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Which Codex classics are you unable to enjoy? - Codex topic of shame

Phage

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If there's one thing I learned from this thread, it's that Metal Gear Rising is one of the only true codex classics.
 
Unwanted

jcd

Punished JCD
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Bubbles In Memoria
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,166
LS, MGS:R is a legitimately good game; you just don't like action games and don't know what to look for in them.

Easy for you to say, you probably masturbate to the main character trolololo

If there's one thing I learned from this thread, it's that Metal Gear Rising is one of the only true codex classics.

Precisely. While le Codex edgtards are busy being too cool for school and acting super hardcore hype has become the measure of what is or is not considered to be a great game anymore, mostly courtesy of a group of people who seem to be a rather impressionable bunch, provided one hits on all the right spots. And mind you, this has nothing to do with whether MGR is a bad game or not. I'm not saying that it is, and i'm not really picking on this game in particular, just the attitude that surrounds it.

Take Dark Souls for instance. Is it a great action game? Absolutely. Is it completely flawless and possibly the best game ever? Well, not exactly. For starters, the writing in the game is kinda shit. "And then, as the prophecy foretold, the two bells shall be rang. And then, a giant bird shall fly you away from the asylum. And then, you shall defeat the last boss, so sayeth the prophecy mind you lel". Right, ok. That shit just seems a bit too "meta" for my tastes. So now we are into the game, and everything feels like a MMO. Plot? Fucking WoW had a more detailed plot with the whole Defias shit. You have to piece out whatever you can from listening to poorly written (and possibly poorly translated) dialog coming out of characters who are basically just your typical animu stereotypes (except not as gay). The whole shtick with the game being so super hardcore that even understanding what the fuck the story is requires you to play detective is bullshit. The whole thing is a bluff. They are trying to make a non-existent plot seem deep and interesting by sheer force of attitude alone.

So ok, the game is basically WoW with actual twitch combat (and levels designed around twitch combat. A big saving grace considering the MMO design). Is it good in that respect? Ho sure, particularly in terms of execution. Is it perfect? Well, now. The game is amazing at the beginning but begins to become a bit too easy after a while (i'd say right after Anor Londo). The system is simplistic and easy to exploit and souls are too plentiful towards the end, and once you know what to do the game really loses a lot of its luster.

Now, those and other flaws don't make the game "shit". Once you go that route you cannot help setting yourself for disappointment because there's no such thing as a "perfect" game. Never has, never will. Being discriminating doesn't mean being a pedant, which is basically what a lot of Codexers have become. But at the same time, just because you like to masturbate to the game doesn't mean knee jerk hyperbole can replace objective criticism. Hype is a very fickle thing to base an opinion upon. A few years from now, Dark Souls will finally look "dated" and all the Skyway trolls will suddenly come out of the wood work, telling us that the game is shit, over analyzing every little flaw and being a sour little shit. It's like there's no middle ground here.
 

Phage

Arcane
Manlet
Joined
Jan 10, 2010
Messages
4,696
What the fuck am I even reading? Is this a copypasta? How does Dark Souls have "MMO design"? How is it even similar to World of Warcraft in the slightest?

You're really butt devastated by these imaginary people calling Dark Souls flawless. You're also taking very obvious hyperbolic/joke statements about other games seriously. By the way, Dark Souls IS significantly flawed, but not due to any of the reasons you listed.
 

Phage

Arcane
Manlet
Joined
Jan 10, 2010
Messages
4,696
Fuck it. Time for an ego boost as I pick this post apart.

Precisely. While le Codex edgtards are busy being too cool for school and acting super hardcore hype has become the measure of what is or is not considered to be a great game anymore, mostly courtesy of a group of people who seem to be a rather impressionable bunch, provided one hits on all the right spots. And mind you, this has nothing to do with whether MGR is a bad game or not. I'm not saying that it is, and i'm not really picking on this game in particular, just the attitude that surrounds it.

Have you ever considered that the vast majority of people on the codex who play MGR are fully aware it has flaws, and (probably) none of them actually think it's their favorite game? Have you considered that keeping in nature with the game's style, we're using hyperbolic hype language because it was a memorable over the top experience?
Sorry, I meant, MGR DA BEST, U TOO OLD AND STUPID TO GET IT


Take Dark Souls for instance. Is it a great action game? Absolutely. Is it completely flawless and possibly the best game ever? Well, not exactly.

Right. I honestly cannot think of a single person who genuinely thinks DS is flawless. I also don't think you're in any position to tell somebody that Dark Souls can't be their favorite game.


For starters, the writing in the game is kinda shit. "And then, as the prophecy foretold, the two bells shall be rang. And then, a giant bird shall fly you away from the asylum. And then, you shall defeat the last boss, so sayeth the prophecy mind you lel". Right, ok. That shit just seems a bit too "meta" for my tastes.

So the writing in a game where the actual story exists in the background to everything else isn't the greatest? Coolio. By the way, the real writing of the game is in the item descriptions and NPC dialogues, and frankly, those are all somewhere between fine and great. There's enough flavor combined with mystique to intrigue all but the most jaded.

