A_Leftist_Pig?
Scholar
- Joined
- Apr 1, 2007
- Messages
- 206
It isn't my problem that 99% of it are.
Lol 10h. You must have skipped half the game at least.I beat the game in 10 hours of gameplay on my first playthrough never finding a single solution online except how much intelligence I need to convince my practical self to join me.
Part of the problem is that there is not enough text to explain everything and the journal collects way too little. But that is solved by running in circles around Sigil until you find the guy you were supposed to deliver the fetch quest item too.
Just like many others I didn't figure out you could use the portraits to transfer items until a long time had passed and kept dropping them and picking them up.
I don't fucking care, you're obviously a slow reader who doesn't even understand what he says so keeps on going with the good old Ad H.
I am hearing what you say. I am interested in reading about your experience of the game as played in 2015 not from a bunch of old cudgers that played in their bedroom or basement in the 1960s.
Ok since you insist. Your story complaints are, AFAICT:I was hoping to see some actual intelligent rebuttals of at least the part of my criticism that dealt with the story but since even that is lacking and everything else is just "oh it doesn't matter" then I just concede that you probably never even understood the more complex parts of the story and so the discussion is senseless.
Sure, badly chosen attributes can screw your character alright at start. There's a lot of free attribute points waiting for you everywhere though. Tatoos, weapons, items, specialisation bonuses at levels 7 and 12, side-quest granted bonuses.. Plenty. My last attempt ended like this, almost all the stats raised nicely except one:Planescape: Torment's mechanics only have one really horridly unfair feature. The stats. Pick the wrong stats and you're locked out of highly significant parts of the story ..
I suspect I am in the same boat as you. Long time RPG - came onto the codex to find out about stuff that has mostly gone missing in the mainstream for far too long. Getting a bit disillusioned of the quality of todays game - so many of getting high scores but being trash.
Since I joined here I have started going through a number of games from my past and mostly agreed with the codex on Fallout 1 and 2. On Arx Fatalis and on Risen. On Lords of Xulima. Planescape is one of the games I bought but have not played much or enjoyed when I did.
Let's keep an open mind.
1. Let's begin with one stat that you will never, ever care about! Weight!
You will, however, run out of SPACE. Because a fly takes up as much space as a battle axe.
Interesting point about space and weight. I don't think it is important as there are a few games where the inconsistencies in managing loot and equipment did not affect my enjoyment of the game. I would even say in some ways illogical design here helped my enjoyment. WL2 had a weight thing going on which sort of pissed me off as I spent lots of time on inventory management. In Risen, it was lovely in a sense as I could just ignore that and enjoy the game.
2. Your companions are used to fling about these tiny trinkets back and forth as a cumbersome form of inventory management, the worst I have ever seen. Just like many others I didn't figure out you could use the portraits to transfer items until a long time had passed and kept dropping them and picking them up.
Once I figured it out the transfer of items back and forth became a huge chore and trivialized inventory management and party management completely.
There are several points like this along the game, either useless or hard to figure out things that shouldn't be that hard or that useless.
Noted. I don't like to play these sort of games with companions and won't be happy if the game forces me to bring anyone along for any length of time. Except for Morte that is. I don't like companions unless blobber. But I note your points. You don't explain why you had to transfer so many items around. Maybe its an old game and that is how it was done back in the day due to technology.
3. Other examples include curses and their general lack and the inability of figuring out with what you are cursed, the bugged or somehow messed up overlapping spells that grant you strength (but in actuality take away strength), the lack of any description of the hidden stat known only as "Luck" that for a newbie must have been very confusing.
Haha. It seems luck is always been some vague stat that doesn't really reveal its affects like the others do. But maybe it is supposed to be that way going back to the pen and paper D&D design.
4. But these aren't the games major flaws. The absolute largest failure is the resolution which now, a decade later, can be fixed with a mod. The choice to use extremely detailed and blown up landscapes in a worthless resolution made the game unplayable for me for 10 years.
I hear you. Part of the reason I am not a story fag is my reluctance to read lots of tiny text. Recently WL2 did very well in this regards. Even the Xulima guys made some changes so reading text was easier. This year I bought a larger wide screen monitor and ran Planescape again without any mods and using whatever resolution it came up with - it was perfect. In fact - on a recent play attempt I had a good appreciation of the mortuary section in a graphical sense - something I had not appreciated before.
5. The amount of combat required out of this badly configured engine that oftentimes does not recognise commands is too much although I grew to not hate it as much as I did when I just started the game.
Most people say this is a problem.
Final Judgment.
I am hearing what you say. I am interested in reading about your experience of the game as played in 2015 not from a bunch of old cudgers that played in their bedroom or basement in the 1960s. I don't deny some views are nostalgic - you're brave to play it through and post your thoughts. Might let you know what I tihnk of it once I complete fallout 2
Decline of the coDEX.Sure, badly chosen attributes can screw your character alright at start. There's a lot of free attribute points waiting for you everywhere though. Tatoos, weapons, items, specialisation bonuses at levels 7 and 12, side-quest granted bonuses.. Plenty. My last attempt ended like this, almost all the stats raised nicely except one:Planescape: Torment's mechanics only have one really horridly unfair feature. The stats. Pick the wrong stats and you're locked out of highly significant parts of the story ..
Sure, badly chosen attributes can screw your character alright at start. There's a lot of free attribute points waiting for you everywhere though. Tatoos, weapons, items, specialisation bonuses at levels 7 and 12, side-quest granted bonuses.. Plenty. My last attempt ended like this, almost all the stats raised nicely except one:Planescape: Torment's mechanics only have one really horridly unfair feature. The stats. Pick the wrong stats and you're locked out of highly significant parts of the story ..
Common, anything else? You're all a bunch of idiots that lack any constructive or logical rebuttal of anything.
Planescape: Torment's mechanics only have one really horridly unfair feature. The stats. Pick the wrong stats and you're locked out of highly significant parts of the story -- and the right stats have fuck all to do with right stats in D&D in general. It's just a total curveball. The game wouldn't lose anything if TNO came with fixed stats right out of the gate.
Other than that, all you have to do make the most of it is to pay attention, to everything -- EVERYTHING --, think about it, and remember it. If you just click-click-click through it then of course you're gonna think it's bad.
There's a lot more to it than dialog. The interactions with items for example. Fucking awesome and you totally miss out on it if you don't really. pay. attention.
I.e., if you don't like PS:T, you have shit taste, or the attention span of a squirrel with ADHD, or you're just plain stupid.
This coming from a guy that could not figure out he can move items from one character to another by using their portraits LOL. Go in a corner and shut up Reek.I don't fucking care, you're obviously a slow reader who doesn't even understand what he says so keeps on going with the good old Ad H.