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Why Do So Many People Like Half-Life?

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
I recently checked the list of best-selling PC games, and I was shocked that 9.3 million copies of Half-Life have been sold. It beats Doom by 4.3 million!

Now, I can understand the popularity of Doom. It was one of the first FPS's. It has a very gradual learning curve. It starts the player right in the middle of the action (usually arcade-like games sell better). The initial levels are quite short, so the level cleared screen provides frequent rewards for the player. Basically, most players should be kicking demon ass very quickly. Plus the music rocks!

Now, I have not played the original, but when I broke down and bought Risen on Steam, I also bought Half-Life: Source, which is supposed to be the original game moved onto the Source engine to provide a few enhancements like improved physics. I have not played much, but the beginning does not encourage me. The game begins with a tram-ride that appears to go on forever. I still wonder what the hell they were thinking by doing that. When the tram ride ends, I get out and schmooze with the fellow researchers for a while. I get that they are trying to upset the player by showing him part of the facility before the disaster, but I think this has been done much better in other games. Furthermore, the layout of this first area can be a little confusing as well as some of the instructions; they are not complex . . . they are just weird. When ITZ happened, the game becomes much more standard, but I still found some problems. The first few enemies are quite hard even on easy. It seems the zombies and the pulse demon take a major beating unless I hit them in a particular area. Since ammunition is scarce at first, I use the crowbar for most of them. After 2-3 encounters, I get the hang of it, but I still find it odd that they would have made the first encounters so tough. The first levels (well chapters in the games terminology) seem quite long. Since there are only 17 chapters in the game, it seems like they could have further subdivided it.

Now, I do not understand how this tedious game outsold the simple and fun Doom. I would like to blame Counterstrike for this sorry state of affairs, but I am not sure if this is the case. I decided to try Half-Life out after reading this glowing review. He praises Half-Life's "sophistication" relative to the other games of the time, but there were earlier games that seem to be at least as sophisticated as Half-Life: namely Strife and Marathon. Furthermore, "sophistication" usually does not go over well with the masses, and you need the masses to generate massive sales. I am at a loss.

So, do any Codexers have some good answers? Also, for those of you who have played the sequel, is it just more of the same with better graphics (and maybe vehicles)?
 

OSK

Arcane
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Only fags capitalize all the words in a thread title.
 
Joined
Sep 4, 2009
Messages
3,520
Half life 1 was a very good game, then it had counter strike. Then it had multiple spin offs, and later it HL2, then it had multiple HL2 expansions. Then it had the players who have to buy another copy after being banned for cheating in counter strike. Then it had more players buying games just for other random mods. All this is riding off 1 very good initial game and good mod support.

Also, the total industry size was/is expanding almost exponentially. For example, if 1 million people played doom in 1993, thats probably an equal percentage of the total gamers at the time as if 3 million played HL in 1998.
 

Vaarna_Aarne

Notorious Internet Vandal
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Not only being a good game, Half-Life also popularized online FPS gaming and modding community with Counter-Strike and was the first game that managed to generate mega-hype (though this was actually post release when everyone and their dog orgasmed)
 

Unkillable Cat

LEST WE FORGET
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Overweight Manatee nailed down one part of the answer: Counter-Strike. Doom only had itself and its editor as a selling point, in a market unprepared for it and much smaller than the market Half-Life arrived in.

Oh, and Half-Life is actually quite fun. Same with Opposing Force. (Shame the other two expansions suck.) The sequels have yet to match it.

Elzair mentions that other games have done things better than Half-Life did. That's true...but they did those things after Half-Life did them.
 

Piety

Shitpostin'
Joined
May 22, 2009
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1,777
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I thought the learning curve in HL1 was just about right. I felt threatened from the very beginning (after ITZ, of course), and I felt as though the game took me seriously. And yeah, the train ride was way too long, but it was a neat idea for its time.

I guess your main point, though, is that these qualities don't usually generate mass appeal. A fair point, I suppose. But keep playing, it's a damn fun game.
 

shihonage

Second Variety Games
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Developer
Joined
Jan 10, 2008
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7,183
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Bubbles In Memoria
Half-Life had an incredibly immersive and meaty beginning, then it degraded into a ventilation vent crawler and finished off with the horrible alien levels.

Half-Life 2 suffered horrendously from pacing issues by putting strained puzzles in the game.

The only game since then which recreated the sense of awe caused by the HL1's intro has been PREY. But then it also degraded into a series of rooms interspersed with engine-dictated gimmicks.
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
Half-Life is a great game, that is why it sold so well. It tried to immerse the player in the environment, it had great AI, fantastic scripted events, puzzle bits, interesting bosses. One of the best shooters I've ever played. Doom 3 was also good, but nothing special.
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
Half-Life is first in my all time top 10 games. Okay, okay, I know this is codex but I love FPS games and half-life is simply my favourite. I was amazed by every aspect of the game back in the day. It simply rocks. I played trough the game dozen of times and I always had fun. Not to mention the game literally changed my life. It introduced me into modding, level design and general game development. It helped me be who I am now. Half-Life rocks, end of story.
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,606
Location
Argentina
Half-Life was...good.

