So I started playing Diablo 2 again a few days ago, went with a paladin, but it's been ten years since last time and I can't remember much of anything. Do any of you guys have ideas for a good paladin build? Much appreciated.
Stupidest build ever for permanoobs/bots/chinese farmers and definitely not fun gameplay.If I recall correctly, the Hammerdin was the best last-game boss farmer.
Tried that, too. It becomes rather ineffective in hell and completely useless against monsters you'd need it most (frenzytaurs, argh!). It doesn't add that much cold damage to your weapon as, for example, holy shock/fire auras do, while fanaticism gives insane bonuses to your attack speed and damage you can't replace with items. For freezing effect you can get Act2 mercenary on Nightmare, but his aura, just like yours, is poor against hell monsters.Freezing aura gets fucking ridiculous around act 5 normal as well.
So I started playing Diablo 2 again
I am currently running a Holy Melee paladin by supermaxing Hammerstrike and Merkabah for damage and Lionheart for great defense. Also enough hard points in Colosseum to drop its spell timer at least to 7 seconds and some 5 in Rapture so I don't have to recast it every minute. Probably going to get Plague uberskill once I hit 90 and also max Blessed Life after the Black Road Challenge.
Oh, you mean vanilla Diablo 2. Your loss.
Is there a possibilty to tone down* the sick particle effects in this mod?
Just go with cloistered cleric.14 STR
10 DEX
12 CON
14 WIS
10 INT
16 CHA
Take Divine Might and possibly Divine Protection, buff with AoG and Eagle's, always use a Grace to get your +1 AC from Dexterity and enjoy your massive smite & Divine Might bonus damage. Don't forget about Taunt.