Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Decline When did decline start to you?

Joined
Apr 5, 2013
Messages
2,432
Most of codexer use term 'decline' mostly for the fall of RPGs but let's face it - it infected almost every genre sooner or later so...

When, in your own experience, decline began? What was its symptoms? Which were the games responsible for it?

Personally, I went through gaming hiatus between 2001-2011 thanks to:

GTA3 - I was a big fan of first two 2D games and just couldn't stand that edgy, boring shit. I think this geam was an entrance for many casuals when gaming became total mainstream. San Andreas and Vice City strenghten the trend. In my middle school every gaming dude was into that crap and babbling about it like it was the best thing ever.

Medal of Honor / Call of Duty - pre-2000 fps were in 99% a non-realistic stuff filled with crazy weapons like nailguns, shrinkers, plasma guns, railguns, voodoo dolls, compact rocket launchers etc. I agree that there was demand for real gunz but once WWII/Modern Warfare shooter were introduced they instantly wiped out entire crazy weapon trend... which last until recent years. Damn, I hated that shit.

WoW - in '90 the brand Warcraft was top notch, W3 destroyed it but it was WoW that made Blizzard utter garbage. Horrible, ugly online geam that aimed to create a horde of vicious, brainless addicts that deliver money. Unfortunately, it still existst.

There were more of harmful titles but I consider the ones mentioned above the most influencial, they destroyed industry and cured me from urge to upgrade my hardware for almost decade. In 01-11 only modern titles I played was '94-tech based SNK titles (KOF2002/2003, SNK vs Capcom Chaos), SiN2 and PS2 Mortal Kombat run on PCSX2 in 2008.

Edit: I forgot about Half-Life 2, Valve and Steam.
 
Last edited:

smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
6,519
Location
Texas
Insert Title Here
Once I joined the codex and got opened up to a lot of games I didn’t know about my perspective changed. But being a young zoomer, I didn’t have much awareness of decline, I played most of it and considered it great incline, unfortunately this is the case with almost all young gamers.

Can’t really distinguish incline and decline, if you only experience decline.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
iu

iu

iu

iu

iu
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,220
Location
Bjørgvin
The games that exemplified decline for me:
Medal of Honor: Pacific Assault and Quake 4: heavily scripted and in Q4's case on rails. The last new FPS games I bought.
Bishock: the first game I was interested in but didn't buy due to DRM (could only be installed five times).
This was in the mid 2000s, but of course the real difining moment of decline was in November 2001 when the X-Box was released, and we could no longer have big, open levels in games, and 3rd person view became more prevalent.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Oblivion (2006) started the decline for me.

Same. There were signs before that, but Oblivion really cemented that all my favorite PC genres were going to be turned into console focused dumbed down trash. Thankfully things (eventually) got a little better.
 
Joined
Mar 3, 2010
Messages
8,865
Location
Italy
decline started with psx widespread piracy. before that videogames were only for rich kids, nerds and rich nerd kids. once videogames became accessible to monkeys (all it takes to make a console work is pushing a button) they became the new market. sony itself was the biggest blank cds seller. the market became bigger and bigger as the target dumber and dumber. now we live in the "press a button and something awesome happens" era.
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
20,082
Location
Mahou Kingdom
Decline started 2000, Peak was 1993 and the great plateau was from 1993 to 2000. The wheels of decline were set in motion in 1987, with the popularity of the first Zelda which showed a game designed to extend over multiple (not self contained) sessions can have broad appeal. Turning to the PC world, those same wheels were accelerated by the strong influence of games coming from Origin (and its progeny), as well as the popularity of point and click adventure games.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
9,324
- When Shadow of the Colossus and Resident Evil 4 were praised for the wrong reasons.

- PC fusing with consoles.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,220
Location
Bjørgvin
Decline started 2000, Peak was 1993 and the great plateau was from 1993 to 2000.

Playing chronologically it looks to me like the peak of the peak may have been the the end of June/start of July 2000, with Deus Ex, Diablo 2 and Icewind Dale, and the best user made maps I've played for HoMM 3 (Grandmaster) and Thief 1 (Calendra's Cistern) released within a time frame of about two weeks.

1992-1993 was the peak for CRPGs, though.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
decline started with psx widespread piracy. before that videogames were only for rich kids, nerds and rich nerd kids. once videogames became accessible to monkeys (all it takes to make a console work is pushing a button) they became the new market. sony itself was the biggest blank cds seller. the market became bigger and bigger as the target dumber and dumber. now we live in the "press a button and something awesome happens" era.

This only applies to whatever shitty region you were in at the time. Literally nobody pirated PSX games where I am from.
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
The root of the decline, it's true origin, was circa 1995, when gaming industry began moving towards 3D polygonal graphics. Up until that point making videogames was craft work. The iterative nature of 3D enabled an unprecedented cutthroat approach to game development. Developers that had spend the last decade or more creating 2D games were asked to adapt or GTFO, a new generation was introduced to the Industry as we know it today. An evolutionary process was cut off, a new one began. Decline.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The root of the decline, it's true origin, was circa 1995, when gaming industry began moving towards 3D polygonal graphics. Up until that point making videogames was craft work. The iterative nature of 3D enabled an unprecedented cutthroat approach to game development. Developers that had spend the last decade or more creating 2D games were asked to adapt or GTFO, a new generation was introduced to the Industry as we know it today. An evolutionary process was cut off, a new one began. Decline.

The adjustment to 3D was pretty fast, looking back on it. It was rough as hell at first but by 2000ish we had the classics Deus Ex and Thief 1/2. I don't think it had anything to do with anything. It's not like you couldn't make a great Fallout 3 in 3D in 2002, just no one did.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom