Gangrelrumbler
Arcane
- Joined
- Mar 28, 2014
- Messages
- 4,189
Why did the authors feel the need to include multiple Zebra and Giraffe cavalry units? Does the mod really need Giraffe Dragons and Zebra Chariots?
Why? What's wrong with it? Honest question, I've played a lot of it in MP mode and those were good times. Haven't played much II-IV and didn't touch VI.Civilization V 0 vote(s)
Imma proud of you, boys
Neither Giraffes nor Zebras can be domesticated in real-life for various reasons. Mankind tried to demesticate zebras for generations, so I could handwave this. But giraffe... come on. That's fantasy land. Why not hippopotamus cataphract at this point.Why did the authors feel the need to include multiple Zebra and Giraffe cavalry units? Does the mod really need Giraffe Dragons and Zebra Chariots?
Alternate Technology/Knowledge. Despicting not just things that were, but could have been. Such as altenate domestications.
Which is cool as hell btw
Why? What's wrong with it? Honest question, I've played a lot of it in MP mode and those were good times. Haven't played much II-IV and didn't touch VI.Civilization V 0 vote(s)
Imma proud of you, boys
AI is a total shit in general because not only it cheats like a shameless skank but more importantly, it built so just to entertain you: for instance if you're playing "too peaceful" someone will 100% declare war to you even from the other corner of the map, it's nuts. But like I said, I dind't care much because I've played in MP mostly (within community with bans etc and a long list of house rules).Its, actually, not that bad but 1UPT absolutely MURDERS AI and any challenge you may want in a game. Deity Civ5 is like Emperor in previous titles at best.
That is what I asked, specifically, if someone could elaborate more, please do.Also most mechanics are dumbed down (especially city specialists, great people)
Nah, I disagree. Even vs AI there're options. Not many but they're there. Well, not on Deity perhaps as far as I know there's only one way: total war because yes, AI cannot fight so you just train your units to the skies and conquer everything eventually. Science race is impossible to win otherwise because of insane bonuses to AI.the game always plays the same way, also slow.
What you mean, happiness? Because I liked that change a lot, together with other stuff in Civ series finnaly you don't have to establish as much cities as you can and stupidly fight for land piece by piece, instead you actually place your cities more strategically.On the other hand the city-state mechanic is retarded.
AI is a total shit in general because not only it cheats like a shameless skank but more importantly, it built so just to entertain you: for instance if you're playing "too peaceful" someone will 100% declare war to you even from the other corner of the map, it's nuts. But like I said, I dind't care much because I've played in MP mostly (within community with bans etc and a long list of house rules).Its, actually, not that bad but 1UPT absolutely MURDERS AI and any challenge you may want in a game. Deity Civ5 is like Emperor in previous titles at best.
Also most mechanics are dumbed down (especially city specialists, great people)
That is what I asked, specifically, if someone could elaborate more, please do.
the game always plays the same way, also slow.
Nah, I disagree. Even vs AI there're options. Not many but they're there. Well, not on Deity perhaps as far as I know there's only one way: total war because yes, AI cannot fight so you just train your units to the skies and conquer everything eventually. Science race is impossible to win otherwise because of insane bonuses to AI.
On the other hand the city-state mechanic is retarded.
What you mean, happiness? Because I liked that change a lot, together with other stuff in Civ series finnaly you don't have to establish as much cities as you can and stupidly fight for land piece by piece, instead you actually place your cities more strategically.
In Civ4 you can run a specialist economy, producing food on city tiles and devoting citizens to specialists, adopting caste system for more specialists, generating great people who can then join your cities as super specialists or be used to get techs. This is all gone in Civ5 as a strategy that was viable.
