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Fallout Which fan-made Fallout game is the best?

Which fan-made Fallout game is the best?

  • Fallout 1.5: Resurrection

    Votes: 9 42.9%
  • Fallout: Nevada

    Votes: 10 47.6%
  • Fallout: Mexico

    Votes: 1 4.8%
  • Olympus 2207

    Votes: 0 0.0%
  • Fallout: New California

    Votes: 0 0.0%
  • Fallout: New Frontier

    Votes: 1 4.8%

  • Total voters
    21

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,466
Location
Lair of Despair
I played Fallout 1, kinda liked it. Fallout 2 I bounced off after a few hours, the tone, references, humor and other stuff I'm not american enough to understand knocked me away from it.
But. I know there are fan-made full Fallout games, such as Fallout: Resurrection, Fallout: Soreno and others like that. From what I've heard they are of similiar quality to original games, so I'm interested in playing them.
Therefore I ask: which of them are actually worth playing and and are of acceptable quality? Optionally you can tell me whether Fallout: New California (or whatever that mod to F:NV was called) is worth playing.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,598
Location
So Below
The ones made by Eastern Europeans; Sonora, Nevada and Resurrection too.

New Vegas had some decent quest mods (The Someguy Series), but from what I hear the quality of New California is debatable. Aside from that, I don't think there's a single major mod project made for the latter Fallout games by Western teams that's A. Released in Full, and B. Largely Good.

I do think The Frontier is worth experiencing for the laughs alone though, either from a recorded Let's Play or Greatest Hits collection rather than actually playing the thing.
 
Last edited:

None

Scholar
Joined
Sep 5, 2019
Messages
1,453
Each does different things better than the other, but they're all worth playing.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,759
Jarmaro is “best” for you the closest in tone and presentation to Fallout 1? Most creative use of the OG Fallout engine? A better plasma rifle?
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,759
Jarmaro is “best” for you the closest in tone and presentation to Fallout 1? Most creative use of the OG Fallout engine? A better plasma rifle?
I'd say the player expression and story/dialogues are the most important to me.
I got nothing for you then. Resurrection is much closer to the original two games’ tone and presentation that Nevada, but it skews more towards 2 than 1 and limits your ability to play all sides in quests far more than Fallout 2 does.

Nevada was Fallout 1 reimagined as a more item-driven adventure game, with all the GURPS-like Fallout mechanics and combat. It felt a lot different than F1 & 2 to me because of the increased weighting of adventure game mechanics. Some loved it, I didn’t.

Resurrection, despite the negatives, was quite good. Dialogue was better in Resurrection than Nevada iirc, but neither was top tier. Resurrection’s writing was kinda juvenile, while Nevada’s was janky - iirc. English though, so ymmv.

New Vegas wasn’t a fallout game so I’m not useful there (if at all).
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,504
Olympus 2207 was fucking amazing. I want to play Sonora so bad.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,809
Sonora is the most cohesive, focused and polished of all Fallout 2 engine fan games. But it's not translated into english yet.
 

.Pixote.

Augur
Joined
May 6, 2012
Messages
624
I don't want to blow my own horn "honk, honk". Everytime someone makes a Fallout 2 / Fallout mod thread I'm going to remind people that there's a new version of the Restoration Project with new maps. Use only one of the file packages, not both at the same time! Most of the changes are subtle and are based on the original artwork.

Can people test these maps for issues - glitches, etc. Hopefully this new version of the RP maps will be used in a future update of RPU, if not then they will be released as a separate mod, either way I'm not fussed.

Now I worked on the RP back in the day and helped Killap with the maps, so I'm fully aware of all the problems regarding the maps, considering I'm the one that made the problems. These new maps address many of the problems, namely the old ones were too busy with 'unnecessary stuff'.

