Mr. Magniloquent
Arcane
Crafting in RPGs is often an extraneous system that encourages bloat and tedium. It is almost always either irrelevant or broken. Most critically though, crafting typically operates as a tangent which does not contribute to the core experience or game play.
This is why Arcanum stands nearly alone receiving praise for crafting. Crafting is a fundamental and inseparable aspect of half of the game's skills. It is a concise system where later skills build on earlier ones that never truly become obsolete. Furthermore, progressive complementary skills dramatically reduces bloat, which is one of the prime sources of tedium in a game's crafting system. It's all relevant, purposeful, efficient, and gives a distinctiveness that forms part of the core game play.
This is why Arcanum stands nearly alone receiving praise for crafting. Crafting is a fundamental and inseparable aspect of half of the game's skills. It is a concise system where later skills build on earlier ones that never truly become obsolete. Furthermore, progressive complementary skills dramatically reduces bloat, which is one of the prime sources of tedium in a game's crafting system. It's all relevant, purposeful, efficient, and gives a distinctiveness that forms part of the core game play.