Firesworn
Novice
- Joined
- Sep 6, 2019
- Messages
- 16
I'm writing this half knowing the answer already. Final Liberation didn't seem that moddable in the first place (although there's talk of how the developers released a set of modding tools for it), and Chaos Gate had hardcoded factions and a not-as-robust-as-it-could-(should?)-have-been editor. But still.
I've always wondered about CG in particular. The squad management and combat range from pretty serviceable to damn fine, and I'm sure a couple of 40K diehards (I know some of you hang around the Codex) could come up with an Ultramarine-based campaign, probably something during the Shadow Crusade, which still makes use of the Word Bearers - the enemies in the game. I couldn't come up with a good 40K campaign. If one of the modern games told me Guilliman travelled the Warp riding a gothic flaming unicorn, I'd probably believe it. Well not really, but I can never get too much into 40K lore for some reason.
But in terms of tactical planning and mission design, why hasn't anyone tried something? I've never seen a campaign, let alone a single fanmade map. I know the editor has issues or I should say, not enough meat to even have many issues. Some are technical, such as it crashing when using the middle mouse button to scroll the tile window too fast. Or not being able to drag around triggers and reactors, or even laying one on top of the other, which kind of reduces some of the things you could do. I guess the hardcoded stuff doesn't help either; you're always stuck with Ultramarines, which may not really please everyone.
But there's set list files which handle damage, unit and weapon availability and even presets for levels, though I think the latter definitely requires more work than simply typing the name of a tile reserved for other scenarios. There's also a document detailing a localization string table, which indirectly points out escape sequences (even if limited) can be used in dialogue, and how to set up color and text effects for messages.
Does it feel too limited for modders? Is there a focus on some other WH40K moddable tactical squad game(s)?
I've always wondered about CG in particular. The squad management and combat range from pretty serviceable to damn fine, and I'm sure a couple of 40K diehards (I know some of you hang around the Codex) could come up with an Ultramarine-based campaign, probably something during the Shadow Crusade, which still makes use of the Word Bearers - the enemies in the game. I couldn't come up with a good 40K campaign. If one of the modern games told me Guilliman travelled the Warp riding a gothic flaming unicorn, I'd probably believe it. Well not really, but I can never get too much into 40K lore for some reason.
But in terms of tactical planning and mission design, why hasn't anyone tried something? I've never seen a campaign, let alone a single fanmade map. I know the editor has issues or I should say, not enough meat to even have many issues. Some are technical, such as it crashing when using the middle mouse button to scroll the tile window too fast. Or not being able to drag around triggers and reactors, or even laying one on top of the other, which kind of reduces some of the things you could do. I guess the hardcoded stuff doesn't help either; you're always stuck with Ultramarines, which may not really please everyone.
But there's set list files which handle damage, unit and weapon availability and even presets for levels, though I think the latter definitely requires more work than simply typing the name of a tile reserved for other scenarios. There's also a document detailing a localization string table, which indirectly points out escape sequences (even if limited) can be used in dialogue, and how to set up color and text effects for messages.
Does it feel too limited for modders? Is there a focus on some other WH40K moddable tactical squad game(s)?