I do like areas that can be cleared though. There is a sense of completion there.
One of the best things about Gothic. Simpler to implement than anything else too.
Missing in most game and even Elden Ring. Where just saving progress respawns everything in the area you just emptied a minute ago.
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That's what pissed me off about diablo II. You load your game and all areas are respawned. I don't mind if you start a new game with same alt but I guess d2 design would mean double dipping or more on various artifacts. And d2 was more a button masher running sim with rpg elements anyway.
Your oldest iconic games always spawned random encounters.
I swear i recall a few rpgs or arpgs that had the best gear just before the BBEG; and a few times that big baddie would drop the best gear or a piece. Ok. Game is over. WTF, do I need this for? (the rarity you can kill trash mobs afterwards or ..... lol, the BBEG spawns again so you can find another piece of this ultimate gear. DIABLO wasn't the first to do that shit).
I will say, some games I wish I could restart or continue to play after the ending cutscene. Usually, it is JRPGS that i tried that ended. Lunar the Silver Star on SegaCD for example. I had a save before the final dude. My initial tries, I nearly got stomped but beat the game. I then grinded each char to level 99 and tried to find the special usable items that also perm raised stats further beyond 99. Yeah, after that the big bad ass was a fucking joke.
Bardstale DOS. There was the ultimate Mangar loop i had memorized where you finish the game (try not to get desd or lvl drained) and you'd be sure to get a level or more. I did that until my lvl said *99 which means it went higher but never registered what until i transferred to BT2.
MM1 c64 was a bit broken to my knowledge or i had so many levels stacked to train but couldn't because of old age (lots of land before time teleporting and fighting dinos to knock the hourglass around). PC version i just sort of skipped and went to mm2.
The brutality was Wizardry and my impatience. Sure i finished 1-2 but at times i lost parties on both and losing a party on 2-3 when you transferred sucked.
Ultima 1-2 seemed more like Questron games that also never ran out of enemies. Only 3 let me restart my alts and had a roster to boot. 4+ story driven and you couldn't restart (but why would you want to).
I'll note this about Ultima (akalabeth I can't recall a hp cap)
1. You could get to 9999 hp (king or crawl out of dungeons) but level didn't seem to mean a damn thing. Stats could be aquired a few ways but mosly youd just alternate between sign posts untill 99 in each stat. Levels seemed mostly pointless.
Ultima 2... levels seemed pointless. Again visit king and donate to get hp)
Stats bought at hotel california were random and original bug you could flip that if a stat went over 99. Grinding mobs for gold was fucking annoying. If you could sell weapons and armor this would have made shit much easier. Levels seemed meaningless again.
Ultima 3 had a few level caps. You were soft capped at level 5 until each character got the Mark of kings. Then you were hp capped at level 25 (2550 hp). Beyond that and levels were pointless except ro gloat. Stats needed gold at ambrosian shrines. This irked me. Wtf have up to level 99 even register?
Ultima 3 GBA had a part 2 that allowed you to go beyond 99 and collect the hp. Part two was hard as hell compared to the original and if you had the wrong party composition... you were boned (stick with pure dwarf fighter, elf thief, bobbit cleric, fuzzy wizard) because when part two hits you'll take a huge hit right off the bat.
4-5 levels/ho were reduced further. Long gone are the level 99 days. I sometimes wonder what near godly hp would have been like.
If you think early hp in ultima is bad, Questron is far worse. I had so much gold and hp it bled well into the action screen. I further tested this in an emulator with save states and it is laughable.
These are old games. Some shareware/third party games were also near limitless as far as i can remember.
Wizard's Crown/Eternal dagger was skill capped and possibly hp capped.
I believe phantasie was level Capped but after my disk corrupted on c64 I never got s chance to test that. And ... AGE happens. Fear your mortality.
Shard of Spring/Eternal dagger was another game I like to grind but it might have been level capped as well. I just don't recall.
Realms of Darkness/Rogue Alliance might be capped but resetting utility allows you to play the game endlessly. At a certain point you just decimate everything.
I liked SSI games and the reset utility. I think in some games it was a little broken.
PC and console game took me away from many iconic games that were platform computer locked to tha device. I could barely afford the c64 so multiple computers wasn't going to happen. In fact, most of the computer were used ones given by relatives who upgraded to the latest. I was always way behind the curve.
Analysis on each game is much easier today as so many others online can report their experiences. And some people are completionists who grind and seek caps and every bit of data they can find.