The lighting in a few locations has been altered, so don't worry if things feel different when first encountering them - Gecko Powerplant has a darker interior, same for the Sierra Army Depot, as well as the Military Base (fixing the generator fixes only the elevator, doesn't turn on the lights anymore). Why the changes, because they look so much better - play and see.

The files come in two types. One is the raw files (art, maps, scripts, text, etc) - a lot of the art has been changed, overriding your original files is necessary and its permanent, so make a backup if you're worried. For lovers of files, download and have a look at the stuff.

https://www.mediafire.com/file/ug46yrv35asu81j/rpu_2.7.rar/file

The second is the RPU.dat file that overrides version 2.6 in the mods folder - again make a backup if you're worried. The RPU.dat has new critters for Cat Jules as well as all the raw files in their proper folders.

https://www.mediafire.com/file/ns323fielnzuhb1/rpu_new_maps.rar/file

Just note if you play with these new maps you're never going back to the original Restoration Project, let alone the vanilla game (unless it's a nostalgia trip). For the best look play the game with the 2x scaling on (get as close to the original resolution look as possible), playing the game at an ungodly resolution looks shit and Tim Cain will curse you.

Now it goes without saying start a new game!

ZFunJDg.jpg

1GKIuZA.jpg

GWteFrW.jpg
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,504
I don't want to blow my own horn "honk, honk". Everytime someone makes a Fallout 2 / Fallout mod thread I'm going to remind people that there's a new version of the Restoration Project with new maps. Use only one of the file packages, not both at the same time! Most of the changes are subtle and are based on the original artwork.

Can people test these maps for issues - glitches, etc. Hopefully this new version of the RP maps will be used in a future update of RPU, if not then they will be released as a separate mod, either way I'm not fussed.

Now I worked on the RP back in the day and helped Killap with the maps, so I'm fully aware of all the problems regarding the maps, considering I'm the one that made the problems. These new maps address many of the problems, namely the old ones were too busy with 'unnecessary stuff'.

The lighting in a few locations has been altered, so don't worry if things feel different when first encountering them - Gecko Powerplant has a darker interior, same for the Sierra Army Depot, as well as the Military Base (fixing the generator fixes only the elevator, doesn't turn on the lights anymore). Why the changes, because they look so much better - play and see.

The files come in two types. One is the raw files (art, maps, scripts, text, etc) - a lot of the art has been changed, overriding your original files is necessary and its permanent, so make a backup if you're worried. For lovers of files, download and have a look at the stuff.

https://www.mediafire.com/file/ug46yrv35asu81j/rpu_2.7.rar/file

The second is the RPU.dat file that overrides version 2.6 in the mods folder - again make a backup if you're worried. The RPU.dat has new critters for Cat Jules as well as all the raw files in their proper folders.

https://www.mediafire.com/file/ns323fielnzuhb1/rpu_new_maps.rar/file

Just note if you play with these new maps you're never going back to the original Restoration Project, let alone the vanilla game (unless it's a nostalgia trip). For the best look play the game with the 2x scaling on (get as close to the original resolution look as possible), playing the game at an ungodly resolution looks shit and Tim Cain will curse you.

Now it goes without saying start a new game!

ZFunJDg.jpg

1GKIuZA.jpg

GWteFrW.jpg

Can i still smoke weed with Jules with this?
 

Beans00

Augur
Joined
Aug 27, 2008
Messages
930
So not counting junk tier mods I played like shattered destiny(can beat in like 90 minutes) or wasteland merc( fallout 2 crappy mmo ).

I haven't gotten around to playing olympus 2207 even though I have it downloaded so no idea there. It looks interesting but much different to fallout, almost like a brand new game rather then a total conversion. I'll get around to playing it someday.

Sonora looks good but it isn't translated to english yet.

There's a few others that look moderately interesting (fallout yesterday which is a van buren remake) that might never be released or in a long time. Mutants rising is another one that I don't see ever coming out. Last hope is another.

