Skinwalker
*meows in an empty room*
While wasting my time skimming through youtard video essays, I discovered a very surprising phenomenon: a tiny but extremely vocal minority of people who think that DS3 is the worst game ever. There's two primary complaints, both of which are various degrees of bullshit:
1. The game is too linear.
2. The game is too fast-paced.
Now here's the thing with it being linear: yes it is linear, and no it is not a problem. Non-linearity is a bonus, not an essential. If you have it and it's done well, great. If you don't have it, who cares. The first half of Dark Souls 1 had a delightfully well-crafted map that radiates out of Firelink Shrine, as does Bloodborne (once you get to Cathedral Ward), but guess what - Bloodborne doesn't really need this level design, and it only works in DS1 because the first half of the game doesn't have teleporting between bonfires, and being able to make your way back to the central hub quickly is actually important. Once you get teleportation in DS1, the non-linearity largely becomes irrelevant.
As for being too fast-paced, too difficult, too many enemies, too aggressive bosses, no lifesteal mechanic, I have to chalk it up to skill issues. I am not some kind of gaming prodigy, but I found DS3 to be easier than DS1, and it never even occurred to me that people would be breaking their controllers and throwing tantrums over the combat being too hard, compared to DS1. If anything, I expected a bunch of edgelords whining that Dark Souls became too easy. So, get filtered, noobs.
1. The game is too linear.
2. The game is too fast-paced.
Now here's the thing with it being linear: yes it is linear, and no it is not a problem. Non-linearity is a bonus, not an essential. If you have it and it's done well, great. If you don't have it, who cares. The first half of Dark Souls 1 had a delightfully well-crafted map that radiates out of Firelink Shrine, as does Bloodborne (once you get to Cathedral Ward), but guess what - Bloodborne doesn't really need this level design, and it only works in DS1 because the first half of the game doesn't have teleporting between bonfires, and being able to make your way back to the central hub quickly is actually important. Once you get teleportation in DS1, the non-linearity largely becomes irrelevant.
As for being too fast-paced, too difficult, too many enemies, too aggressive bosses, no lifesteal mechanic, I have to chalk it up to skill issues. I am not some kind of gaming prodigy, but I found DS3 to be easier than DS1, and it never even occurred to me that people would be breaking their controllers and throwing tantrums over the combat being too hard, compared to DS1. If anything, I expected a bunch of edgelords whining that Dark Souls became too easy. So, get filtered, noobs.
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