Humanophage
Arcane
- Joined
- Dec 20, 2005
- Messages
- 5,065
Many indie games have hideous illustrations or deliberately avoid any images because they can't afford the artists, despite the fact that images would make it more enjoyable.
Why don't they use AI-generated images instead? Both portraits and backgrounds are already good enough. Give the specifications so that they are done in a similar style if you want uniformity, or even just slap some filters on - it's still miles better than most of the stuff we see. You can get extremely particular images within a minute.
This also pertains to things like interface elements such as icons or maps. E.g., generate a map and then move around the things like pictures of cities, boats, forests, etc.
It can be a little
, but often not, and it is still better than the awful stuff that you often see. For example, some generated backgrounds:
Figures:
Portraits are a bit tougher but can be fine if you cut off the odd bits or if it's the style (e.g., NWN has many odd portraits):
You can have consistent variations of the same character:
Or a present it as a race:
It also works with things like textures or interface elements - say, an illustration to an alchemy screen:
You can also make different units or figures in a similar style:
Why don't they use AI-generated images instead? Both portraits and backgrounds are already good enough. Give the specifications so that they are done in a similar style if you want uniformity, or even just slap some filters on - it's still miles better than most of the stuff we see. You can get extremely particular images within a minute.
This also pertains to things like interface elements such as icons or maps. E.g., generate a map and then move around the things like pictures of cities, boats, forests, etc.
It can be a little
Figures:
Portraits are a bit tougher but can be fine if you cut off the odd bits or if it's the style (e.g., NWN has many odd portraits):
You can have consistent variations of the same character:
Or a present it as a race:
It also works with things like textures or interface elements - say, an illustration to an alchemy screen:
You can also make different units or figures in a similar style:
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