I actually like fallout new vegas quite a bit but all the total conversions for that game suck the worst type of ass. The Frontier is literally scaly porn made by a pedophile and new california is a pile of shit.


So that leaves the 2 big ones(not counting sonora which isn't translated). 1.5 and nevada.
Both are worth playing if you enjoy fallout 1/2.

I would say 1.5 is a more consistent experience across the board. The whole game is pretty high quality for a fan made mod, interesting premise(although a bit nonsensical). Fun areas to explore and the game is also much more challenging then the original games due to the mod nerfing armour pretty heavily. The biggest problem people seem to have is pretty much every area of the game has an arbitrary X vs Y faction choice. You can accidentally get locked out of quest lines due to this. Overall I don't mind, I did 2 playthrough, making opposite choices. The game isn't that long, maybe 25 odd hours on your first run. Not too many areas but the game has 2 huge cities with a ton of content.

Nevada is much more wacky. Much more uneven in terms of quality. New reno in nevada for example is probably better then almost any other fallout content even going back to the original games. Then you have places like las vegas or salt lake which are completely underdeveloped and don't have much more then 1-2 poorly translated quest lines. Nevada is much longer then 1.5, I'd say my first playthrough was easily around 45 hours. The game shines with its side content, the main story is honestly pretty retarded. Although the main story literally consists of like 4-5 quests. I'd say nevada is fairly easy combat wise and much more stingy with giving you good armour/gear. I probably spent 20 hours using a leather jacket and early game fallout 1/2 equipment like 10mm smg and hunting rifles. Actually getting good equipment and power armour takes time which I liked quite a bit.

Overall both worth playing. Gun to my head I probably preferred 1.5 but Nevada was great aswell minus the end game areas which sucked. Looking forward to sonora big time.
 
Joined
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Messages
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Location
Belém do Pará, Império do Brasil
My biggest beef with both Fallout of Nevada and 1.5 is that I think they played too safe in not touching the SPECIAL system at all. We all know SPECIAL has issues, and adding more content to cover more playstyles is nice, but what's the point of letting the game rules be the same out of a misguided sense of preservation? There was a lot to improve there, some nice ideas to take from FOT and Van Buren for example, etc etc. Nevada is especially egregious because the designers really went out of their way to provide loads of content to varied playstyles and multiple tag skills and stats, and no one ever did it as much as them, not even the OG games.

My biggest beef with 1.5 is that 90% of the main quest happens in the last city. It practically forgets the main quest across the entire game (if not for the ghouls attacking you, you would't even remember it existed) and then it dumps the main quest on you, in the ending.

My biggest beef with Fallout of Nevada is that the writing of the ending. Its a mess, and if I remember right:

The ending is weird as hell, I hear it's the translation. From the top of my head (it has been years), I think the main plot is this:

- Last President and the Proto-Enclave (or at least part of them) were in that weird vault, together with the Reaper of Souls. Last President goes nuts and there's a power struggle.

- Reaper of Souls is some weird pre-war experiment to create a psyker super soldier.

- Vault 8 was meant to be both a control vault and a secret cloning experiment where the entire populace is essentially spare clones for the Govt's use. This is why romance and pregnancy are literally prohibited, as are drugs. They were also meant to recolonize the surface a decade after the war and stay in a holding pattern until the Govt could get back to them - its why Vault City is such a stagnated place, it's meant to be stagnant - it was never meant to grown or expand, it was meant to sit pretty and do some rebuilding, until its real owners got back.

- The soldiers in Hawthorne were meant to monitor and protect Vault 8 from anyone willing to tamper with the experiment (like a certain Reaper). However, the soldiers mutinied after the war, deserted their posts, founded Wind of War and then the original soldiers took the real story to their graves (they're deserters not brave soldiers or some such shit). Because they were a bunch of low morale mutineers, the bunch eventually degenerates into bullyboys and borderline raiders playing soldier and going behind their own leader.

