Mustawd
Guest
The SCL thread made me start thinking: Why is this RTwP system so damn persistent? Just to name a few, but not exhaustive list, we have:
Pillars of Eternity
Baldur's Gate
Baldur's Gate 2
Icewind Dale
Icewind Dale 2
Planescape Torment
Dragon Age: Origins
Dragon Age 2
Dragon Age: Inquisition
Sword Coast Legends
Serpent in the Staglands (albeit forgivable because they were inspired by Darklands...but still)
KOTOR
KOTOR 2
etc.
Is RTwP just popular because of the IE games? Is there something that makes them more appealing to the casual crowd than turn based combat? I mean, if the casual audience is looking for an action oriented game (and yes, they are), then why not make most of these games simply ARPGs? I mean in a way, SCL almost looks like it plays like a Diablo. Why the hell not just make it real time already?
I just don't get it.
EDIT: I mean even some console JRPGs are turn based. So it's not like modern audiences go full retardo when they see TB.
Pillars of Eternity
Baldur's Gate
Baldur's Gate 2
Icewind Dale
Icewind Dale 2
Planescape Torment
Dragon Age: Origins
Dragon Age 2
Dragon Age: Inquisition
Sword Coast Legends
Serpent in the Staglands (albeit forgivable because they were inspired by Darklands...but still)
KOTOR
KOTOR 2
etc.
Is RTwP just popular because of the IE games? Is there something that makes them more appealing to the casual crowd than turn based combat? I mean, if the casual audience is looking for an action oriented game (and yes, they are), then why not make most of these games simply ARPGs? I mean in a way, SCL almost looks like it plays like a Diablo. Why the hell not just make it real time already?
I just don't get it.
EDIT: I mean even some console JRPGs are turn based. So it's not like modern audiences go full retardo when they see TB.