Sorry but that's just fake news. In Civ 5 your great people rate of spawn is tied to amount of how many specialists you have of chosen department (science, culture, tech etc). And great people had many applications but the most important was (despite my memory is foggy in general towards this since it's been like 6-7 years ago mostly) exactly "burning" of the great scientists in order to make a huge leap in the science race. Unfortunately, their value was scaled to amount of science points you had at the moment so basically the strategy was to keep as many them as possible, approximately calculate it and then do the leap > build some X-COM for example and assault the leader's capitals one by one. I remember this clearly because it was discussed at length whether put ban on delaying that act into the house rules or not (since everyone knew this trick games it wasn't easy to pull at all and games could've ended much earlier).You always research techs in the same order, with minor deviations depending on your terrain. You cant 'bulb' techs with specialists like in 4.
Deity retardation aside, I see no difference with Civ 5. Except that diplomacy with AI is fucked due to their nature so maybe it's worse than in Civ 4 after all. But you could set yourself for any victory if you had the means (like, for diplomatic victory you needed vast amounts of coin and if you spawned at the end of the map that wouldn't the best place for mass trade routs etc). As for MP - it's up for house rules. We had somewhat competitive atmosphere and according rules so it was almost always either science or war victory (where everyone gives up slightly before that) but it could be different.In 4 what you can do depends on enemies you meet, when you see Shaka and Montezuma, well you better get a big army, when you see Ghandi and Hatsepsut you can compete with them based off tech, when you see Isabella you adopt her religion and become crusader buddies. Every game is different not only because of terrain you spawn on but also depending on your neighbors, global religion spread.
Why did the authors feel the need to include multiple Zebra and Giraffe cavalry units? Does the mod really need Giraffe Dragons and Zebra Chariots?
Alternate Technology/Knowledge. Despicting not just things that were, but could have been. Such as altenate domestications.
Which is cool as hell btw
Honestly, I am not sure a giraffe would do great in urban combat.Why did the authors feel the need to include multiple Zebra and Giraffe cavalry units? Does the mod really need Giraffe Dragons and Zebra Chariots?
Alternate Technology/Knowledge. Despicting not just things that were, but could have been. Such as altenate domestications.
Which is cool as hell btw
I understand why you would include 1-2 units like that. But including: Zebra Chariots, Giraffe Archer, Giraffe Crossbowman, Zebra Archer, Bear Knight, Zebra Knight, Giraffe Carabiner, Giraffe Cavalry, Giraffe Cuirassier, Giraffe Dragon, Bombard Mammoth, Zebra Cuirassier, Zebra Cavalry, Giraffe Trench Cavalry, Giraffe Urban Raider seems a little bit excessive. Also makes me wonder why is there no Giraffe Knight or Zebra Urban Riders and Carabiners.
No.Science race is impossible to win otherwise because of insane bonuses to AI.
Honestly, I am not sure a giraffe would do great in urban combat.Why did the authors feel the need to include multiple Zebra and Giraffe cavalry units? Does the mod really need Giraffe Dragons and Zebra Chariots?
Alternate Technology/Knowledge. Despicting not just things that were, but could have been. Such as altenate domestications.
Which is cool as hell btw
I understand why you would include 1-2 units like that. But including: Zebra Chariots, Giraffe Archer, Giraffe Crossbowman, Zebra Archer, Bear Knight, Zebra Knight, Giraffe Carabiner, Giraffe Cavalry, Giraffe Cuirassier, Giraffe Dragon, Bombard Mammoth, Zebra Cuirassier, Zebra Cavalry, Giraffe Trench Cavalry, Giraffe Urban Raider seems a little bit excessive. Also makes me wonder why is there no Giraffe Knight or Zebra Urban Riders and Carabiners.
Interesting. That's on me of course because despite optimization skills I didn't even actually tried that properly, seeing how AI skyrocket at science on Deity. I did conquest a few times however, the last one was a big map on 6 I beleive and yeah, that was one terrible slog, never again. I wonder about diplomatic victory, pretty sure it's nearly impossible w/o waging wars because money isn't problem for AI and you have to bribe citie-states all the time for that route. And culture depending on wonders hard, yeah, it's difficult to outbuild AI at that.Your 4 good tradition cities can destroy the ai in science considering the idiot is constantly conquering/building new cities and ramping up the cost of tech so much that the bonuses evaporate.
