As always, perfect analysis from the blog lady. I only wish you did a write-up on the subject on your blog. So I could read about it on your blog. Love your blog by the way.ToEE party of 8:
Jagged Alliance 2 party of 18:
Jagged Alliance 1.13, party of 32:
8 characters is way too crowded. 6 is pushing it. 4-5 is my sweet spot.
Sounds like you have not played enough good RPGs.In turn-based, it makes the combat drag on too long, assuming you are also adding more enemies to balance the increase in party size. In real-time it becomes too much of a chaotic clusterfuck.
Also, the more party members you have, the longer is takes to go through the level up process and do equipment/inventory management on those party members.
Let me gaze into my crystal ball to see what the future holds...I have noticed this trend in most new RPGs, even RPGs that are spiritual successors to old titles(like BG3) that they are abandoning the traditional party size of 6 in favor 4. I wonder what could be the reason for that? Will we witness RPGs with 3 or even 2 party members limit in the future?
I'm playing ToEE right now at your recommendation in a previous thread. And I'm an Explorationfag thank you very much.8 characters is way too crowded. 6 is pushing it. 4-5 is my sweet spot.
That's because you play soft-ass shit. Hell, you probably haven't even played ToEE, Jagged Alliance 2 or Silent Storm!
You probably also dislike in-game party arbitration and deep companion pools because it takes away from your intimate relationship sim. Indeed, I'd go so far as to suggest that you are a storyfag that plays RPGs for romances, and LARPing.
Fallout is an example of what I consider perfect: I am roleplaying the Vault Dweller and nothing more. I am fully immersed as the Vault Dweller. I can choose to bring companions with me(or not), and I'm not forced to do so nor do I directly control them as my representation in the game is merely the Vault Dweller. The charisma of the Vault Dweller even directly impacts how many companions I can even bring with me.Let me gaze into my crystal ball to see what the future holds...I have noticed this trend in most new RPGs, even RPGs that are spiritual successors to old titles(like BG3) that they are abandoning the traditional party size of 6 in favor 4. I wonder what could be the reason for that? Will we witness RPGs with 3 or even 2 party members limit in the future?
Solo RPGs are also going to be a thing...
Oh, wait, huh? I was holding the crystal ball upside down. Nevermind.
I actually do prefer larger parties in (TB) party based RPGs but headcount limit is always going to be arbitrary. Also, why no large-ish odd-numbered parties, just for the sheer novelty of it?
I'm playing ToEE right now at your recommendation in a previous thread.
And I'm an Explorationfag thank you very much.
Fallout [...] The charisma of the Vault Dweller even directly impacts how many companions I can even bring with me.
I have noticed this trend in most new RPGs, even RPGs that are spiritual successors to old titles(like BG3) that they are abandoning the traditional party size of 6 in favor 4. I wonder what could be the reason for that? Will we witness RPGs with 3 or even 2 party members limit in the future?
Roles aren't classes though. You can have different classes fill the same roles, so that you pick the one you want for your party.and thus leave out all cool classes like bards druids on a shelf.
These games tend to have more companion interactions than typical RPGs along with a lot of choices that impact the story therefore the limitation is likely for this purpose.I have noticed this trend in most new RPGs, even RPGs that are spiritual successors to old titles(like BG3) that they are abandoning the traditional party size of 6 in favor 4. I wonder what could be the reason for that? Will we witness RPGs with 3 or even 2 party members limit in the future?
3 has been used quite a bit as party size, especially by Bioturd (ME, KotoR, DA).
Imagine that you have to write a scene where one potentially dead character talks to another potentially dead character about an event that might have happened or might have not.