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Elder Scrolls Will the Elder Scrolls 6 have more depth than Morrowind

Can it get worse

  • No

    Votes: 32 12.9%
  • Yes

    Votes: 199 80.2%
  • No but it wont get much better

    Votes: 17 6.9%

  • Total voters
    248
Joined
Aug 10, 2019
Messages
1,307
Yeah it will be worse than Skyrim "depth-wise", and even worse, they could restrict modding in favor of their own mod shop which would be tragic really.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,460
Location
Dutchland
Elder Scrolls 6 is going to [...] set the bar for next gen CRPGs.
This is probably going to happen. TES 6 is going to sell like hotcakes and other game studios will want to try and crib off of it to ride the wave of success. Skyrim pulled it off, and they could've gone even further beyond if Dark Souls had not come out.
 

Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,409
I hear this argument all the time but I genuinely do not believe that an Elder Scrolls game with a reactive world filled with meaningful choices would ultimately be any less successful than Skyrim. What does a mechanic like spellcrafting and an optional journal so I'm not forced to follow the quest arrow take away from casuals?

Every time this sort of thing is discussed, I think about dreamboy and how much better these games would be with elements that take absolutely fucking nothing away from the casuals they're supposedly dumbing down these games for. It'd still be dumbed down shit but at least you'd have a decent foundation to build upon for modding purposes.
You obviously didn't know XBOX players who couldn't find Caius Cosades in Morrowind and were desperate for quest compasses, who complained about combat not being actiony enough and wanted to connect every swing and block with their shields pressing a button, expected to join every guild and complete every quest with a single character because "freedom", thought playing a mage with limited magic points was too restrictive, and so on. They were even against allowing some creative gameplay and sequence breaking because according to them that messed up with the narrative: being able to jump over Ghostfence before time was considered "bad design". A few years later Oblivion was made, catering to that same crowd.

As much as we want things like meaningful exploration, C&C and a more coherent world, the console crowd wants to never get lost, to never face consequences for their actions, and a cinematic and more linear experience. And Todd knows their shekels weight more than ours.
 
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kreight

Guest
If everything is so silky smooth at Bethesda, why the sale to Microsoft?

Look at their latest creations. Fallout 4 was crap. User rating on metacritic is 5.5. Even media didn't like Fallout 76 with a rating of 52. TESO's latest chapter Graymore has mixed rating on steam.

What did they manage to release lately that was actually good?
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
If everything is so silky smooth at Bethesda, why the sale to Microsoft?

Look at their latest creations. Fallout 4 was crap. User rating on metacritic is 5.5. Even media didn't like Fallout 76 with a rating of 52. TESO's latest chapter Graymore has mixed rating on steam.

What did they manage to release lately that was actually good?

Bill Gates made them an offer they couldn't refuse. Perhaps with a "safe" vaccine at hand.

Seriously though, just because a company was bought, doesn't mean it was failing. Shit like this happen all the time in the business world, the bigger companies buy up the smaller ones. Nokia wasn't really failing back when Microsoft bought it (it failed afterwards with all the bullshit windows phones). Nokia could have easily switched to being an Android company and still rule the industry through sheer brand recognition alone. Still, they chose to sell. Most of the times this happens is cause shareholders want out, are tired of this shit and just want the shekels to go rest at a beautiful beach with a nice harem and enjoy life.

Also, Fallout 4 was not "crap". User ratings on metacritic mean nothing, sales and player hours on it matter more.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,460
Location
Dutchland
If everything is so silky smooth at Bethesda, why the sale to Microsoft?
Because seven and a half billion dollars is a lot of money. It's the biggest purchase ever in the video game industry. I know we meme about Todd Howard selling Skyrim once again, but if someone offers you $7,500,000,000.- for your company you're gonna take it.
 
Joined
Nov 23, 2017
Messages
4,010
Yeah, Bethesda selling to Microsoft for the amount of money Microsoft was throwing at them does not in any way indicate a problem at Bethesda. Microsoft greatly overpaid for Betheada, and they would have been stupid not to take that deal. They were a private company too, so some people really made a killing on that deal.
 

kreight

Guest
Sure. Could be something else. One of their releases was a card game Elder Scrolls Legends. Came out in 2017, made by a hired developer. In 2019 further development was stopped.
 
Joined
Nov 23, 2017
Messages
4,010
I hear this argument all the time but I genuinely do not believe that an Elder Scrolls game with a reactive world filled with meaningful choices would ultimately be any less successful than Skyrim. What does a mechanic like spellcrafting and an optional journal so I'm not forced to follow the quest arrow take away from casuals?

Every time this sort of thing is discussed, I think about dreamboy and how much better these games would be with elements that take absolutely fucking nothing away from the casuals they're supposedly dumbing down these games for. It'd still be dumbed down shit but at least you'd have a decent foundation to build upon for modding purposes.
You obviously didn't know XBOX players who couldn't find Caius Cosades in Morrowind and were desperate for quest compasses, who complained about combat not being actiony enough and wanted to connect every swing and block with their shields pressing a button, expected to join every guild and complete every quest with a single character because "freedom", thought playing a mage with limited magic points was too restrictive, and so on. They were even against allowing some creative gameplay and sequence breaking because according to them that messed up with the narrative: being able to jump over Ghostfence before time was considered "bad design". A few years later Oblivion was made, catering to that same crowd.

