prodigydancer
Arcane
- Joined
- Feb 16, 2015
- Messages
- 1,399
Perkel
Seriously, what's your definition of "trash mob"? Because traditionally a trash mob is just any non-boss enemy.
I have a feeling that you want to juxtapose setpiece encounters and otherwise memorable fights with "trash" (unremarkable) fights. If so, let me remind you that 9/10 of D:OS was fighting random groups of "trash" skeletons, cultists, orcs and whatnot that you could obliterate on full auto-pilot on any difficulty. The only purpose they served was being filler to justify Larian marketing claims that the game had 40 hours of gameplay.
You're right about one thing: irrelevant encounters in TB tend to be much more aggravating than in RTwP. You know that you've already won but you have to wait for AI to make its move.
Seriously, what's your definition of "trash mob"? Because traditionally a trash mob is just any non-boss enemy.
I have a feeling that you want to juxtapose setpiece encounters and otherwise memorable fights with "trash" (unremarkable) fights. If so, let me remind you that 9/10 of D:OS was fighting random groups of "trash" skeletons, cultists, orcs and whatnot that you could obliterate on full auto-pilot on any difficulty. The only purpose they served was being filler to justify Larian marketing claims that the game had 40 hours of gameplay.
You're right about one thing: irrelevant encounters in TB tend to be much more aggravating than in RTwP. You know that you've already won but you have to wait for AI to make its move.
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