Brother None
inXile Entertainment
- Joined
- Jul 11, 2004
- Messages
- 5,673
Anthony Davis' Let's Play hasn't been updated in a week so I'll assume he's dead or something.
This game can use more highlights and is a lot of fun to play. Even if Davis isn't dead, a second Let's Play couldn't hurt, and I'm not averse to doing one.
Question is, what team?
Blood Bowl offers 8 races. Orcs are out because Davis did those. Wood Elves and Hummies are out because they're way too gay for me.
That leaves:
Dwarfs
Dwarfs are ideal Blood Bowl players, being compact, tough, well-armoured and having a stubborn knack of refusing to die! Most successful Dwarf teams work to the principle that if they can massacre all the other team's best players and wear down the rest, then there won't be anybody left to stop them scoring touchdowns!
Strengths
Dwarfs are strong and resistant and prefer to run through an opponent instead of around them. Their main strength comes from their extraordinary ability to block which allows them to face and even defeat adversaries that are more powerful. If by chance a Dwarf should fall during a game, you can bet that he will soon be back on his feet, ready to fight again!
Weaknesses
As you may expect, the great weakness of Dwarfs is their poor speed. Some Dwarfs reach the honorary rank of "Runner", although they are barely as fast as the slowest players from other teams. To overcome this huge flaw, a good coach needs to pay particular attention to his players positions before each kick off.
Skaven
They may not be all that strong, they certainly aren't tough, but boy oh boy are Skaven fast! Many an opponent has been left in the starting blocks as fast-moving Skaven players scamper through a gap in the line and run in for a lightning fast touchdown.
Strengths
Skaven are skillful men-sized rat-like creatures that are exceptionally fast. They are able to run down half of the field before the other team can even think of doing something. Some say, that with a little bit of luck, Skaven are the only players capable of scoring a touchdown in the first turn. This is due to the weird and wonderful nature of Skaven mutations that can increase all of their abilities.
Weaknesses
Skaven’s weak point is their lack of power and armour. It is very common for a Skaven player to injure himself or even die from any clash. If a Skaven team wants to stay alive, it is very important to avoid any kind of confrontation. It is also very difficult for these rat creatures to get the ball if the other team manages to catch it.
Lizardmen
Lizardmen Mage Priests were already teaching Blood Bowl thousands of years before it was discovered by the dwarf, Roze-El. Therefore, it is not a surprise that Lizardmen are still playing Blood Bowl today. Lustria's teams subtly combine power and dexterity allowing them to stand up against powerful teams like Chaos and to match the Skaven running game.
Strengths
The biggest strength of the Lizardmen lies in two types of key players available: Skinks and Saurus. Skinks are very fast and nimble. Bringing the ball to the goal line is not a problem for them. While very mobile, Saurus are also amazingly powerful. Their role is to breach the enemy's defense line so that Skinks can sneak through with the ball.
Weaknesses
The main weakness of the Lizardmen is the frailty of the Skinks that form the first line of their teams and are the only players nimble enough to score. Saurus are not very agile and they struggle to follow their team mates to protect them. It is very common for Lizardmen teams to end a game with few Skinks badly injured. Therefore, Skinks are usually the target of choice for other coaches.
Gobbos
A Goblin team's game plan owes much more to hope than potential. Goblins make quite good catchers because they are small and agile, but the art of throwing is sadly lost to them. While the chances of them blocking anything larger than a Halfling are remote to say the least. Still, this never seems to bother Goblin players, and occasionally the use of a particularly devious secret weapon will even allow a Goblin team to win a match.
Strengths
Goblins are agile but their real strength lays in their deviousness. They are true masters in the art of violating rules and will use illegal weapons like chainsaws or giant ball and chains, blows below the belt and fouling. Last but not least, Trolls are part of the Goblin team and can throw their team mates holding the ball towards the end zone.
Weaknesses
Cheating aside, Goblins are not very efficient at anything. They don't move particularly fast, they are very weak and are usually injured or killed during the game…and sometimes due to their own fault (handling a chainsaw can be dangerous). Their bad habit of cheating might also annoy referees who may ask them to leave the field!
Chaos
Chaos teams are not noted for the subtlety of their game play. A simple drive up the centre of the pitch, maiming and injuring as many opposing players as possible is about the limit of their game plan. They rarely, if ever, worry about such minor considerations as picking up the ball and scoring touchdowns. Not while there are any able-bodied players left on the opposing team, anyway.
Strengths
Chaos teams' strength lays in the blitz skills of their Beastmen and on the blocking skills of their powerful Chaos Warriors. The combination of these two players results in the most powerful and crushing teams of Blood Bowl. As if that's not enough, they also have the ability to mutate and grow a third arm, a second head or even a tentacle…
Weaknesses
Although powerful, Chaos teams are rather static with a limited Movement Allowance. However, their main weakness is found in their lack of diversity in their positions: they don't have any players specialized in passes, catches or runs. And don't count on their dodging skill to avoid being tackled. In fact, forget the ball and look for fights!
...
I have a personal preference to physical play meaning the Dwarfs and Chaos teams are probably best suited to my normal styles, but they're distant cousins of orcs, if you want to see a different style of Bloodbowl than Anthony Davis showed, Skaven, Gobbos or Lizardmen are up for that.