As much as we want things like meaningful exploration, C&C and a more coherent world, the console crowd wants to never get lost, to never face consequences for their actions, and a cinematic and more linear experience. And Todd knows their shekels weight more than ours.

Combat in Morrowind was shit. It should have been more actiony given the game takes the language of an action game where you have direct control over a character but then slaps the rules of something like Diablo onto it. Morrowind's non abstract control mechanics mixed with the rules of a abstract system, and how it was all presented to the player was a terrible mix that didn't work. Not only did it not work, it only felt good once your level was high enough to feel more like an action game. The funny thing is there's some easy fixes to Morrowinds problems too. The problem of shooting feeling terrible could have been as easy as removing free aim and the target reticle, just having a lock-on would tell the player their skill isn't what determines if they hit or miss. Having melee work like KotOR would have worked just fine if they wanted to have things work purely on character stats. But Bethesda wanted to give the impression of an action game, while not following the rules of one, and they were rightly judged negatively for this.

Their combat is still shit though. It's basically a shit version of what Dark Souls would later do. Forget enemy encounters being totally garbage. Just the mechanics behind the system are garbage with how stamina work; it's seemingly meant to be meaningful, but it's totally meaningless. They may have made it feel better than Morrowind by fully embracing action, but it's still dumbed down dog shit in a way it shouldn't be.
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
I’m 100% confident someone in a Bethesda board meeting has already suggested they drop the Elder Scrolls name entirely and just call the next game Skyrim 2.
In before Bethesda Softworks announces impending release of Skyrim II: Hammerfell. :M

Teaser posted by @ElderScrolls on Twitter on New Years Eve.

elder-scolls-6-hammerfell-teaser.jpg
 
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
Well yeah that's a given. It'll basically be a bottomless pit as long as game design is concerned, you really can't get deeper than that.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
5,861
The only good thing that comes out of Bethesda games are porn mods anyways. I'd be interested to see the % of Skyrim PC players who have at least one porn/nudity mod installed.

I'm going to wildly assume it's upwards of 50%.
 
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cpmartins

Cipher
Joined
Jan 9, 2007
Messages
501
Location
Brasil
The only good thing that comes out of Bethesda games are porn mods anyways. I'd be interested to see the % of PC players who have at least one porn/nudity mod installed.

I'm going to wildly assume it's upwards of 50%.
I did have one, but the animations are so shit it just looks funny instead of arousing.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,347
Location
Lusitânia
Also, Fallout 4 was not "crap". User ratings on metacritic mean nothing, sales and player hours on it matter more.

GreekoidGR: "Ah ah! Skyrim is one of the best RPG's ever made! Just look at it's scores and the awards it has won. You guys are just bitter oldfags that can't cope with the fact Skyrim is more of an RPG than your 20 year old meme game."

Also GreekoidGR: "Nooo! Fallout 4 isn't shit! It's low scores and lack of awards don't mean anything. Just look at the sales numbers and amount of hours people spend modding the game and doing worthless MMO style quests. We all know mass marketability and skinner box design is the true measure of a game's quality. Cope you oldfags!"

 
Last edited:
Joined
Nov 23, 2017
Messages
4,010
The only good thing that comes out of Bethesda games are porn mods anyways. I'd be interested to see the % of Skyrim PC players who have at least one porn/nudity mod installed.

I'm going to wildly assume it's upwards of 50%.

They should just bring nudity back. Really, they should have done that with Skyrim since unlike Morrowind and Oblivion they weren't going for a Teen. Post-Cyberpunk 2077 there doesn't seem to be any reason not to do nudity, now there's a clear high profile example of what you can do without getting a AO rating.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
5,861
The only good thing that comes out of Bethesda games are porn mods anyways. I'd be interested to see the % of Skyrim PC players who have at least one porn/nudity mod installed.

I'm going to wildly assume it's upwards of 50%.

They should just bring nudity back. Really, they should have done that with Skyrim since unlike Morrowind and Oblivion they weren't going for a Teen. Post-Cyberpunk 2077 there doesn't seem to be any reason not to do nudity, now there's a clear high profile example of what you can do without getting a AO rating.

At this point, why bother when the mods are vastly better in quality anyways?
 

Gray Wing

Novice
Joined
Jan 3, 2021
Messages
14
The only good thing that comes out of Bethesda games are porn mods anyways. I'd be interested to see the % of Skyrim PC players who have at least one porn/nudity mod installed.

I'm going to wildly assume it's upwards of 50%.

They should just bring nudity back. Really, they should have done that with Skyrim since unlike Morrowind and Oblivion they weren't going for a Teen. Post-Cyberpunk 2077 there doesn't seem to be any reason not to do nudity, now there's a clear high profile example of what you can do without getting a AO rating.

Not opposed to it but when the novelty of tits and dicks wears off after 10 minutes, you're still stuck playing a shitty game.
 

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