add the idiot messages?
- "You have been killed by a grenade. That's bad. You should avoid it."
- Thanks for reminding me, I have forgotten what the grenade marker meant since the last time.
- "They are shooting at you! That's bad, too! You should find cover."
- Thank you for filling the screen with big letters at the moment I don't want to be distracted. Oh, and I have forgotten that getting shot is bad since the last message.
Is it just me or the weapons in CoD2 do less damage than in CoD1?
MetalCraze said:
Huh I remember there was a typo in the INI file. I don't know if it was fixed since last time I've played it - but at the time on the Experienced level Deidranna had 400 men in the beginning, on the Expert - 600 and on the insane 8000.
You mean two typos? The current version has 200 on experienced, 400 on expert and 8000 on insane by default.