Gragt
Arcane
Gerrard said:pSX is good for people who are too dumb to configure ePSXe properly.
Or those who want correct aspect ratio (it seems that ePSXe supports it but the graphic plugins will only output stretched fullscreen or original PSX ratio, none of wich are correct), get the game to look as intended (GPU acceleration usualy ruins sprites
and make 3D objects stand out against the 2D backgrounds, and it's even more obvious the few times a movie starts playing with the characters still displayed, also I have seen lighting and darkness being displayed incorrectly on a few occasions) or have smooth animation (I compared both pSX and ePSXe in software mode with Chrono Cross and was really surprised to find out that pSX was much smoother than its rival, and at the time this annoyed me because I wanted to keep ePSXe).
So yeah, you do not have GPU acceleration (which can cause problems because it can be hard to render some effects that are trivial to do in software mode unless you use pixel shaders and even then you can't be sure they'll be 100% accurate) but you know that the game will display correctly and you do not have to spend hours configuring it, sometimes doing it for each game.
Gerrard said:Also, back when I was playing Valkyrie Profile pSX was still some early version and the music and sound were completely fucked. Not that I know if it's working now.
I tries to be accurate so that means that it doesn't rely on hacks like ePSXe do. There is bound to be problems with some games, and development is slow, but when it works it works great.
wallace said:Yeah, "lol," but not even! Textures tend to just kind of do whatever they want between coordinates. This is one of the most infamous hardware problems in consumer electronics.
Sure thing but not exactly what I'd call fugly, at least in most games I played.