But yeah, obviously story is not the focus of DS at all.


So now we are into the game, and everything feels like a MMO.

Before we continued, let's define core concepts shared across many MMOs. Then let's see if Dark Souls has /any/ of these things.

- A large, persistent massive multiplayer online game. Nope. You can have a max of like 3 people in your world at once. You can also completely opt out of multiplayer by staying hollow.
- Quests assigned by NPCs. Nope. There are NPCs, and some minor storylines involving them, but at no point are you ever tasked with "killing x rats" or the likes.
- Direct communication with other players by design. Not really. There are messages you can leave, but you don't know who they are from or anything like that.
- World events influenced by the community. Nah
- Crafting. Only if you count upgrading your weapons, :lol:
- Player driven economy. Not even close.
- Instances with repeatable bosses that drop randomized loot. Nah.


So pray tell, how can this game feel like an MMO when it shares nothing in common with MMOs other than possessing RPG systems?


Plot? Fucking WoW had a more detailed plot with the whole Defias shit. You have to piece out whatever you can from listening to poorly written (and possibly poorly translated) dialog coming out of characters who are basically just your typical animu stereotypes (except not as gay). The whole shtick with the game being so super hardcore that even understanding what the fuck the story is requires you to play detective is bullshit. The whole thing is a bluff. They are trying to make a non-existent plot seem deep and interesting by sheer force of attitude alone.

Subjective. Sorry that you want tomes of high-school level text spoon fed to you between fetch quests. Sorry that examining the environment, item descriptions and reaching your own conclusions is too rough for you.

So ok, the game is basically WoW with actual twitch combat (and levels designed around twitch combat. A big saving grace considering the MMO design). Is it good in that respect? Ho sure, particularly in terms of execution.

See above on how this has nothing to do with WoW. The combat systems aren't even remotely comparable other than being third person.

Is it perfect? Well, now. The game is amazing at the beginning but begins to become a bit too easy after a while (i'd say right after Anor Londo). The system is simplistic and easy to exploit and souls are too plentiful towards the end, and once you know what to do the game really loses a lot of its luster.

Yes, it is often agreed that the game's actual flaws begin after Anor Londo. Coincidentally, that is where the dev team ran out of time (see Bed of Chaos, Lost Izalith, Gwyn).

As for Souls being too plentiful, Soul Level doesn't effect player power too much. The real reason why the game feels so easy is that you should now have great equipment at this point, AND you're good enough at the game to defeat O+S, so your skill as a player is significantly higher than it was before. Btw what is "the system" that is easy to exploit?


Now, those and other flaws don't make the game "shit". Once you go that route you cannot help setting yourself for disappointment because there's no such thing as a "perfect" game. Never has, never will. Being discriminating doesn't mean being a pedant, which is basically what a lot of Codexers have become. But at the same time, just because you like to masturbate to the game doesn't mean knee jerk hyperbole can replace objective criticism. Hype is a very fickle thing to base an opinion upon. A few years from now, Dark Souls will finally look "dated" and all the Skyway trolls will suddenly come out of the wood work, telling us that the game is shit, over analyzing every little flaw and being a sour little shit. It's like there's no middle ground here.

Right. See, this is why almost nobody calls the game flawless. Just like how Fallout, Planescape, Arcanum and every other codex favorite isn't even remotely close to flawless.

Also, yes, some renowned trolls like Skyway jump to conclusions in their attempts to shit on a game. That's how things have always been, it's nothing new for either the codex nor the internet.
 

cfisher2833

Learned
Joined
Jan 1, 2015
Messages
94
For me, it'd have to be many of the old Obsidian games. With the exception of Fallout New Vegas, I just find them so irritating to get to work well. Mask of the Betrayer has some of the most horrendous camera controls I've ever encountered. Kotor 2 has terrible controls, a terrible camera system, and for some annoying reason insists on capping my framerate at 30fps when I turn on vsync even though it's running at 120fps+ with it off (not that it's actually displaying 120fps).
 

Multi-headed Cow

Guest
For me, it'd have to be many of the old Obsidian games. With the exception of Fallout New Vegas, I just find them so irritating to get to work well. Mask of the Betrayer has some of the most horrendous camera controls I've ever encountered. Kotor 2 has terrible controls, a terrible camera system, and for some annoying reason insists on capping my framerate at 30fps when I turn on vsync even though it's running at 120fps+ with it off (not that it's actually displaying 120fps).
Good catch, I've never finished MotB because the NWN2 engine irritates me too much. Though unfortunately I made myself stomp through NWN2, which made me hate it even more so by the time something possibly good came out for it I wanted nothing to do with it.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
9,236
Phage said:
(...) Have you ever considered that the vast majority of people on the codex who play MGR are fully aware it has flaws, and (probably) none of them actually think it's their favorite game? Have you considered that keeping in nature with the game's style, we're using hyperbolic hype language because it was a memorable over the top experience?
Sorry, I meant, MGR DA BEST, U TOO OLD AND STUPID TO GET IT (...)
"memorable over the top experience"

:hmmm:

http://youtu.be/WsoriLxNN6g?t=11m19s

MGR is a goddamn button masher and not even a very good one. You can kill hundred of times more enemies in any Musou game. Plus, Musou games don't have generic grey/brown visuals:







Yeah, MGR's soundtrack is great and cutting stuff is cool. But that's it.
 

