Annonchinil
Scholar
- Joined
- Mar 12, 2007
- Messages
- 844
I didn't like the videologs because they were directly tied to the gameplay.
psycojester said:Sounds like this would be the perfect time to point out the failure of the free market.
I object to recent trends in certain game series like The Elder Scrolls being conflated into an entire problem with media. It's a catchy meme for aging gamers who have to cope with the type of people who forced them into playing DnD in highschool becoming dominant in a market that used to cater solely to them, but it's probably bullshit.Woohoo said:[Media consumers] aren't interested in great stories and this is a problem with media consumers in general.
nik2008ofs said:I find it interesting that Codexers are discussing this in a relatively civilized manner. Were the exact same things said by Todd Howard ( and I don't think his views in most of the subjects mentioned differ significantly ) the Codex would be aflame with nerd rage.
The_Pope said:He sounds pretty bitter about having to dumb his game down for 'the average halo player' to me.
ghostdog said:if you want to get back at being a successful game developer there are certain sacrifices that you have to make... http://www.youtube.com/watch?v=ynAzBVsWXUI
Dark Matter said:In Bioshock, the game doesn't even let you die, how is that dumbing down for the average Halo player when Halo is actually a reasonably challenging shooter?
Woohoo said:FFS, I read several reviews of the last Pirates of the Caribbean movie that stated the story was "hard to follow." Not exactly the posterchild for a deep and complex plot right 'dere.
elander_ said:Unreal is great example of a game with a great and short story. Your prison ship crashes in a alien world and then you are free and have to find a way out of the planet while helping freeing the enslaved race in that planet.
Well, it was a convoluted mess that jammed far too many subplots into what should have been a cheerfully facile adventure yarn. It's an apt criticism. Complex doesn't necessarily mean good or well crafted.
I'd say that Unreal succeeded by letting most of it's story elements blend into the background - the core element was basically what you described, but there was a lot of logs and messages scaterred around, along with Nali texts which created several quite distinct background subplots as well as hinted at the strange intertwinning between the fate of prisoner 849 (the PC of this game - likely not a pleasant individual who have probably commited some serious crimes) and mesianic prophecies of Nali religion. Of course, mentally deffective twitch monkeys could simply zip through the game their guns blazing without reading anything or soaking up the atmosphere - it's not their fault thet they are retarded, is it?elander_ said:Unreal is great example of a game with a great and short story. Your prison ship crashes in a alien world and then you are free and have to find a way out of the planet while helping freeing the enslaved race in that planet.
elander_ said:Halo is a very decent FPS with a competent AI.
Dark Matter said:elander_ said:Halo is a very decent FPS with a competent AI.
Halo is an excellent FPS with excellent AI.
psycojester said:Halo is a slightly patronising FPS that is vastly over hyped by console fanboys who never played anything worthwhile against which to compare it, but at least they did a pretty good job on the AI
DraQ said:I'd say that Unreal succeeded by letting most of it's story elements blend into the background - the core element was basically what you described, but there was a lot of logs and messages scaterred around, along with Nali texts which created several quite distinct background subplots as well as hinted at the strange intertwinning between the fate of prisoner 849 (the PC of this game - likely not a pleasant individual who have probably commited some serious crimes) and mesianic prophecies of Nali religion. Of course, mentally deffective twitch monkeys could simply zip through the game their guns blazing without reading anything or soaking up the atmosphere - it's not their fault thet they are retarded, is it?
elander_ said:The right design choice for an FPS is a short story that blends with the background so that you don't have to dig for it. It's not because people are retarded, it's because if people want a story or a movie they have much better options.
Gragt said:Even better is to have a story that is so over the top and doesn't take itself seriously à la Serious Sam. The Second Encounter is actually one of the best action games ever made.
Gragt said:I liked Unreal, I still do, but I found the story so light it's as if it doesn't exists. You're a prisoner, the ship crashes down, you try to escape the planet. It kinda all unfolds in the first couple of levels and then takes a backseat.
Gragt said:I do not mind at all to be put into a level and shoot stuff for no reason at all. The plot of Unreal didn't really convey any emotion. I felt more in awe by looking at scenery than reading at a log once in a while.
elander_ said:MDK is also very good and has a great sense of humor. Also check Giants Citizen Kabuto and a similar game made by the same team later on.
elander_ said:Sounds to me like all the other games that have a story, we take a backseat and watch a cg movie. It could have been a little more elaborated but it think for an FPS it doesn't need to do more than create a good background and provide a tactical objective that blends well with the gameplay.
I find it hard to convey any emotion when i'm watching a movie and being driven by a story in an interactive environment. When i'm watching a movie or reading a book this works because it's implicit that we are just observers. So i usually disregard any games that provide narrative unless it has something to do with gameplay. Adding a few cut scenes just for the sake of conveying emotions trough a cg movie must be the most lame way to do this in a game.
In System Shock for example reading the logs is necessary to assert the current situation and solve puzzles that will give you access to the higher levels so it makes sense. Because System Shock has many ways to interact with the environemnt and solve those puzzles it's considered a mix of rpg and action game and not a pure fps.
I found it's squel too over the top, but the original MDK was indeed spot-on. Seems that surrealism beats "lol alien farts!" as the source of humour.elander_ said:MDK is also very good and has a great sense of humor.
Well, it was made in the time when, Strifes and System Shocks aside, marine with a BFG running around killing Stroggs was considered to be elaborate story for FPS.Gragt said:As much as I criticize Unreal for its story, it did not get in the way of the action.
Well, they are, to be honest I prefer SS2, but only because of better (and customizable) controls and atmosphere - other than that SS1 has it beaten in pretty much all areas.Then again I consider games like System Shock to be a bit more than simple FPS.
I found it's squel too over the top, but the original MDK was indeed spot-on. Seems that surrealism beats "lol alien farts!" as the source of humour.