DJOGamer PT
Arcane
Supposedly there's going to be an announcement tomorrow regarding an Oblivion remaster...
I do, the result would probably be hilariousI don't wanna see Bethesda try to ape Dark Souls
Chugging them helped, but shit was still damage spongy.Fatigue was actually really important in Oblivion. It was a damage multiplier on all your attacks. Part of the reason people think Oblivion is damage spongey is because they don't drink Restore Fatigue potions to stay at full (I mean, it's also the enemies being damage sponges, but bad fatigue management doesn't help).
I'd rather play original Skyrim than Oblivion, remaster or not. And I wouldn't hold my breath that remaster will be any good, because as of late the videogame industry seems to having problems doing even something as simple as remastering the classics.Yeah yeah. Oblivion remaster is coming and all of you will be playing it. Secretly. If your shit PC will allow you to.
Fatigue was actually really important in Oblivion. It was a damage multiplier on all your attacks. Part of the reason people think Oblivion is damage spongey is because they don't drink Restore Fatigue potions to stay at full (I mean, it's also the enemies being damage sponges, but bad fatigue management doesn't help).
Literally just open your inventory and pop a Restore Fatigue potion when you get to around 2/3. It applies over time and keeps your damage up as you're fighting. It's not a time commitment and it's not slower than wailing away with 0 Fatigue.Fatigue was actually really important in Oblivion. It was a damage multiplier on all your attacks. Part of the reason people think Oblivion is damage spongey is because they don't drink Restore Fatigue potions to stay at full (I mean, it's also the enemies being damage sponges, but bad fatigue management doesn't help).
Fatigue really didn’t matter at all. It was largely faster to kill an enemy in Oblivion (and Skyrim) by just hitting the enemy as much as possible regardless of where your fatigue at. You get the big hits in at the start of combat when you’ve got full meter, but after that you just wail away without fatigue and you be OK and end the fight faster more often than not. Nobody is going to manage a system that doesn’t matter. I think the one time I needed fatigue for combat was when I was trying to fight some vampire in a cave that was more powerful than me, and I figured I’d get him out into the sun so he would take sun damage and I’d just keep healing myself while fighting him, but I get use outside and I find the only vampire taking sun damage is me.
It seemed like it was even worse in the bit of Skyrim I played, but I gave up on Skyrim pretty early. By Skyrim I was long over Bethesda, but someone had given me a copy of Skyrim so I figured I may as well try it. Was surprised to find Skyrim was even worse than Oblivion, it was like they didn’t improve anything that needed improving, (like the combat system) and on top of that they made everything dumber. Skyrim also didn’t pull off the new things it was trying to do, like making magic more like BioShock Plasmids; Skyrim magic neither worked as well or was as visually interesting.
In comparison to Dark Souls, which on paper is basically the exact same combat system as Oblivion but you need fatigue to even attack and block, fatigue doesn’t matter at all. Demon’s Souls and Dark Souls are like Hidetaka Miyazaki played Oblivion, maybe even liked Oblivion, but definitely had problems with the combat system and figured out a way to solve it...but also didn’t have the budget to be a big open world game with towns full of NPC doing random things.
Literally just open your inventory and pop a Restore Fatigue potion when you get to around 2/3. It applies over time and keeps your damage up as you're fighting. It's not a time commitment and it's not slower than wailing away with 0 Fatigue.Fatigue was actually really important in Oblivion. It was a damage multiplier on all your attacks. Part of the reason people think Oblivion is damage spongey is because they don't drink Restore Fatigue potions to stay at full (I mean, it's also the enemies being damage sponges, but bad fatigue management doesn't help).
Fatigue really didn’t matter at all. It was largely faster to kill an enemy in Oblivion (and Skyrim) by just hitting the enemy as much as possible regardless of where your fatigue at. You get the big hits in at the start of combat when you’ve got full meter, but after that you just wail away without fatigue and you be OK and end the fight faster more often than not. Nobody is going to manage a system that doesn’t matter. I think the one time I needed fatigue for combat was when I was trying to fight some vampire in a cave that was more powerful than me, and I figured I’d get him out into the sun so he would take sun damage and I’d just keep healing myself while fighting him, but I get use outside and I find the only vampire taking sun damage is me.
It seemed like it was even worse in the bit of Skyrim I played, but I gave up on Skyrim pretty early. By Skyrim I was long over Bethesda, but someone had given me a copy of Skyrim so I figured I may as well try it. Was surprised to find Skyrim was even worse than Oblivion, it was like they didn’t improve anything that needed improving, (like the combat system) and on top of that they made everything dumber. Skyrim also didn’t pull off the new things it was trying to do, like making magic more like BioShock Plasmids; Skyrim magic neither worked as well or was as visually interesting.
In comparison to Dark Souls, which on paper is basically the exact same combat system as Oblivion but you need fatigue to even attack and block, fatigue doesn’t matter at all. Demon’s Souls and Dark Souls are like Hidetaka Miyazaki played Oblivion, maybe even liked Oblivion, but definitely had problems with the combat system and figured out a way to solve it...but also didn’t have the budget to be a big open world game with towns full of NPC doing random things.