If interest is there (and let me know if it isn't, or if someone else is already set for a LP: Bloodbowl), make your pick, Codex.
This game can use more highlights and is a lot of fun to play. Even if Davis isn't dead, a second Let's Play couldn't hurt, and I'm not averse to doing one.
Question is, what team?
Blood Bowl offers 8 races. Orcs are out because Davis did those. Wood Elves and Hummies are out because they're way too gay for me.
That leaves:
Dwarfs
Dwarfs are ideal Blood Bowl players, being compact, tough, well-armoured and having a stubborn knack of refusing to die! Most successful Dwarf teams work to the principle that if they can massacre all the other team's best players and wear down the rest, then there won't be anybody left to stop them scoring touchdowns!
Strengths
Dwarfs are strong and resistant and prefer to run through an opponent instead of around them. Their main strength comes from their extraordinary ability to block which allows them to face and even defeat adversaries that are more powerful. If by chance a Dwarf should fall during a game, you can bet that he will soon be back on his feet, ready to fight again!
Weaknesses
As you may expect, the great weakness of Dwarfs is their poor speed. Some Dwarfs reach the honorary rank of "Runner", although they are barely as fast as the slowest players from other teams. To overcome this huge flaw, a good coach needs to pay particular attention to his players positions before each kick off.
Skaven
They may not be all that strong, they certainly aren't tough, but boy oh boy are Skaven fast! Many an opponent has been left in the starting blocks as fast-moving Skaven players scamper through a gap in the line and run in for a lightning fast touchdown.
Strengths
Skaven are skillful men-sized rat-like creatures that are exceptionally fast. They are able to run down half of the field before the other team can even think of doing something. Some say, that with a little bit of luck, Skaven are the only players capable of scoring a touchdown in the first turn. This is due to the weird and wonderful nature of Skaven mutations that can increase all of their abilities.
Weaknesses
Skaven’s weak point is their lack of power and armour. It is very common for a Skaven player to injure himself or even die from any clash. If a Skaven team wants to stay alive, it is very important to avoid any kind of confrontation. It is also very difficult for these rat creatures to get the ball if the other team manages to catch it.
Lizardmen
Lizardmen Mage Priests were already teaching Blood Bowl thousands of years before it was discovered by the dwarf, Roze-El. Therefore, it is not a surprise that Lizardmen are still playing Blood Bowl today. Lustria's teams subtly combine power and dexterity allowing them to stand up against powerful teams like Chaos and to match the Skaven running game.
Strengths
The biggest strength of the Lizardmen lies in two types of key players available: Skinks and Saurus. Skinks are very fast and nimble. Bringing the ball to the goal line is not a problem for them. While very mobile, Saurus are also amazingly powerful. Their role is to breach the enemy's defense line so that Skinks can sneak through with the ball.
Weaknesses
The main weakness of the Lizardmen is the frailty of the Skinks that form the first line of their teams and are the only players nimble enough to score. Saurus are not very agile and they struggle to follow their team mates to protect them. It is very common for Lizardmen teams to end a game with few Skinks badly injured. Therefore, Skinks are usually the target of choice for other coaches.
Gobbos
A Goblin team's game plan owes much more to hope than potential. Goblins make quite good catchers because they are small and agile, but the art of throwing is sadly lost to them. While the chances of them blocking anything larger than a Halfling are remote to say the least. Still, this never seems to bother Goblin players, and occasionally the use of a particularly devious secret weapon will even allow a Goblin team to win a match.
Strengths
Goblins are agile but their real strength lays in their deviousness. They are true masters in the art of violating rules and will use illegal weapons like chainsaws or giant ball and chains, blows below the belt and fouling. Last but not least, Trolls are part of the Goblin team and can throw their team mates holding the ball towards the end zone.
Weaknesses
Cheating aside, Goblins are not very efficient at anything. They don't move particularly fast, they are very weak and are usually injured or killed during the game…and sometimes due to their own fault (handling a chainsaw can be dangerous). Their bad habit of cheating might also annoy referees who may ask them to leave the field!
Chaos
Chaos teams are not noted for the subtlety of their game play. A simple drive up the centre of the pitch, maiming and injuring as many opposing players as possible is about the limit of their game plan. They rarely, if ever, worry about such minor considerations as picking up the ball and scoring touchdowns. Not while there are any able-bodied players left on the opposing team, anyway.
Strengths
Chaos teams' strength lays in the blitz skills of their Beastmen and on the blocking skills of their powerful Chaos Warriors. The combination of these two players results in the most powerful and crushing teams of Blood Bowl. As if that's not enough, they also have the ability to mutate and grow a third arm, a second head or even a tentacle…
Weaknesses
Although powerful, Chaos teams are rather static with a limited Movement Allowance. However, their main weakness is found in their lack of diversity in their positions: they don't have any players specialized in passes, catches or runs. And don't count on their dodging skill to avoid being tackled. In fact, forget the ball and look for fights!
...
I have a personal preference to physical play meaning the Dwarfs and Chaos teams are probably best suited to my normal styles, but they're distant cousins of orcs, if you want to see a different style of Bloodbowl than Anthony Davis showed, Skaven, Gobbos or Lizardmen are up for that.
If interest is there (and let me know if it isn't, or if someone else is already set for a LP: Bloodbowl), make your pick, Codex.