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Why do people hate Oblivion so much?

youhomofo

Augur
Joined
Jul 13, 2005
Messages
142
Maybe he thinks of the scientists who say that if a man cuts off his dick off he turns into a woman.

They don't have to. Apparently women can have a penis and testes now. And if you disagree you are a monster.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,473
I never understood the hate about Oblivion's setting, calling it generic or not unique or whatever. Sometimes i want a nice comfy traditional fantasy setting and Oblivion pulled that off beautifully.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I never understood the hate about Oblivion's setting, calling it generic or not unique or whatever. Sometimes i want a nice comfy traditional fantasy setting and Oblivion pulled that off beautifully.
they'll use the butthurt excuse of "muh jungles" not realizing how dumb they are

This is from a book you can find in Daggerfall btw, which predates the MORROWIND book calling it a jungle.
The journey through Valenwood was pleasant. The weather held fair for the most part, with sunny days and cool nights. Bright leaves of scarlet, crimson, gold and green drifted down to form a carpet beneath their horses' feet. Valenwood was very different from the somber, steep forests of High Rock. When they reached the northern border[that is, the border with Cyrodiil], Edward, looking back, saw that the trees were mostly bare, shorn of their glory. Before them lay a wide green land of rolling hills with only a few stands of trees. It seemed to spread on forever.

Gee, what does that sound like?

Another Daggerfall book describing the climate of Cyrodiil
The late winter weather held fair but cold for their journey, so that they travelled quickly over firm roads. On the last day, spring seemed to come at last for there was a thaw, and the road grew sloppy underfoot, and everywhere one could faintly hear the sound of water trickling and dripping. They came to the great bridge that crossed into Imperial City at sunset.
Wow, sure sounds like the climate for a jungle to me.
 
Last edited:

Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,409
average morrowind dungeon
MW-map-Cavern-of-the-Incarnate.jpg
Not a dungeon bro, just a small cave.

average oblivion dungeon
OB-map-The-Old-Way-Catacombs.jpg
Not a dungeon either but a looong hallway.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,759
I never understood the hate about Oblivion's setting, calling it generic or not unique or whatever. Sometimes i want a nice comfy traditional fantasy setting and Oblivion pulled that off beautifully.
The disdain for Oblivion's setting should be viewed in the context of Morrowind having a truly excellent sui generis setting, and both Daggerfall and Skyrim having competent pulp fantasy settings. Oblivion manages the neat feat of establishing a setting that is both blandly generic while also architecturally incoherent. The game covers the entire province of Cyrodiil (an area far larger than Morrowind's Vvardenfell) in which you can traverse two-thirds of a continent both north to south and east to west, and yet the environments vary only between meadows, forests, and mountains. It was an amazing disappointment after Morrowind, which outside the Ashlands, Molag Amur, and Red Mountain has a number of regional environments --- the Bitter Coast, Ascadian Isles, Azura's Coast, Grazelands, Sheogorad, and West Gash --- each with a visually distinctive ecology. Oblivion's architecture, meanwhile, has the exact opposite problem, in that each city has a completely different type --- even the Imperial City's Roman architecture was apparently never copied by any of the denizens of the entire Imperial Province. Morrowind, by contrast, boasts a distinctive, original type of architecture for each of the three Great Houses and for the Tribunal Temple, plus an Imperial architecture similar to that found in Daggerfall (also yet another type of architecture for a few, poorer locations, and Mongolian yurts for the Ashlanders). Moreover, Oblivion's cities are interchangeable aside from the architecture, with seven cities each containing one general goods store, one weapons/armor store, one branch of the mages guild, one branch of the fighters guild, one castle where the count/countess lives, and one chapel; only the Imperial City is different. Morrowind again is far superior in having a great range of settlements from Vivec the home of a living god, to the three capital cities of the Great Houses, to towns such as Suran, to villages such as Dagon Fel, to farms and mines, plus Imperial Legion forts, Ashlander settlements, and occupied Dunmer strongholds.


