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Why Do So Many People Like Half-Life?

Muty

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Wasteland 2 BattleTech
Occasionally Fatal said:
and even the xen levels have moments of coolness.

Yep. How can you not love that giant testicle.

gonarch2.jpg
 

Unkillable Cat

LEST WE FORGET
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Rohit_N said:
(Shame the other two expansions suck.)
I thought Opposing Force and Blue Shift were the only two expansions.

The third one was Decay. It was supposed to be released for the PC, but at the last moment it was made a standalone console-exclusive title. It's available on the PS2, at least.

The gimmick with Decay was that it was a co-op game. You and a friend played two female doctors wearing Hazard Suits helping some high-ranking scientist as Black Mesa (who was confined to a wheelchair) and the level layouts almost solely depended on co-op style puzzles. There was no endboss, just a really tough fight at the end. In many ways it was a lot like Blue Shift.

An unofficial PC-playable version of Decay was recently released, where the second player could be controlled by a bot. Give it a whirl if you feel like it.
 

Darth Roxor

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I remember I had a hilarious bug in HL once - all people that would come near you would drop dead. Couldn't even make it off the tram, though, but it still looked pretty silly, when you were inside the train and every single person you'd see would just die - starting with Barney banging on the door and ending with Barney 2 just as he's about to open the tram door.

"Hey there Gordon, let me open up this UUUURRRGGGHHHH".
 

TrustNo1

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So what, The ADHD kids just can't stand listening to a npc saying a few lines or watch a few minutes long intro? I bet you fast forward through the slow credits that sometimes can be found in the start of movies to right?

WHEN DOES THE SHOOTING START!!! JUMP JUMP JUMP JUMP. :point blank shotgunshell in the face of invulnerable talking npc:
 
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TrustNo1 said:
WHEN DOES THE SHOOTING START!!! JUMP JUMP JUMP JUMP. :point blank shotgunshell in the face of invulnerable talking npc:

What, you don't do that? I hate it in games when I have to listen to some inane rambling (usually because a door won't open before the rambling ends, or whatever it is trapping you in useless story parts) when actually I want to kill some monsters.

I also hate invulnerable NPC's.
 

A user named cat

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shihonage said:
The only game since then which recreated the sense of awe caused by the HL1's intro has been PREY. But then it also degraded into a series of rooms interspersed with engine-dictated gimmicks.
Totally agree about Prey, that game was almost as big of a letdown as Lionheart was. The beginning was fantastic, then it just went straight downhill when the gameplay and exploration kicked in. The weapons were awful too. It had some cool ideas, just executed poorly and too gimmicky.
 

LittleJoe

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Half-Life has a sort of tension that grabs you from the word go.
I'ts an idefinable something that other games lack.
I don't think that Valve planned it that way, they just hit on a winning formula by accident.
 

Unkillable Cat

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Phantasmal said:
shihonage said:
The only game since then which recreated the sense of awe caused by the HL1's intro has been PREY. But then it also degraded into a series of rooms interspersed with engine-dictated gimmicks.
Totally agree about Prey, that game was almost as big of a letdown as Lionheart was.

The problem with Prey is obvious if you played the demo of it. All the cool stuff in Prey can be found within the demo. Once you're playing the full game and you're past the part that isn't in the demo, it's like the same copy-pasted stuff over and over again. It was pathetic.
 

relootz

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How can people even say that Doom is better then Half-Life. Doom is a cheesefest killing retard opponents that all storm at you. It was a good game in its time but HL was definetively better.
 

Unkillable Cat

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relootz said:
How can people even say that Doom is better then Half-Life. Doom is a cheesefest killing retard opponents that all storm at you. It was a good game in its time but HL was definetively better.

Half-Life can throw maybe 10 enemies at you at once. Doom can easily chuck 50 enemies at you, and depending upon the mod, as many as 100.

You'll find that sometimes, going up against dozens of retarded enemies is equally as fun (if not more fun) than going up against 2-3 somewhat smart ones.

Half-Life is trying to tell a cinematic story. Doom is trying to be a kickass game. In my books, Doom is the better game, but only just.
 

roll-a-die

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Unkillable Cat said:
You'll find that sometimes, going up against dozens of retarded enemies is equally as fun (if not more fun) than going up against 2-3 somewhat smart ones.

Like killing kindergartners as opposed to High School students?
 
Self-Ejected

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UnidentifiedFlyingTard said:
I don't compare Doom or Half Life, they are really nothing alike, Doom is great, I just like Half Life more.

How are they nothing alike? Both games are all about opening doors and shooting stuff.
 
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TrustNo1 said:
So what, The ADHD kids just can't stand listening to a npc saying a few lines or watch a few minutes long intro? I bet you fast forward through the slow credits that sometimes can be found in the start of movies to right?

WHEN DOES THE SHOOTING START!!! JUMP JUMP JUMP JUMP. :point blank shotgunshell in the face of invulnerable talking npc:

Lol, reminds me of my cousin starting Bloodlines.

*almost sleeps through intro*

*comments on the hotness of some of the women in the audience*

*Jack starts talking*

Him: "Can I hit him?"

*attacks before I can say anything*

*Jack ignores the attack*

Him: "..."

Me (thinking): "Well, he liked Tenchu, so maybe he'll like the stealth parts"

*Fails stealth parts 100 times*

*quits game*


And he likes the pnp version of Vampire...plays Brujah, though (in the Bloodlines test, he got a Malkavian by choosing horribly violent and unrelated answers)
 

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