Phage

Arcane
Manlet
Joined
Jan 10, 2010
Messages
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Phage said:
(...) Have you ever considered that the vast majority of people on the codex who play MGR are fully aware it has flaws, and (probably) none of them actually think it's their favorite game? Have you considered that keeping in nature with the game's style, we're using hyperbolic hype language because it was a memorable over the top experience?
Sorry, I meant, MGR DA BEST, U TOO OLD AND STUPID TO GET IT (...)
"memorable over the top experience"

:hmmm:

http://youtu.be/WsoriLxNN6g?t=11m19s

MGR is a goddamn button masher and not even a very good one. You can kill hundred of times more enemies in any Musou game. Plus, Musou games don't have generic grey/brown visuals:







Yeah, MGR's soundtrack is great and cutting stuff is cool. But that's it.



Oh, you haven't played MGR. Either that or you're actually mentally hindered, in which case it would be rude of me to explain in depth why you're incorrect. Hint - it mostly comes down to a spectacle/character action game not being comparable to a musou as they both aim to achieve different things and have drastically different gameplay systems.

Also, isn't linking an angry spic review an actual bannable offense here?
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
You trust the opinion of this man

Fallout3_Thumb_04.jpg


In regards to anything?
 

Lyric Suite

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Phage said:
(...) Have you ever considered that the vast majority of people on the codex who play MGR are fully aware it has flaws, and (probably) none of them actually think it's their favorite game? Have you considered that keeping in nature with the game's style, we're using hyperbolic hype language because it was a memorable over the top experience?
Sorry, I meant, MGR DA BEST, U TOO OLD AND STUPID TO GET IT (...)
"memorable over the top experience"

:hmmm:

http://youtu.be/WsoriLxNN6g?t=11m19s

MGR is a goddamn button masher and not even a very good one. You can kill hundred of times more enemies in any Musou game. Plus, Musou games don't have generic grey/brown visuals:







Yeah, MGR's soundtrack is great and cutting stuff is cool. But that's it.


Like i said, the Codex appears to be stuck between two types of retardation. This is one. Phage is the other.

"memorable over the top experience"

You know what i think it is? People finding pop culture acceptable if it comes from an exotic place like Japan. Like, you wouldn't listen to Justin Timberlake despite his songs being catchy as fuck or whatever because you know you are supposed to have better standards but when it comes from Japan the same type of shit is ok because it is their "culture" or something like that. This is not about MGR in particular, just a general observation as to why things that in western games wouldn't be tolerated in the least are somehow praise worthy if its in a Japanese game.
 
Last edited:

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
I appreciate threads like this. They remind me I'm wasting time here when I can be playing games. So has J_C elevated himself to top troll yet? He is at least the best passive aggressive troll on the Codex.

And for those that can't get into 1990s games because of the graphics should try some rogue-likes with a DOS emulator. You'll find they're plenty fun and easy to get into despite having no graphics whatsoever, though don't expect to get all that far due to difficulty. Graphics-wise, I found pre-1990s games such as the Gold Box SSI RPGs, Wasteland, Dark Heart of Uukrul, The Magic Candle, Sword of Aragon, etc to be plenty fun despite CGA graphics and an interface that took some getting used to. Others were not all that great, such as Wizard's Crown, but there are gems and there pieces of coal in every year.

If you prefer graphics and sound over interface, puzzles, and a combat or conflict system than maybe RPGs aren't really your thing. Anyway I'm probably wasting my time here. Back to trying out Drakensang...
 

octavius

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If you're used to only playing modern games I think it's probably harder to go back to games with semi realistic graphics like BaK and Ultima Underworld than older games with more cartoony graphics.
Not to mention Ultima 6 and 7 with their small view areas and clunky item management. On my retro trip from 1981 to 1996 those two were the only games I just couldn't bring myself to play due to the UI, even though the games were cutting edge when released.
 

Grunker

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This thread is bloody great. It is always good to see self-importance be deconstructed, no matter the context.
 

Shannow

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If one sees "codex classic" as games that many/the majority of codexers seem to rate highly, then there are a few I strongly disagree with. Assuming that a "classic" should ideally be an 9/10 or better, and should at least reach 7/10.

Arcanum: 2/10
I never understood what the codex sees in it. It has no redeeming features.

New Vegas: 4/10
As shit at its core as FO3. Better atmosphere, though.

Last 2/3s of Bloodlines: 3/10

Last 2/3 of Dragon Age: 2/10

KotOR2: 2/10 (if one ignores Kreia and the last 1/3 of the game 4/10)

MotB: 5/10
Immensely overrated on the codex. Dunno why. Must be a CYOA/storyfag-thing.

That's it off the top of my head. But I never played the Ultimas, old M&Ms, old Wizardries or Gold Box games. If I had, I might also judge them harshly :M

I hope this post caused some pretentious butthurt. :salute:
 

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