662px-MW-map-Vvardenfell.jpg
MW-map-Regions.jpg
 
Joined
Nov 23, 2017
Messages
4,013
I wouldn't really say Skyrim has a pulp setting, at least not on the same kind of level Daggerfall is doing its character's pulpy aesthetic. Skyrim just seems to be them doing Game of Thrones...which there was some talk of them doing before Skyrim. Now you could say Game of Thrones is pulp, but Skyrim is missing the pulpy aspects of Game of Thrones, and aesthetically neither have that kind of pulp fantasy look to them. On a purely aesthetics stylistic level I don't see anything different between Skyrim and Oblivion...they take place in different settings, but it's not like Skyrim jumped into looking like Frank Frazetta art, or like its them returning to the pulpiness of Daggerfall.

Oblivion's setting does suck next to Morrowind, but at the time of its release I don't think its switch to more traditional Lord of the Rings looking European fantasy setting was a big deal. That switch also created a nice contrast to the other world Oblivion Gate Dardric world you'd be dipping in and out of...which is a contrast Skyrim doesn't have. Oblivion is however indicative of Bethesda's shelf away from creating cool looking settings like they once had with Morrowind for the last 15 years. Although it looks like they put one interesting looking location in that Fallout 76 game from a few years ago, so maybe they'll be moving back to more Morrowindish looking stuff in the future.

Not quite a setting things, but from Oblivion onward they also started cheating the open world, which is why they don't let you fly around like you could in Morrowind anymore.
 

FriendlyMerchant

Guest
morrowind was so amazing, you can walk across the entire thing in 3 minutes wowza
It only takes one second at the risk of crashing your game if you drank the right potion.

In regards to Morrowind's size, it's about the same scale as Oblivion but only about half the map size. However, unlike Oblivion, it makes effective use of that map and helps enforce the sense of scale with the lack of fast travel outside of diagetic services. It was a small map. However, Morrowind's map also had plenty of geographic features around which a player would have to navigate around either having to take advantage of something like a river that bypasses a few mountain ranges with water walking, to levitate up to the top of the mountain, or to just navigate the terrain and learn the geography. Whereas if you compare it to Oblivion, Oblivion is quite easy to just beeline to most places with only a few mountainous areas and obstacles that would impede your exploration. That coupled with the use of quest markers instead of directions of some kind can lead to you just following a quest marker.
 

FriendlyMerchant

Guest
average morrowind dungeon
MW-map-Cavern-of-the-Incarnate.jpg

average oblivion dungeon
OB-map-The-Old-Way-Catacombs.jpg
Too bad there's nothing in Oblivion's dungeons. No lore, nothing left behind of any cultural significance by the previous inhabitants. Just hallways with enemies. Kind of like daggerfall. No point traversing them other than to collect the rare bit of loot from enemies and get quest items.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
12,877
Location
Eastern block
average morrowind dungeon
MW-map-Cavern-of-the-Incarnate.jpg

average oblivion dungeon
OB-map-The-Old-Way-Catacombs.jpg
Too bad there's nothing in Oblivion's dungeons. No lore, nothing left behind of any cultural significance by the previous inhabitants. Just hallways with enemies. Kind of like daggerfall. No point traversing them other than to collect the rare bit of loot from enemies and get quest items.

rusty is getting so butthurt about morrowind he will soon rip a wound in spacetime (like the dwemer)

he literally picked shrine of azura (which is just one room) to draw a point about dungeons lol

put some ointment in your rectum mate
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
Morrowind gives argonians a reason to exist. Not only as chattel slaves, but as pearl divers and plunderers of sunken grottos and shipwrecks. There's nothing like that in oblivion.
 

FriendlyMerchant

Guest
Morrowind gives argonians a reason to exist. Not only as chattel slaves, but as pearl divers and plunderers of sunken grottos and shipwrecks. There's nothing like that in oblivion.
Why would you want to play through the game as farm equipment?
 

monilloman

Educated
Joined
Dec 30, 2021
Messages
65
yeah of course I'd pick ash elves who cannot handle oblivion gates over tree-piss empowered lizards :D
 

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