- In case the soldiers in Hawthorne couldn't do their duty, Vault 8 was given the SoS, which is a device that manages their defenses. As long as Vault 8 has the SoS, they can destroy any attack and therefore ensure they will be intact until the Pre-War Govt/Enclave comes back to collect the clones and the Vault.

- Area 51 can't get any help from the soldiers in Hawthorne, so the Wannamingos (who are implied to be space aliens, an alien bio-weapon or a bio-weapon made from space aliens) are set loose. The soldiers there at first think the Wannamingos are just some dumb critters and get fucked. No reinforcements forthcoming because the Hawthorne soldiers went AWOL, the Enclave is hiding, and whatever remained of the US military got nuked, went rogue (like Roger Maxson) or became warlords. Wannamingos eat everybody and spread around, and the Govt loses another base.

- That radio base near Cheyenne gets abandoned too, I don't remember why everyone left, but the place didn't look like a proper vault or anything. I think they left for Wind of War as well?

- The Proto-Enclave in the Vault either dies or heads to other Enclave bases like the Oil Rig. The Last President eventually goes so hard nuts he doesn't run shit. Reaper of Souls takes whatever remains and apparently has a small troop of cloned goons he keeps around. President's Head is kept around to be a stupid ass crazy wetware computer who runs the Govt Vault for the Reaper.

- Between Hawthorne, Area 51, the Cheyenne Radio Tower and the Govt Vault, the US Govt/Enclave lost every single base, asset and outpost in the states of Nevada and Utah. Thus, they can't go back for Vault 8 after things settle down. At least not until the end game.

- Reaper of Souls wants power and conquest for himself out of ambition, and has no more interest in serving whatever remains of the US Govt, be it the President's Head or the Proto-Enclave. But Reaper can't make clones en masse, so he needs Vault 8 in order to create a real power base and produce a clone army loyal to him.

- The prologue is kinda weird, I think its supposed to be a dream and you were never there, but I think its also implied you were there and something happened to you. I think it's implied Richard Moreau realized they were all clones and part of a US Govt Experiment. Richard Moreau is caught and exiled as a murderer. He heads south and changes his name to Richard Grey, eventually becoming The Master. Your mind was pretty much wiped out by the city doctor and the whole sequence may actually be a dream.

- The Player character used to hang out with Jay Kukish or something but lost his memory because the doctor in Vault City fucked up.

- The Reaper of Souls starts using the train in Salt Lake City to go back and forth to the Govt Vault. The Sheriff of SLC knows about this, Reaper finds out, and they hash out an agreement: The Sheriff will keep the Reaper's use of the train hidden and stop anyone who tries to follow after the Reaper or finds out the truth. Else, the Reaper will kill him and destroy Salt Lake City.

(I wonder if this is the reason the Sheriff has a fucking Gauss Rifle. Did the Reaper give it to him, so he could eliminate anyone who saw too much? Reaper and the Sheriff are the only two people in this game who have Gauss weapons. Alternatively, the Sheriff keeps the rifle in case he has to kill the Reaper)

- The biker Jay Kukish shows up in Vault 8, sneaks into their vault, somehow abducts/frees the Player Character and steals the SoS (because he's a pre-war tech magpie). I think? It's also implied the PC is a citizen who used to hang out with Jay and his bikers until Jay did his thing, the PC almost died and then the Doctor pretty much hard reseted his brain into a blank slate.

- Jay abandons the PC near Vault City and he gets recovered, then assigned to go after Jay because he's the only one there connected to him (and possibly because they think he was helping Jay). The PC gets his mind wiped because the local doctor fucked up in fixing his head.

- The theft of the SoS by Jay Kukish is discovered by the Reaper of Souls, which means taking over Vault 8 is now possible (there's no more Hawthorne or SoS to protect it). The Enclave knows about it as well. So the Reaper can't move onto Vault 8, or it will trigger an Enclave retaliation. The Reaper needs the SoS in order to make Vault 8 invulnerable to assault by the Enclave, and goes after Jay Kukish.