It wasn't 10/10, Best FPS Ever, Best Game Ever good, but still a solid 7/10 experience in a time where FPS games becoming stale; CS and DOOM being the only ones I consider worthy of a 10/10 grade.
 

sqeecoo

Arcane
Joined
Dec 13, 2006
Messages
2,629
Unkillable Cat said:
Oh, and Half-Life is actually quite fun. Same with Opposing Force. (Shame the other two expansions suck.) The sequels have yet to match it.

Elzair mentions that other games have done things better than Half-Life did. That's true...but they did those things after Half-Life did them.
 

phanboy_iv

Liturgist
Joined
Jul 19, 2008
Messages
444
Location
City of Misplaced Optimism
Elzair said:
I recently checked the list of best-selling PC games, and I was shocked that 9.3 million copies of Half-Life have been sold. It beats Doom by 4.3 million!

Now, I can understand the popularity of Doom. It was one of the first FPS's. It has a very gradual learning curve. It starts the player right in the middle of the action (usually arcade-like games sell better). The initial levels are quite short, so the level cleared screen provides frequent rewards for the player. Basically, most players should be kicking demon ass very quickly. Plus the music rocks!

Now, I have not played the original, but when I broke down and bought Risen on Steam, I also bought Half-Life: Source, which is supposed to be the original game moved onto the Source engine to provide a few enhancements like improved physics. I have not played much, but the beginning does not encourage me. The game begins with a tram-ride that appears to go on forever. I still wonder what the hell they were thinking by doing that. When the tram ride ends, I get out and schmooze with the fellow researchers for a while. I get that they are trying to upset the player by showing him part of the facility before the disaster, but I think this has been done much better in other games.

It may indeed have been done better in other games. the ones that came out after Half-Life. I love that intro. It was mind-boggling then, it's an amazing setpiece still. FPSs didn't have that kind of pacing.

Elzair said:
Furthermore, the layout of this first area can be a little confusing as well as some of the instructions; they are not complex . . . they are just weird. When ITZ happened, the game becomes much more standard, but I still found some problems. The first few enemies are quite hard even on easy. It seems the zombies and the pulse demon take a major beating unless I hit them in a particular area. Since ammunition is scarce at first, I use the crowbar for most of them. After 2-3 encounters, I get the hang of it, but I still find it odd that they would have made the first encounters so tough. The first levels (well chapters in the games terminology) seem quite long. Since there are only 17 chapters in the game, it seems like they could have further subdivided it.

Oh come now, it's not that hard. Just harder than you're used to.

Elzair said:
Now, I do not understand how this tedious game outsold the simple and fun Doom. I would like to blame Counterstrike for this sorry state of affairs, but I am not sure if this is the case. I decided to try Half-Life out after reading this glowing review. He praises Half-Life's "sophistication" relative to the other games of the time, but there were earlier games that seem to be at least as sophisticated as Half-Life: namely Strife and Marathon. Furthermore, "sophistication" usually does not go over well with the masses, and you need the masses to generate massive sales. I am at a loss.

Strife was built on the DOOM engine and didn't have near the polish or presentation HL did and does. Marathon? Possibly. Still, it is in some aspects more primitive than HL. And it was a Mac game, so nobody cared.

Elzair said:
So, do any Codexers have some good answers? Also, for those of you who have played the sequel, is it just more of the same with better graphics (and maybe vehicles)?
:)
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
The train ride was one of the most memorable moments in gaming for me and really built up tension. The jump/crouching puzzles were kinda lame though. But the game really rocked when you started fighting the marines.

Never seen AI that natural and fluid since. The radio chatter, way they'd throw grenades in logical places and then fall back and their excellant use of movement made fighting against them a blast. The battle against the spec ops in the dark warehouse was great and really makes me wonder why more FPS's haven't had more "stealthy" shoot outs. Overall just a very memorable game. Nothing like the second one though really.
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
Really the only annoying part I found annoying about half life are the xen levels. and even those aren't so bad except for the jumping puzzles. I quite enjoyed the intro the first time I played it. i took it as an adventure. i think that's actually why it was so successful. before that, with games like quake and doom, you mostly had straight up action. half life sort of infused a sense of adventure through scripting, which was a first at the time, and it remains one of best, if not the best, games of its kind. id take it over its sequels any day. Anyway, after the intro, I don't believe you're ever forced into a blocked off area to listen to an NPC gurgle at you for 15 minutes at a time while you have nothing to do but jump crouch around like a hopped up cricket ala HL2 + Episodes (this has gotten noticeably worse each game in the series imo). i much preferred eavesdropping on the scientists instead.

the army levels are awesome (everyone will tell you the marines have some of the best AI in a fps), and even the xen levels have moments of coolness. i always liked finding the dead research teams with tons of phat loot. the expansion pack opposing force is very solid as well, and gives a nice second perspective to the story (from that of a marine, there are a few plot holes though). blue shift is pretty bland, and was mostly a cash in for people larping barney the security guard.
 

pipka

Savant
Joined
Apr 1, 2009
Messages
1,351
Location
The Penal Zone
One thing i loved except being quantum physicist was fighting those goddamn marines.
 

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