Because we're talking about Oblivion, and enemies become extremely spongey as you progress through the game. Your argument is that it's not worth popping a potion to reduce the tedium of combat?Literally just open your inventory and pop a Restore Fatigue potion when you get to around 2/3. It applies over time and keeps your damage up as you're fighting. It's not a time commitment and it's not slower than wailing away with 0 Fatigue.Fatigue was actually really important in Oblivion. It was a damage multiplier on all your attacks. Part of the reason people think Oblivion is damage spongey is because they don't drink Restore Fatigue potions to stay at full (I mean, it's also the enemies being damage sponges, but bad fatigue management doesn't help).
Fatigue really didn’t matter at all. It was largely faster to kill an enemy in Oblivion (and Skyrim) by just hitting the enemy as much as possible regardless of where your fatigue at. You get the big hits in at the start of combat when you’ve got full meter, but after that you just wail away without fatigue and you be OK and end the fight faster more often than not. Nobody is going to manage a system that doesn’t matter. I think the one time I needed fatigue for combat was when I was trying to fight some vampire in a cave that was more powerful than me, and I figured I’d get him out into the sun so he would take sun damage and I’d just keep healing myself while fighting him, but I get use outside and I find the only vampire taking sun damage is me.
It seemed like it was even worse in the bit of Skyrim I played, but I gave up on Skyrim pretty early. By Skyrim I was long over Bethesda, but someone had given me a copy of Skyrim so I figured I may as well try it. Was surprised to find Skyrim was even worse than Oblivion, it was like they didn’t improve anything that needed improving, (like the combat system) and on top of that they made everything dumber. Skyrim also didn’t pull off the new things it was trying to do, like making magic more like BioShock Plasmids; Skyrim magic neither worked as well or was as visually interesting.
In comparison to Dark Souls, which on paper is basically the exact same combat system as Oblivion but you need fatigue to even attack and block, fatigue doesn’t matter at all. Demon’s Souls and Dark Souls are like Hidetaka Miyazaki played Oblivion, maybe even liked Oblivion, but definitely had problems with the combat system and figured out a way to solve it...but also didn’t have the budget to be a big open world game with towns full of NPC doing random things.
Why would you even waste the time when you literally do no need to at all?
Because we're talking about Oblivion, and enemies become extremely spongey as you progress through the game. Your argument is that it's not worth popping a potion to reduce the tedium of combat?
Listen, my solution is to not play the game at all! In my experience, enchantments aren't enough damage to avoid the spongeyness problem or the running out of fatigue problem.Because we're talking about Oblivion, and enemies become extremely spongey as you progress through the game. Your argument is that it's not worth popping a potion to reduce the tedium of combat?
Why only reduce the tedium of combat when you can break it with spellcasting/enchantments without having to care about fatigue at all.
I was playing Oblivion not long ago and it's just... The basic gameplay loops aren't that interesting. What it does have going for it are some memorable quests and dialogue.
There is very little of environmental storytelling in Oblivion.I was playing Oblivion not long ago and it's just... The basic gameplay loops aren't that interesting. What it does have going for it are some memorable quests and dialogue.
The gameplay loop would be better if the gameplay was good, but when your gameplay loop is designed around getting you into combo encounters and the combat fucking so then so too does the game.
I don’t know about anymore, but something Bethesda was pretty good at, at that time was environmental storytelling.
There is very little of environmental storytelling in Oblivion.I was playing Oblivion not long ago and it's just... The basic gameplay loops aren't that interesting. What it does have going for it are some memorable quests and dialogue.
The gameplay loop would be better if the gameplay was good, but when your gameplay loop is designed around getting you into combo encounters and the combat fucking so then so too does the game.
I don’t know about anymore, but something Bethesda was pretty good at, at that time was environmental storytelling.
Not limited to skeletons, either:Still it wasn't on the levels of FO3 with the damn skeletons that took on a life of its own.
In Oblivion you can find bits of environmental storytelling here and there mostly related to quests. Morrowind was famous for it and in the rest of nuBethesda games environmental storytelling was used progressively more in every aspect of the game, Fallout 4 especially is filled with it.There is very little of environmental storytelling in Oblivion.I was playing Oblivion not long ago and it's just... The basic gameplay loops aren't that interesting. What it does have going for it are some memorable quests and dialogue.
The gameplay loop would be better if the gameplay was good, but when your gameplay loop is designed around getting you into combo encounters and the combat fucking so then so too does the game.
I don’t know about anymore, but something Bethesda was pretty good at, at that time was environmental storytelling.
IIRC, there was that quest in the well for the Mages Guild(?) where you find the corpse of the previous mage recruit in it having supposedly drowned trying to find the macguffin for the quest.
Still it wasn't on the levels of FO3 with the damn skeletons that took on a life of its own.