In 2E, you also have the magical resistance problem.
EQ was awesome like that. Your spells could get resisted by stuff, they could just fizzle completely and not cast and still uses a bit of mana, and they could be interrupted by you taking damage or stunned and there was a concentration check on the damage. They could even be reflected by some enemies. But a lot of times I died without even landing a spell. I cast Root which is supposed to hold the enemy in place, but it gets resisted. I cast again and it's resisted again. Now it's beating my face, I cast again, fizzle. Again, and it interrupts my casting, now I'm dead. It's kinda bs to die like that but it was mostly avoidable and the game was better for having so much depth and challenges and mishaps. Future games thought they were clever by removing every mishap one by one. Now their games are boring crap.