- The Player is after Jay Kukish as well, so Reaper's clones follow him.

- The Player finds Jay Kukish in Hawthorne and then the Clones find them both. They beat the clone ambush together. Jay gives the player the SoS back.

- The player then goes on to investigate wtf is actually going on.

- Eventually the player finds the Govt Vault and finds the dead body of Jay Kukish there, killed by the Reaper.

- The player eventually confronts the Reaper. If you kill the Reaper, the Enclave is able to move on with impunity into Vault 8. If you skedaddle in the final battle, the Reaper takes over Vault 8 and stops the Enclave from doing the same. You can give either of them the SoS and walk away (in which case they use Vault 8 to build clone armies), or get rid of them.

- If you defeat one or both, The Enclave abandons the clone plot. Thanks to the SoS, the Enclave can't touch Vault City again. The Enclave stays decades sitting in the Oil Rig and then settles on exterminating everyone who's not them using airbone FEV modified into a bioweapon.

- Eventually they bury and forget the whole thing. By the time of FO2, no one remembers what happened and that the original inhabitants of Vault City were clones.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,809
My biggest beef with both Fallout of Nevada and 1.5 is that I think they played too safe in not touching the SPECIAL system at all. We all know SPECIAL has issues, and adding more content to cover more playstyles is nice, but what's the point of letting the game rules be the same out of a misguided sense of preservation? There was a lot to improve there, some nice ideas to take from FOT and Van Buren for example, etc etc. Nevada is especially egregious because the designers really went out of their way to provide loads of content to varied playstyles and multiple tag skills and stats, and no one ever did it as much as them, not even the OG games.
technical limitations, certain things are hardcoded and cannot be changed.

With that being said, Sonora actually makes some changes to SPECIAL. In partucular, it turns "small guns" into "pistols/revolvers/smgs", and "big guns" into "rifles/shotguns/machineguns/launchers".
 
Last edited:
Joined
May 11, 2007
Messages
1,853,653
Location
Belém do Pará, Império do Brasil
technical limitations, certain things are hardcoded and cannot be changed.
Yeah, but SFall can do wonders, I know people. So the tools are definitively there.

With that being said, Sonora actually makes some changes to SPECIAL. In partucular, it turns "small guns" into "pistols", and "big guns" into "rifles/shotguns/smgs".
Interesting.
Althrough sounds kinda weird to not have Big Guns be a thing.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
9,835
Location
Free City of Warsaw
This thread needs a poll.

Oh, and Nevada for me, however I have not played Sonora yet, waiting for the English translation. Liked Resurrection too, Olympus was all looks and little soul.

Fallout: London looks great, but it's work in progress. I know, I know, Fallout 4, but modders can do magical stuff with this shit.
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,466
Location
Lair of Despair
This thread needs a poll.

Oh, and Nevada for me, however I have not played Sonora yet, waiting for the English translation. Liked Resurrection too, Olympus was all looks and little soul.

Fallout: London looks great, but it's work in progress. I know, I know, Fallout 4, but modders can do magical stuff with this shit.
Added a poll. But Sonora isn't in english so it doesn't count, because most people didn't play it and as such it wouldn't be a fair poll.
 

blessedCoffee

c3RyYWl0amFja2V0cyBmb3IgaW50ZXJuZXQgdXNlcnM=
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Jan 22, 2019
Messages
328
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Here
Strap Yourselves In
Added a poll. But Sonora isn't in english so it doesn't count, because most people didn't play it and as such it wouldn't be a fair poll.

I wish you had added a "I want to see the results" option. I had to click on the tongue-in-cheek option (Frontier), to look at the votes.

Is Fallout of Nevada Crazy Edition in english, yet? I played "default" FoN to the end, but I'm interested in the aditions of CE.

I don't like Wasteland Merc, but why they weren't included in the list? They're total conversion mods.
 

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