The problem would be that it would be so easy to headshoot your mount while staying covered on the third floor of some building.Honestly, I am not sure a giraffe would do great in urban combat.Why did the authors feel the need to include multiple Zebra and Giraffe cavalry units? Does the mod really need Giraffe Dragons and Zebra Chariots?
Alternate Technology/Knowledge. Despicting not just things that were, but could have been. Such as altenate domestications.
Which is cool as hell btw
I understand why you would include 1-2 units like that. But including: Zebra Chariots, Giraffe Archer, Giraffe Crossbowman, Zebra Archer, Bear Knight, Zebra Knight, Giraffe Carabiner, Giraffe Cavalry, Giraffe Cuirassier, Giraffe Dragon, Bombard Mammoth, Zebra Cuirassier, Zebra Cavalry, Giraffe Trench Cavalry, Giraffe Urban Raider seems a little bit excessive. Also makes me wonder why is there no Giraffe Knight or Zebra Urban Riders and Carabiners.
I don't know, you could park it next to the building, use the neck to climb to the head and enter higher floors without having to go through the front door.
Zebras can be tamed with a lot of effort, but it's a pain in the ass and really not something you'd see on a societal level. Zebras are extra-aggressive, basically suffer from ADD, don't take well to enclosed spaces, and don't have the best impulse control in general, so training zebras is the kind of thing that will make you want to hang yourself unless you have a real love for the activity and even then there are decent odds you will fail. Also, a zebra can kick hard enough to instantly kill african lions so good luck there.Alternate Technology/Knowledge. Depicting not just things that were, but could have been. Such as alternate domestications.
Which is cool as hell btw
Zebras can be domesticated with a lot of effort, but it's a pain in the ass and really not something you'd see on a societal level. Zebras are extra-aggressive, basically suffer from ADD, don't take well to enclosed spaces, and don't have the best impulse control in general, so training zebras is the kind of thing that will make you want to hang yourself unless you have a real love for the activity and even then there are decent odds you will fail. Also, a zebra can kick hard enough to instantly kill african lions so good luck there.Alternate Technology/Knowledge. Depicting not just things that were, but could have been. Such as alternate domestications.
Which is cool as hell btw
Riding giraffes is also a stupid idea because there isn't a good way to saddle them, they eat a lot of food, and they tend not to travel very fast unless they're sprinting short distances (in which case you will probably fall off the giraffe's back).
Basically this is fictional shit. It's been attempted already and there is a reason why people don't do this shit.
Alternate technological progress is a cool idea, but I like my alternate technologies to be plausible.
Fun fact: Scandinavians once tried using elk as cavalry mounts.
It... didn't work out.
Right, you can probably breed zebras for those traits, but that's a case of putting the cart before the horse. How do you plan on selectively breeding zebras without first domesticating them and how are you going to support your multi-generational effort at breeding zebras into something domesticable?
The whole problem with zebras is that they make domestication a difficult and dangerous process and that it's difficult to make taming stick. And then there's the fact that zebras can act calm and placid until they suddenly decide to murder you and try to bite out your spine (yes, this actually happens). Another fun surprise for people attempting to breed zebras is that zebras practice infanticide at extremely high rates. That will be another source of problems. And then there's the violence between zebra males. Strictly speaking, zebras are not viewed as domesticable. I misspoke earlier and meant that you can probably tame a zebra with enough effort. But domesticating zebras has been tried for at least thousands of years and no one's quite succeeded yet. With modern resources and knowledge of genetics it might be feasible but if we're talking a primitive society it's pretty much a lost cause.Domestication is also a process that lasts generations. You do it with food and violence.