DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
Mmos suck because... people... suck.
Mmos suck because... people... suck.
To get a taste of what he is talking about you won't have to pay anything. Things that cost money are advanced classes and exotic races.Have you guys played Dungeons and Dragons Online? It isn't perfect but I think they got what you're complaining about right. Rogues are rogues.
I have not, actually. I see it's F2P so give it to me raw: is it playable or do you need to actually buy stuff to get anywhere?
There was this stupid delivery quest and kill some shit quests you could do 101 times each. You get a big fat nada for doing that. Wasted a few days doing that. I eventually got bored. Played a dude who only gathered and crafted but never fought (if he could avoid it as some story elements required conbat). Seems you have to be x level to get to certain crafting tiers. Gay. Skills in that sense and combat levels should be different. Meh! It wasn’t as stupid as say Angels ONLINE. That game you could just program your character on auto and let them grind on their own all day or until the server severed by dc.
Wtf is with me playing angel games?
This is why you play MMORPG as a female, with customization toward a nearly nekkid amazon~ When I get bored of the game contents, I dont get bored watching some gyration on the screen.
Citation: City of Heroes and City of Villains~
This is why you play MMORPG as a female, with customization toward a nearly nekkid amazon~ When I get bored of the game contents, I dont get bored watching some gyration on the screen.
Citation: City of Heroes and City of Villains~
Thinking tits&ass is a substitute for gameplay is why asian mmos are such garbage.
Yes, but only through the prism of the wow formula. People take part in guilds mostly because games either require some player resources to tackle the end game or because there are some sorts of achievements or whatever that include guild stuff.Are guilds still a big “thing?” Biggest thing I saw all the time was players always asking to duel on safe servers.
Maybe if I have a Patreon, gofundme account where they pay me enough to game all the time but I ain’t no awesome online celebrity so that won’t happen.Guilds are pretty big in WoW if you wanna raid or push high level m+ dungeons. I hate guilds though because I can't commit to their crazy schedules. It'll be like "be on for raids M/W/Th from 8pm-12am" and I'm like fuuuuck that shit. Then they want you to be logging in outside of that crazy ass schedule to grind some bullshit to prep for raid. And that's for a 'casual' guild I can't even imagine what a serious guild schedule is like.
No way in hell I'm committing to a single game the way you would commit to a job, but I think that's one reason a lot of people get addicted.. They feel socially pressured to log in so they don't lose their raid spot or something
Maybe if I have a Patreon, gofundme account where they pay me enough to game all the time but I ain’t no awesome online celebrity so that won’t happen.
Sounds like a ducking job rather than a game. Come on! I want casual rumpy-hunty not a lifetime commitment.
okay yeah eat shit as if I'm going to play 300 hours of boring tutorial before getting to the "real" game these people literally don't have any sense of value for their time
okay yeah eat shit as if I'm going to play 300 hours of boring tutorial before getting to the "real" game these people literally don't have any sense of value for their time
Let me tell you something, there is no "real game" as endgame, all you have is repetition of the same activities over and over for a performance boost to preform said activities and since we are talking about dungeons/raids/world bosses its even more boring since those have a right way of doing then and there is very small variation, in fact it gets worst because the higher you climb up all you meet is people that want to do it the "right way" and that means gear have to be x, it have to include x class and so on ... and you cannot really escape that.
These people were conditioned to believe that is a MMO and the whole purpose is to effectively grind a dungeon for drops so they can grind that dungeon with a plus 5% efficiency so that is what they will tell other people and this is why MMO have very high turn rates of players were after 3-4 months the population drops to 25% of launch numbers since people quit within that timeframe, this is why MMO are made or broke within the first year since they have to grab those people as much as they can because when they get into the cycle they wont quit.
A MMO is only fun during leveling since it allows for experimentation as the risks tend to be much lower for failure and are more forgiving in terms of screwing around so there is both less stress and more figuring how things work out, its when it reaches the end this ends, the "endgame" is not the real game, its the real JOB as you dont just play for a bit, you have a checklist of shit you have to do before logging off if you want to go anywhere and that just gets worst because the only place you can go is becoming like those people, playing 10 hours a day (even if thats not playing, they are either idling waiting for something or farming) for months, you also will think the same way they do, not because its fun but became that is "the objective" as they come to consider, the only break is when a expansion comes out and those come simply because people WILL burn out eventually and are made so they move the goalposts and what the "the objective" is, you stop farming some dungeon just to start working on farming another.